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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /q3map/writebsp.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3map/writebsp.c')
-rwxr-xr-xq3map/writebsp.c794
1 files changed, 397 insertions, 397 deletions
diff --git a/q3map/writebsp.c b/q3map/writebsp.c
index 7a56d88..7b9e3ff 100755
--- a/q3map/writebsp.c
+++ b/q3map/writebsp.c
@@ -19,400 +19,400 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-#include "qbsp.h"
-
-/*
-============
-EmitShader
-============
-*/
-int EmitShader( const char *shader ) {
- int i;
- shaderInfo_t *si;
-
- if ( !shader ) {
- shader = "noshader";
- }
-
- for ( i = 0 ; i < numShaders ; i++ ) {
- if ( !Q_stricmp( shader, dshaders[i].shader ) ) {
- return i;
- }
- }
-
- if ( i == MAX_MAP_SHADERS ) {
- Error( "MAX_MAP_SHADERS" );
- }
- numShaders++;
- strcpy( dshaders[i].shader, shader );
-
- si = ShaderInfoForShader( shader );
- dshaders[i].surfaceFlags = si->surfaceFlags;
- dshaders[i].contentFlags = si->contents;
-
- return i;
-}
-
-
-/*
-============
-EmitPlanes
-
-There is no oportunity to discard planes, because all of the original
-brushes will be saved in the map.
-============
-*/
-void EmitPlanes (void)
-{
- int i;
- dplane_t *dp;
- plane_t *mp;
-
- mp = mapplanes;
- for (i=0 ; i<nummapplanes ; i++, mp++)
- {
- dp = &dplanes[numplanes];
- VectorCopy ( mp->normal, dp->normal);
- dp->dist = mp->dist;
- numplanes++;
- }
-}
-
-
-
-/*
-==================
-EmitLeaf
-==================
-*/
-void EmitLeaf (node_t *node)
-{
- dleaf_t *leaf_p;
- bspbrush_t *b;
- drawSurfRef_t *dsr;
-
- // emit a leaf
- if (numleafs >= MAX_MAP_LEAFS)
- Error ("MAX_MAP_LEAFS");
-
- leaf_p = &dleafs[numleafs];
- numleafs++;
-
- leaf_p->cluster = node->cluster;
- leaf_p->area = node->area;
-
- //
- // write bounding box info
- //
- VectorCopy (node->mins, leaf_p->mins);
- VectorCopy (node->maxs, leaf_p->maxs);
-
- //
- // write the leafbrushes
- //
- leaf_p->firstLeafBrush = numleafbrushes;
- for ( b = node->brushlist ; b ; b = b->next ) {
- if ( numleafbrushes >= MAX_MAP_LEAFBRUSHES ) {
- Error( "MAX_MAP_LEAFBRUSHES" );
- }
- dleafbrushes[numleafbrushes] = b->original->outputNumber;
- numleafbrushes++;
- }
- leaf_p->numLeafBrushes = numleafbrushes - leaf_p->firstLeafBrush;
-
- //
- // write the surfaces visible in this leaf
- //
- if ( node->opaque ) {
- return; // no leaffaces in solids
- }
-
- // add the drawSurfRef_t drawsurfs
- leaf_p->firstLeafSurface = numleafsurfaces;
- for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
- if ( numleafsurfaces >= MAX_MAP_LEAFFACES)
- Error ("MAX_MAP_LEAFFACES");
- dleafsurfaces[numleafsurfaces] = dsr->outputNumber;
- numleafsurfaces++;
- }
-
-
- leaf_p->numLeafSurfaces = numleafsurfaces - leaf_p->firstLeafSurface;
-}
-
-
-/*
-============
-EmitDrawNode_r
-============
-*/
-int EmitDrawNode_r (node_t *node)
