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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/ChildFrm.cpp
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/ChildFrm.cpp')
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1 files changed, 86 insertions, 0 deletions
diff --git a/q3radiant/ChildFrm.cpp b/q3radiant/ChildFrm.cpp
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// ChildFrm.cpp : implementation of the CChildFrame class
+//
+
+#include "stdafx.h"
+#include "Radiant.h"
+
+#include "ChildFrm.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CChildFrame
+
+IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
+
+BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
+ //{{AFX_MSG_MAP(CChildFrame)
+ // NOTE - the ClassWizard will add and remove mapping macros here.
+ // DO NOT EDIT what you see in these blocks of generated code !
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CChildFrame construction/destruction
+
+CChildFrame::CChildFrame()
+{
+ // TODO: add member initialization code here
+
+}
+
+CChildFrame::~CChildFrame()
+{
+}
+
+BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
+{
+ // TODO: Modify the Window class or styles here by modifying
+ // the CREATESTRUCT cs
+
+ return CMDIChildWnd::PreCreateWindow(cs);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// CChildFrame diagnostics
+
+#ifdef _DEBUG
+void CChildFrame::AssertValid() const
+{
+ CMDIChildWnd::AssertValid();
+}
+
+void CChildFrame::Dump(CDumpContext& dc) const
+{
+ CMDIChildWnd::Dump(dc);
+}
+
+#endif //_DEBUG
+
+/////////////////////////////////////////////////////////////////////////////
+// CChildFrame message handlers