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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3map/writebsp.c
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3map/writebsp.c')
-rwxr-xr-xq3map/writebsp.c418
1 files changed, 418 insertions, 0 deletions
diff --git a/q3map/writebsp.c b/q3map/writebsp.c
new file mode 100755
index 0000000..7a56d88
--- /dev/null
+++ b/q3map/writebsp.c
@@ -0,0 +1,418 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "qbsp.h"
+
+/*
+============
+EmitShader
+============
+*/
+int EmitShader( const char *shader ) {
+ int i;
+ shaderInfo_t *si;
+
+ if ( !shader ) {
+ shader = "noshader";
+ }
+
+ for ( i = 0 ; i < numShaders ; i++ ) {
+ if ( !Q_stricmp( shader, dshaders[i].shader ) ) {
+ return i;
+ }
+ }
+
+ if ( i == MAX_MAP_SHADERS ) {
+ Error( "MAX_MAP_SHADERS" );
+ }
+ numShaders++;
+ strcpy( dshaders[i].shader, shader );
+
+ si = ShaderInfoForShader( shader );
+ dshaders[i].surfaceFlags = si->surfaceFlags;
+ dshaders[i].contentFlags = si->contents;
+
+ return i;
+}
+
+
+/*
+============
+EmitPlanes
+
+There is no oportunity to discard planes, because all of the original
+brushes will be saved in the map.
+============
+*/
+void EmitPlanes (void)
+{
+ int i;
+ dplane_t *dp;
+ plane_t *mp;
+
+ mp = mapplanes;
+ for (i=0 ; i<nummapplanes ; i++, mp++)
+ {
+ dp = &dplanes[numplanes];
+ VectorCopy ( mp->normal, dp->normal);
+ dp->dist = mp->dist;
+ numplanes++;
+ }
+}
+
+
+
+/*
+==================
+EmitLeaf
+==================
+*/
+void EmitLeaf (node_t *node)
+{
+ dleaf_t *leaf_p;
+ bspbrush_t *b;
+ drawSurfRef_t *dsr;
+
+ // emit a leaf
+ if (numleafs >= MAX_MAP_LEAFS)
+ Error ("MAX_MAP_LEAFS");
+
+ leaf_p = &dleafs[numleafs];
+ numleafs++;
+
+ leaf_p->cluster = node->cluster;
+ leaf_p->area = node->area;
+
+ //
+ // write bounding box info
+ //
+ VectorCopy (node->mins, leaf_p->mins);
+ VectorCopy (node->maxs, leaf_p->maxs);
+
+ //
+ // write the leafbrushes
+ //
+ leaf_p->firstLeafBrush = numleafbrushes;
+ for ( b = node->brushlist ; b ; b = b->next ) {
+ if ( numleafbrushes >= MAX_MAP_LEAFBRUSHES ) {
+ Error( "MAX_MAP_LEAFBRUSHES" );
+ }
+ dleafbrushes[numleafbrushes] = b->original->outputNumber;
+ numleafbrushes++;
+ }
+ leaf_p->numLeafBrushes = numleafbrushes - leaf_p->firstLeafBrush;
+
+ //
+ // write the surfaces visible in this leaf
+ //
+ if ( node->opaque ) {
+ return; // no leaffaces in solids
+ }
+
+ // add the drawSurfRef_t drawsurfs
+ leaf_p->firstLeafSurface = numleafsurfaces;
+ for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
+ if ( numleafsurfaces >= MAX_MAP_LEAFFACES)
+ Error ("MAX_MAP_LEAFFACES");
+ dleafsurfaces[numleafsurfaces] = dsr->outputNumber;
+ numleafsurfaces++;
+ }
+
+
+ leaf_p->numLeafSurfaces = numleafsurfaces - leaf_p->firstLeafSurface;
+}
+
+
+/*
+============
+EmitDrawNode_r
+============
+*/
+int EmitDrawNode_r (node_t *node)
+{
+ dnode_t *n;
+ int i;
+
+ if (node->planenum == PLANENUM_LEAF)
+ {
+ EmitLeaf (node);
+ return -numleafs;
+ }
+
+ // emit a node
+ if (numnodes == MAX_MAP_NODES)
+ Error ("MAX_MAP_NODES");
+ n = &dnodes[numnodes];
+ numnodes++;
+
+ VectorCopy (node->mins, n->mins);
+ VectorCopy (node->maxs, n->maxs);
+
+ if (node->planenum & 1)
+ Error ("WriteDrawNodes_r: odd planenum");
+ n->planeNum = node->planenum;
+
+ //
+ // recursively output the other nodes
+ //
+ for (i=0 ; i<2 ; i++)
+ {
+ if (node->children[i]->planenum == PLANENUM_LEAF)
+ {
+ n->children[i] = -(numleafs + 1);
+ EmitLeaf (node->children[i]);
+ }
+ else
+ {
+ n->children[i] = numnodes;
+ EmitDrawNode_r (node->children[i]);
+ }
+ }
+
+ return n - dnodes;
+}
+
+//=========================================================
+
+
+
+/*
+============
+SetModelNumbers
+============
+*/
+void SetModelNumbers (void)
+{
+ int i;
+ int models;
+ char value[10];
+
+ models = 1;
+ for ( i=1 ; i<num_entities ; i++ ) {
+ if ( entities[i].brushes || entities[i].patches ) {
+ sprintf ( value, "*%i", models );
+ models++;