-{
- dnode_t *n;
- int i;
-
- if (node->planenum == PLANENUM_LEAF)
- {
- EmitLeaf (node);
- return -numleafs;
- }
-
- // emit a node
- if (numnodes == MAX_MAP_NODES)
- Error ("MAX_MAP_NODES");
- n = &dnodes[numnodes];
- numnodes++;
-
- VectorCopy (node->mins, n->mins);
- VectorCopy (node->maxs, n->maxs);
-
- if (node->planenum & 1)
- Error ("WriteDrawNodes_r: odd planenum");
- n->planeNum = node->planenum;
-
- //
- // recursively output the other nodes
- //
- for (i=0 ; i<2 ; i++)
- {
- if (node->children[i]->planenum == PLANENUM_LEAF)
- {
- n->children[i] = -(numleafs + 1);
- EmitLeaf (node->children[i]);
- }
- else
- {
- n->children[i] = numnodes;
- EmitDrawNode_r (node->children[i]);
- }
- }
-
- return n - dnodes;
-}
-
-//=========================================================
-
-
-
-/*
-============
-SetModelNumbers
-============
-*/
-void SetModelNumbers (void)
-{
- int i;
- int models;
- char value[10];
-
- models = 1;
- for ( i=1 ; i<num_entities ; i++ ) {
- if ( entities[i].brushes || entities[i].patches ) {
- sprintf ( value, "*%i", models );
- models++;
- SetKeyValue (&entities[i], "model", value);
- }
- }
-
-}
-
-/*
-============
-SetLightStyles
-============
-*/
-#define MAX_SWITCHED_LIGHTS 32
-void SetLightStyles (void)
-{
- int stylenum;
- const char *t;
- entity_t *e;
- int i, j;
- char value[10];
- char lighttargets[MAX_SWITCHED_LIGHTS][64];
-
-
- // any light that is controlled (has a targetname)
- // must have a unique style number generated for it
-
- stylenum = 0;
- for (i=1 ; i<num_entities ; i++)
- {
- e = &entities[i];
-
- t = ValueForKey (e, "classname");
- if (Q_strncasecmp (t, "light", 5))
- continue;
- t = ValueForKey (e, "targetname");
- if (!t[0])
- continue;
-
- // find this targetname
- for (j=0 ; j<stylenum ; j++)
- if (!strcmp (lighttargets[j], t))
- break;
- if (j == stylenum)
- {
- if (stylenum == MAX_SWITCHED_LIGHTS)
- Error ("stylenum == MAX_SWITCHED_LIGHTS");
- strcpy (lighttargets[j], t);
- stylenum++;
- }
- sprintf (value, "%i", 32 + j);
- SetKeyValue (e, "style", value);
- }
-
-}
-
-//===========================================================
-
-/*
-==================
-BeginBSPFile
-==================
-*/
-void BeginBSPFile( void ) {
- // these values may actually be initialized
- // if the file existed when loaded, so clear them explicitly
- nummodels = 0;
- numnodes = 0;
- numbrushsides = 0;
- numleafsurfaces = 0;
- numleafbrushes = 0;
-
- // leave leaf 0 as an error, because leafs are referenced as
- // negative number nodes
- numleafs = 1;
-}
-
-
-/*
-============
-EndBSPFile
-============
-*/
-void EndBSPFile( void ) {
- char path[1024];
-
- EmitPlanes ();
- UnparseEntities ();
-
- // write the map
- sprintf (path, "%s.bsp", source);
- _printf ("Writing %s\n", path);
- WriteBSPFile (path);
-}
-
-
-//===========================================================
-
-/*
