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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-28 18:55:31 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-28 18:55:31 +0000
commitec912002d3f75729c627cf467903c4607a529495 (patch)
treeb944aa3ec6a159d4607b3bb25cb09640bca02ddb /q3map/light.h
parentea1ca0473a510a02fff82788a2a6c8d95a6bf2d3 (diff)
downloadioquake3-aero-ec912002d3f75729c627cf467903c4607a529495.tar.gz
ioquake3-aero-ec912002d3f75729c627cf467903c4607a529495.zip
* Removed q3map and associated common and libs directories
git-svn-id: svn://svn.icculus.org/quake3/trunk@123 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3map/light.h')
-rw-r--r--q3map/light.h151
1 files changed, 0 insertions, 151 deletions
diff --git a/q3map/light.h b/q3map/light.h
deleted file mode 100644
index ada2763..0000000
--- a/q3map/light.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "cmdlib.h"
-#include "mathlib.h"
-#include "bspfile.h"
-#include "polylib.h"
-#include "imagelib.h"
-#include "threads.h"
-#include "scriplib.h"
-
-#include "shaders.h"
-#include "mesh.h"
-
-
-
-typedef enum
-{
- emit_point,
- emit_area,
- emit_spotlight,
- emit_sun
-} emittype_t;
-
-#define MAX_LIGHT_EDGES 8
-typedef struct light_s
-{
- struct light_s *next;
- emittype_t type;
- struct shaderInfo_s *si;
-
- vec3_t origin;
- vec3_t normal; // for surfaces, spotlights, and suns
- float dist; // plane location along normal
-
- qboolean linearLight;
- int photons;
- int style;
- vec3_t color;
- float radiusByDist; // for spotlights
-
- qboolean twosided; // fog lights both sides
-
- winding_t *w;
- vec3_t emitColor; // full out-of-gamut value
-} light_t;
-
-
-extern float lightscale;
-extern float ambient;
-extern float maxlight;
-extern float direct_scale;
-extern float entity_scale;
-
-extern qboolean noSurfaces;
-
-//===============================================================
-
-// light_trace.c
-
-// a facet is a subdivided element of a patch aproximation or model
-typedef struct cFacet_s {
- float surface[4];
- int numBoundaries; // either 3 or 4, anything less is degenerate
- float boundaries[4][4]; // positive is outside the bounds
-
- vec3_t points[4]; // needed for area light subdivision
-
- float textureMatrix[2][4]; // compute texture coordinates at point of impact for translucency
-} cFacet_t;
-
-typedef struct {
- vec3_t mins, maxs;
- vec3_t origin;
- float radius;
-
- qboolean patch;
-
- int numFacets;
- cFacet_t *facets;
-
- shaderInfo_t *shader; // for translucency
-} surfaceTest_t;
-
-
-typedef struct {
- vec3_t filter; // starts out 1.0, 1.0, 1.0, may be reduced if
- // transparent surfaces are crossed
-
- vec3_t hit; // the impact point of a completely opaque surface
- float hitFraction; // 0 = at start, 1.0 = at end
- qboolean passSolid;
-} trace_t;
-
-extern surfaceTest_t *surfaceTest[MAX_MAP_DRAW_SURFS];
-
-void InitTrace( void );
-
-// traceWork_t is only a parameter to crutch up poor large local allocations on
-// winNT and macOS. It should be allocated in the worker function, but never
-// looked at.
-typedef struct {
- vec3_t start, end;
- int numOpenLeafs;
- int openLeafNumbers[MAX_MAP_LEAFS];
- trace_t *trace;
- int patchshadows;
-} traceWork_t;
-
-void TraceLine( const vec3_t start, const vec3_t stop, trace_t *trace,
- qboolean testAll, traceWork_t *tw );
-qboolean PointInSolid( vec3_t start );
-
-//===============================================================
-
-//===============================================================
-
-
-typedef struct {
- int textureNum;
- int x, y, width, height;
-
- // for patches
- qboolean patch;
- mesh_t mesh;
-
- // for faces
- vec3_t origin;
- vec3_t vecs[3];
-} lightmap_t;
-
-