+ SetKeyValue (&entities[i], "model", value);
+ }
+ }
+
+}
+
+/*
+============
+SetLightStyles
+============
+*/
+#define MAX_SWITCHED_LIGHTS 32
+void SetLightStyles (void)
+{
+ int stylenum;
+ const char *t;
+ entity_t *e;
+ int i, j;
+ char value[10];
+ char lighttargets[MAX_SWITCHED_LIGHTS][64];
+
+
+ // any light that is controlled (has a targetname)
+ // must have a unique style number generated for it
+
+ stylenum = 0;
+ for (i=1 ; i<num_entities ; i++)
+ {
+ e = &entities[i];
+
+ t = ValueForKey (e, "classname");
+ if (Q_strncasecmp (t, "light", 5))
+ continue;
+ t = ValueForKey (e, "targetname");
+ if (!t[0])
+ continue;
+
+ // find this targetname
+ for (j=0 ; j<stylenum ; j++)
+ if (!strcmp (lighttargets[j], t))
+ break;
+ if (j == stylenum)
+ {
+ if (stylenum == MAX_SWITCHED_LIGHTS)
+ Error ("stylenum == MAX_SWITCHED_LIGHTS");
+ strcpy (lighttargets[j], t);
+ stylenum++;
+ }
+ sprintf (value, "%i", 32 + j);
+ SetKeyValue (e, "style", value);
+ }
+
+}
+
+//===========================================================
+
+/*
+==================
+BeginBSPFile
+==================
+*/
+void BeginBSPFile( void ) {
+ // these values may actually be initialized
+ // if the file existed when loaded, so clear them explicitly
+ nummodels = 0;
+ numnodes = 0;
+ numbrushsides = 0;
+ numleafsurfaces = 0;
+ numleafbrushes = 0;
+
+ // leave leaf 0 as an error, because leafs are referenced as
+ // negative number nodes
+ numleafs = 1;
+}
+
+
+/*
+============
+EndBSPFile
+============
+*/
+void EndBSPFile( void ) {
+ char path[1024];
+
+ EmitPlanes ();
+ UnparseEntities ();
+
+ // write the map
+ sprintf (path, "%s.bsp", source);
+ _printf ("Writing %s\n", path);
+ WriteBSPFile (path);
+}
+
+
+//===========================================================
+
+/*
+============
+EmitBrushes
+============
+*/
+void EmitBrushes ( bspbrush_t *brushes ) {
+ int j;
+ dbrush_t *db;
+ bspbrush_t *b;
+ dbrushside_t *cp;
+
+ for ( b = brushes ; b ; b = b->next ) {
+ if ( numbrushes == MAX_MAP_BRUSHES ) {
+ Error( "MAX_MAP_BRUSHES" );
+ }
+ b->outputNumber = numbrushes;
+ db = &dbrushes[numbrushes];
+ numbrushes++;
+
+ db->shaderNum = EmitShader( b->contentShader->shader );
+ db->firstSide = numbrushsides;
+
+ // don't emit any generated backSide sides
+ db->numSides = 0;
+ for ( j=0 ; j<b->numsides ; j++ ) {
+ if ( b->sides[j].backSide ) {
+ continue;
+ }
+ if ( numbrushsides == MAX_MAP_BRUSHSIDES ) {
+ Error( "MAX_MAP_BRUSHSIDES ");
+ }
+ cp = &dbrushsides[numbrushsides];
+ db->numSides++;
+ numbrushsides++;
+ cp->planeNum = b->sides[j].planenum;
+ cp->shaderNum = EmitShader( b->sides[j].shaderInfo->shader );
+ }
+ }
+
+}
+
+
+/*
+==================
+BeginModel
+==================
+*/
+void BeginModel( void ) {
+ dmodel_t *mod;
+ bspbrush_t *b;
+ entity_t *e;
+ vec3_t mins, maxs;
+ parseMesh_t *p;
+ int i;
+
+ if ( nummodels == MAX_MAP_MODELS ) {
+ Error( "MAX_MAP_MODELS" );
+ }
+ mod = &dmodels[nummodels];
+
+ //
+ // bound the brushes
+ //
+ e = &entities[entity_num];
+
+ ClearBounds (mins, maxs);
+ for ( b = e->brushes ; b ; b = b->next ) {
+ if ( !b->numsides ) {
+ continue; // not a real brush (origin brush, etc)
+ }
+ AddPointToBounds (b->mins, mins, maxs);
+ AddPointToBounds (b->maxs, mins, maxs);
+ }
+
+ for ( p = e->patches ; p ; p = p->next ) {
+ for ( i = 0 ; i < p->mesh.width * p->mesh.height ; i++ ) {
+ AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
+ }
+ }
+
+ VectorCopy (mins, mod->mins);
+ VectorCopy (maxs, mod->maxs);
+
+ mod->firstSurface = numDrawSurfaces;
+ mod->firstBrush = numbrushes;
+
+ EmitBrushes( e->brushes );
+}
+
+
+
+
+/*
+==================
+EndModel
+==================
+*/
+void EndModel( node_t *headnode ) {
+ dmodel_t *mod;
+
+ qprintf ("--- EndModel ---\n");
+
+ mod = &dmodels[nummodels];
+ EmitDrawNode_r (headnode);
+ mod->numSurfaces = numDrawSurfaces - mod->firstSurface;
+ mod->numBrushes = numbrushes - mod->firstBrush;
+
+ nummodels++;
+}
+