-============
-EmitBrushes
-============
-*/
-void EmitBrushes ( bspbrush_t *brushes ) {
- int j;
- dbrush_t *db;
- bspbrush_t *b;
- dbrushside_t *cp;
-
- for ( b = brushes ; b ; b = b->next ) {
- if ( numbrushes == MAX_MAP_BRUSHES ) {
- Error( "MAX_MAP_BRUSHES" );
- }
- b->outputNumber = numbrushes;
- db = &dbrushes[numbrushes];
- numbrushes++;
-
- db->shaderNum = EmitShader( b->contentShader->shader );
- db->firstSide = numbrushsides;
-
- // don't emit any generated backSide sides
- db->numSides = 0;
- for ( j=0 ; j<b->numsides ; j++ ) {
- if ( b->sides[j].backSide ) {
- continue;
- }
- if ( numbrushsides == MAX_MAP_BRUSHSIDES ) {
- Error( "MAX_MAP_BRUSHSIDES ");
- }
- cp = &dbrushsides[numbrushsides];
- db->numSides++;
- numbrushsides++;
- cp->planeNum = b->sides[j].planenum;
- cp->shaderNum = EmitShader( b->sides[j].shaderInfo->shader );
- }
- }
-
-}
-
-
-/*
-==================
-BeginModel
-==================
-*/
-void BeginModel( void ) {
- dmodel_t *mod;
- bspbrush_t *b;
- entity_t *e;
- vec3_t mins, maxs;
- parseMesh_t *p;
- int i;
-
- if ( nummodels == MAX_MAP_MODELS ) {
- Error( "MAX_MAP_MODELS" );
- }
- mod = &dmodels[nummodels];
-
- //
- // bound the brushes
- //
- e = &entities[entity_num];
-
- ClearBounds (mins, maxs);
- for ( b = e->brushes ; b ; b = b->next ) {
- if ( !b->numsides ) {
- continue; // not a real brush (origin brush, etc)
- }
- AddPointToBounds (b->mins, mins, maxs);
- AddPointToBounds (b->maxs, mins, maxs);
- }
-
- for ( p = e->patches ; p ; p = p->next ) {
- for ( i = 0 ; i < p->mesh.width * p->mesh.height ; i++ ) {
- AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
- }
- }
-
- VectorCopy (mins, mod->mins);
- VectorCopy (maxs, mod->maxs);
-
- mod->firstSurface = numDrawSurfaces;
- mod->firstBrush = numbrushes;
-
- EmitBrushes( e->brushes );
-}
-
-
-
-
-/*
-==================
-EndModel
-==================
-*/
-void EndModel( node_t *headnode ) {
- dmodel_t *mod;
-
- qprintf ("--- EndModel ---\n");
-
- mod = &dmodels[nummodels];
- EmitDrawNode_r (headnode);
- mod->numSurfaces = numDrawSurfaces - mod->firstSurface;
- mod->numBrushes = numbrushes - mod->firstBrush;
-
- nummodels++;
-}
-
+#include "qbsp.h"
+
+/*
+============
+EmitShader
+============
+*/
+int EmitShader( const char *shader ) {
+ int i;
+ shaderInfo_t *si;
+
+ if ( !shader ) {
+ shader = "noshader";
+ }
+
+ for ( i = 0 ; i < numShaders ; i++ ) {
+ if ( !Q_stricmp( shader, dshaders[i].shader ) ) {
+ return i;
+ }
+ }
+
+ if ( i == MAX_MAP_SHADERS ) {
+ Error( "MAX_MAP_SHADERS" );
+ }
+ numShaders++;
+ strcpy( dshaders[i].shader, shader );
+
+ si = ShaderInfoForShader( shader );
+ dshaders[i].surfaceFlags = si->surfaceFlags;
+ dshaders[i].contentFlags = si->contents;
+
+ return i;
+}
+
+
+/*
+============
+EmitPlanes
+
+There is no oportunity to discard planes, because all of the original
+brushes will be saved in the map.
