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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/EpairsWrapper.h
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//-----------------------------------------------------------------------------
+//
+// $LogFile$
+// $Revision: 1.1.1.4 $
+// $Author: ttimo $
+// $Date: 2000/01/18 00:17:10 $
+// $Log: EpairsWrapper.h,v $
+// Revision 1.1.1.4 2000/01/18 00:17:10 ttimo
+// merging in for RC
+//
+// Revision 1.3 2000/01/17 23:53:41 TBesset
+// ready for merge in sourceforge (RC candidate)
+//
+// Revision 1.1.1.3 1999/12/29 18:31:25 TBesset
+// Q3Radiant public version
+//
+// DESCRIPTION:
+// virtual class to allow plugin operations on entities epairs
+// this is the internal header for our implementation
+
+#ifndef _EPAIRSWRAPPER_H_
+#define _EPAIRSWRAPPER_H_
+
+class CEpairsWrapper : public IEpair
+{
+public:
+ int refCount;
+ entity_t *m_pEnt;
+ virtual void IncRef() { refCount++; }
+ virtual void DecRef() { refCount--; if (refCount <= 0) delete this; }
+ CEpairsWrapper() { refCount = 0; }
+ CEpairsWrapper( entity_t* ep ) { refCount = 0; m_pEnt = ep; }
+ virtual ~CEpairsWrapper() { }
+ virtual void GetVectorForKey( char* key, vec3_t vec );
+ virtual float FloatForKey( char *key );
+ virtual char* ValueForKey( char *key );
+ virtual void SetKeyValue( char *key, char *value );
+ virtual void GetEntityOrigin( vec3_t vec );
+ virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs );
+};
+
+#endif \ No newline at end of file