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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/DialogTextures.cpp
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/DialogTextures.cpp')
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1 files changed, 89 insertions, 0 deletions
diff --git a/q3radiant/DialogTextures.cpp b/q3radiant/DialogTextures.cpp
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// DialogTextures.cpp : implementation file
+//
+
+#include "stdafx.h"
+#include "Radiant.h"
+#include "DialogTextures.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CDialogTextures dialog
+
+
+CDialogTextures::CDialogTextures(CWnd* pParent /*=NULL*/)
+ : CDialog(CDialogTextures::IDD, pParent)
+{
+ //{{AFX_DATA_INIT(CDialogTextures)
+ // NOTE: the ClassWizard will add member initialization here
+ //}}AFX_DATA_INIT
+}
+
+
+void CDialogTextures::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(CDialogTextures)
+ DDX_Control(pDX, IDC_LIST_TEXTURES, m_wndList);
+ //}}AFX_DATA_MAP
+}
+
+
+BEGIN_MESSAGE_MAP(CDialogTextures, CDialog)
+ //{{AFX_MSG_MAP(CDialogTextures)
+ ON_LBN_DBLCLK(IDC_LIST_TEXTURES, OnDblclkListTextures)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CDialogTextures message handlers
+
+void CDialogTextures::OnOK()
+{
+ m_nSelection = m_wndList.GetCurSel();
+ CDialog::OnOK();
+}
+
+void CDialogTextures::OnDblclkListTextures()
+{
+ OnOK();
+}
+
+BOOL CDialogTextures::OnInitDialog()
+{
+ CDialog::OnInitDialog();
+ CStringArray sa;
+ FillTextureMenu(&sa);
+ m_nSelection = -1;
+ for (int i = 0; i < sa.GetSize(); i ++)
+ {
+ m_wndList.AddString(sa.GetAt(i));
+ }
+ return TRUE; // return TRUE unless you set the focus to a control
+ // EXCEPTION: OCX Property Pages should return FALSE
+}