+============
+*/
+void EmitPlanes (void)
+{
+ int i;
+ dplane_t *dp;
+ plane_t *mp;
+
+ mp = mapplanes;
+ for (i=0 ; i<nummapplanes ; i++, mp++)
+ {
+ dp = &dplanes[numplanes];
+ VectorCopy ( mp->normal, dp->normal);
+ dp->dist = mp->dist;
+ numplanes++;
+ }
+}
+
+
+
+/*
+==================
+EmitLeaf
+==================
+*/
+void EmitLeaf (node_t *node)
+{
+ dleaf_t *leaf_p;
+ bspbrush_t *b;
+ drawSurfRef_t *dsr;
+
+ // emit a leaf
+ if (numleafs >= MAX_MAP_LEAFS)
+ Error ("MAX_MAP_LEAFS");
+
+ leaf_p = &dleafs[numleafs];
+ numleafs++;
+
+ leaf_p->cluster = node->cluster;
+ leaf_p->area = node->area;
+
+ //
+ // write bounding box info
+ //
+ VectorCopy (node->mins, leaf_p->mins);
+ VectorCopy (node->maxs, leaf_p->maxs);
+
+ //
+ // write the leafbrushes
+ //
+ leaf_p->firstLeafBrush = numleafbrushes;
+ for ( b = node->brushlist ; b ; b = b->next ) {
+ if ( numleafbrushes >= MAX_MAP_LEAFBRUSHES ) {
+ Error( "MAX_MAP_LEAFBRUSHES" );
+ }
+ dleafbrushes[numleafbrushes] = b->original->outputNumber;
+ numleafbrushes++;
+ }
+ leaf_p->numLeafBrushes = numleafbrushes - leaf_p->firstLeafBrush;
+
+ //
+ // write the surfaces visible in this leaf
+ //
+ if ( node->opaque ) {
+ return; // no leaffaces in solids
+ }
+
+ // add the drawSurfRef_t drawsurfs
+ leaf_p->firstLeafSurface = numleafsurfaces;
+ for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
+ if ( numleafsurfaces >= MAX_MAP_LEAFFACES)
+ Error ("MAX_MAP_LEAFFACES");
+ dleafsurfaces[numleafsurfaces] = dsr->outputNumber;
+ numleafsurfaces++;
+ }
+
+
+ leaf_p->numLeafSurfaces = numleafsurfaces - leaf_p->firstLeafSurface;
+}
+
+
+/*
+============
+EmitDrawNode_r
+============
+*/
+int EmitDrawNode_r (node_t *node)
+{
+ dnode_t *n;
+ int i;
+
+ if (node->planenum == PLANENUM_LEAF)
+ {
+ EmitLeaf (node);
+ return -numleafs;
+ }
+
+ // emit a node
+ if (numnodes == MAX_MAP_NODES)
+ Error ("MAX_MAP_NODES");
+ n = &dnodes[numnodes];
+ numnodes++;
+
+ VectorCopy (node->mins, n->mins);
+ VectorCopy (node->maxs, n->maxs);
+
+ if (node->planenum & 1)
+ Error ("WriteDrawNodes_r: odd planenum");
+ n->planeNum = node->planenum;
+
+ //
+ // recursively output the other nodes
+ //
+ for (i=0 ; i<2 ; i++)
+ {
+ if (node->children[i]->planenum == PLANENUM_LEAF)
+ {
+ n->children[i] = -(numleafs + 1);
+ EmitLeaf (node->children[i]);
+ }
+ else
+ {
+ n->children[i] = numnodes;
+ EmitDrawNode_r (node->children[i]);
+ }
+ }
+
+ return n - dnodes;
+}
+
+//=========================================================
+
+
+
+/*
+============
+SetModelNumbers
+============
+*/
+void SetModelNumbers (void)
+{
+ int i;
+ int models;
+ char value[10];
+
+ models = 1;
+ for ( i=1 ; i<num_entities ; i++ ) {
+ if ( entities[i].brushes || entities[i].patches ) {
+ sprintf ( value, "*%i", models );
+ models++;
+ SetKeyValue (&entities[i], "model", value);
+ }
+ }
+
+}
+
+/*
+============
+SetLightStyles
+============
+*/
+#define MAX_SWITCHED_LIGHTS 32
+void SetLightStyles (void)
+{
+ int stylenum;
+ const char *t;
+ entity_t *e;
+ int i, j;
+ char value[10];
+ char lighttargets[MAX_SWITCHED_LIGHTS][64];
+
+
+ // any light that is controlled (has a targetname)
+ // must have a unique style number generated for it
+
+ stylenum = 0;
+ for (i=1 ; i<num_entities ; i++)
+ {
+ e = &entities[i];
+
+ t = ValueForKey (e, "classname");
+ if (Q_strncasecmp (t, "light", 5))
+ continue;
