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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/ChildFrm.h
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/ChildFrm.h')
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1 files changed, 73 insertions, 0 deletions
diff --git a/q3radiant/ChildFrm.h b/q3radiant/ChildFrm.h
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// ChildFrm.h : interface of the CChildFrame class
+//
+/////////////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_)
+#define AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+
+class CChildFrame : public CMDIChildWnd
+{
+ DECLARE_DYNCREATE(CChildFrame)
+public:
+ CChildFrame();
+
+// Attributes
+public:
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CChildFrame)
+ virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
+ //}}AFX_VIRTUAL
+
+// Implementation
+public:
+ virtual ~CChildFrame();
+#ifdef _DEBUG
+ virtual void AssertValid() const;
+ virtual void Dump(CDumpContext& dc) const;
+#endif
+
+// Generated message map functions
+protected:
+ //{{AFX_MSG(CChildFrame)
+ // NOTE - the ClassWizard will add and remove member functions here.
+ // DO NOT EDIT what you see in these blocks of generated code!
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_)