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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-28 18:55:31 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-28 18:55:31 +0000 |
commit | ec912002d3f75729c627cf467903c4607a529495 (patch) | |
tree | b944aa3ec6a159d4607b3bb25cb09640bca02ddb /q3map/brush_primit.c | |
parent | ea1ca0473a510a02fff82788a2a6c8d95a6bf2d3 (diff) | |
download | ioquake3-aero-ec912002d3f75729c627cf467903c4607a529495.tar.gz ioquake3-aero-ec912002d3f75729c627cf467903c4607a529495.zip |
* Removed q3map and associated common and libs directories
git-svn-id: svn://svn.icculus.org/quake3/trunk@123 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3map/brush_primit.c')
-rw-r--r-- | q3map/brush_primit.c | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/q3map/brush_primit.c b/q3map/brush_primit.c deleted file mode 100644 index 198e90e..0000000 --- a/q3map/brush_primit.c +++ /dev/null @@ -1,52 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#include "qbsp.h" - - -// global flag -int g_bBrushPrimit; - -// NOTE : ComputeAxisBase here and in editor code must always BE THE SAME ! -// WARNING : special case behaviour of atan2(y,x) <-> atan(y/x) might not be the same everywhere when x == 0 -// rotation by (0,RotY,RotZ) assigns X to normal -void ComputeAxisBase(vec3_t normal,vec3_t texX,vec3_t texY) -{ - vec_t RotY,RotZ; - // do some cleaning - if (fabs(normal[0])<1e-6) - normal[0]=0.0f; - if (fabs(normal[1])<1e-6) - normal[1]=0.0f; - if (fabs(normal[2])<1e-6) - normal[2]=0.0f; - // compute the two rotations around Y and Z to rotate X to normal - RotY=-atan2(normal[2],sqrt(normal[1]*normal[1]+normal[0]*normal[0])); - RotZ=atan2(normal[1],normal[0]); - // rotate (0,1,0) and (0,0,1) to compute texX and texY - texX[0]=-sin(RotZ); - texX[1]=cos(RotZ); - texX[2]=0; - // the texY vector is along -Z ( T texture coorinates axis ) - texY[0]=-sin(RotY)*cos(RotZ); - texY[1]=-sin(RotY)*sin(RotZ); - texY[2]=-cos(RotY); -} |