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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
commit | 2177daffd38e1b372613a716d6d18d274d4b6b48 (patch) | |
tree | 266f200f6e994b58cd2edd1977e38f33ae8d1432 /q3radiant/CommandsDlg.cpp | |
parent | 66e25509ada30d13e64db67df8365c75f1ccd059 (diff) | |
download | ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.tar.gz ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.zip |
See the readme.
git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/CommandsDlg.cpp')
-rwxr-xr-x | q3radiant/CommandsDlg.cpp | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/q3radiant/CommandsDlg.cpp b/q3radiant/CommandsDlg.cpp deleted file mode 100755 index 761ea43..0000000 --- a/q3radiant/CommandsDlg.cpp +++ /dev/null @@ -1,109 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// CommandsDlg.cpp : implementation file
-//
-
-#include "stdafx.h"
-#include "Radiant.h"
-#include "CommandsDlg.h"
-#include "MainFrm.h"
-
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
-/////////////////////////////////////////////////////////////////////////////
-// CCommandsDlg dialog
-
-
-CCommandsDlg::CCommandsDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CCommandsDlg::IDD, pParent)
-{
- //{{AFX_DATA_INIT(CCommandsDlg)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
-}
-
-
-void CCommandsDlg::DoDataExchange(CDataExchange* pDX)
-{
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CCommandsDlg)
- DDX_Control(pDX, IDC_LIST_COMMANDS, m_lstCommands);
- //}}AFX_DATA_MAP
-}
-
-
-BEGIN_MESSAGE_MAP(CCommandsDlg, CDialog)
- //{{AFX_MSG_MAP(CCommandsDlg)
- //}}AFX_MSG_MAP
-END_MESSAGE_MAP()
-
-/////////////////////////////////////////////////////////////////////////////
-// CCommandsDlg message handlers
-
-BOOL CCommandsDlg::OnInitDialog()
-{
- CDialog::OnInitDialog();
- m_lstCommands.SetTabStops(96);
- int nCount = g_nCommandCount;
-
- CFile fileout;
- fileout.Open("c:/commandlist.txt", CFile::modeCreate | CFile::modeWrite);
- for (int n = 0; n < nCount; n++)
- {
- CString strLine;
- char c = g_Commands[n].m_nKey;
- CString strKeys = c;
- for (int k = 0; k < g_nKeyCount; k++)
- {
- if (g_Keys[k].m_nVKKey == g_Commands[n].m_nKey)
- {
- strKeys = g_Keys[k].m_strName;
- break;
- }
- }
- CString strMod("");
- if (g_Commands[n].m_nModifiers & RAD_SHIFT)
- strMod = "Shift";
- if (g_Commands[n].m_nModifiers & RAD_ALT)
- strMod += (strMod.GetLength() > 0) ? " + Alt" : "Alt";
- if (g_Commands[n].m_nModifiers & RAD_CONTROL)
- strMod += (strMod.GetLength() > 0) ? " + Control" : "Control";
- if (strMod.GetLength() > 0)
- {
- strMod += " + ";
- }
- strLine.Format("%s \t%s%s", g_Commands[n].m_strCommand, strMod, strKeys);
- m_lstCommands.AddString(strLine);
-
- strLine.Format("%s \t\t\t%s%s", g_Commands[n].m_strCommand, strMod, strKeys);
-
- fileout.Write(strLine, strLine.GetLength());
- fileout.Write("\r\n", 2);
- }
- fileout.Close();
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
-}
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