+ t = ValueForKey (e, "targetname");
+ if (!t[0])
+ continue;
+
+ // find this targetname
+ for (j=0 ; j<stylenum ; j++)
+ if (!strcmp (lighttargets[j], t))
+ break;
+ if (j == stylenum)
+ {
+ if (stylenum == MAX_SWITCHED_LIGHTS)
+ Error ("stylenum == MAX_SWITCHED_LIGHTS");
+ strcpy (lighttargets[j], t);
+ stylenum++;
+ }
+ sprintf (value, "%i", 32 + j);
+ SetKeyValue (e, "style", value);
+ }
+
+}
+
+//===========================================================
+
+/*
+==================
+BeginBSPFile
+==================
+*/
+void BeginBSPFile( void ) {
+ // these values may actually be initialized
+ // if the file existed when loaded, so clear them explicitly
+ nummodels = 0;
+ numnodes = 0;
+ numbrushsides = 0;
+ numleafsurfaces = 0;
+ numleafbrushes = 0;
+
+ // leave leaf 0 as an error, because leafs are referenced as
+ // negative number nodes
+ numleafs = 1;
+}
+
+
+/*
+============
+EndBSPFile
+============
+*/
+void EndBSPFile( void ) {
+ char path[1024];
+
+ EmitPlanes ();
+ UnparseEntities ();
+
+ // write the map
+ sprintf (path, "%s.bsp", source);
+ _printf ("Writing %s\n", path);
+ WriteBSPFile (path);
+}
+
+
+//===========================================================
+
+/*
+============
+EmitBrushes
+============
+*/
+void EmitBrushes ( bspbrush_t *brushes ) {
+ int j;
+ dbrush_t *db;
+ bspbrush_t *b;
+ dbrushside_t *cp;
+
+ for ( b = brushes ; b ; b = b->next ) {
+ if ( numbrushes == MAX_MAP_BRUSHES ) {
+ Error( "MAX_MAP_BRUSHES" );
+ }
+ b->outputNumber = numbrushes;
+ db = &dbrushes[numbrushes];
+ numbrushes++;
+
+ db->shaderNum = EmitShader( b->contentShader->shader );
+ db->firstSide = numbrushsides;
+
+ // don't emit any generated backSide sides
+ db->numSides = 0;
+ for ( j=0 ; j<b->numsides ; j++ ) {
+ if ( b->sides[j].backSide ) {
+ continue;
+ }
+ if ( numbrushsides == MAX_MAP_BRUSHSIDES ) {
+ Error( "MAX_MAP_BRUSHSIDES ");
+ }
+ cp = &dbrushsides[numbrushsides];
+ db->numSides++;
+ numbrushsides++;
+ cp->planeNum = b->sides[j].planenum;
+ cp->shaderNum = EmitShader( b->sides[j].shaderInfo->shader );
+ }
+ }
+
+}
+
+
+/*
+==================
+BeginModel
+==================
+*/
+void BeginModel( void ) {
+ dmodel_t *mod;
+ bspbrush_t *b;
+ entity_t *e;
+ vec3_t mins, maxs;
+ parseMesh_t *p;
+ int i;
+
+ if ( nummodels == MAX_MAP_MODELS ) {
+ Error( "MAX_MAP_MODELS" );
+ }
+ mod = &dmodels[nummodels];
+
+ //
+ // bound the brushes
+ //
+ e = &entities[entity_num];
+
+ ClearBounds (mins, maxs);
+ for ( b = e->brushes ; b ; b = b->next ) {
+ if ( !b->numsides ) {
+ continue; // not a real brush (origin brush, etc)
+ }
+ AddPointToBounds (b->mins, mins, maxs);
+ AddPointToBounds (b->maxs, mins, maxs);
+ }
+
+ for ( p = e->patches ; p ; p = p->next ) {
+ for ( i = 0 ; i < p->mesh.width * p->mesh.height ; i++ ) {
+ AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
+ }
+ }
+
+ VectorCopy (mins, mod->mins);
+ VectorCopy (maxs, mod->maxs);
+
+ mod->firstSurface = numDrawSurfaces;
+ mod->firstBrush = numbrushes;
+
+ EmitBrushes( e->brushes );
+}
+
+
+
+
+/*
+==================
+EndModel
+==================
+*/
+void EndModel( node_t *headnode ) {
+ dmodel_t *mod;
+
+ qprintf ("--- EndModel ---\n");
+
+ mod = &dmodels[nummodels];
+ EmitDrawNode_r (headnode);
+ mod->numSurfaces = numDrawSurfaces - mod->firstSurface;
+ mod->numBrushes = numbrushes - mod->firstBrush;
+
+ nummodels++;
+}
+