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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-30 19:26:41 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-30 19:26:41 +0000
commitb5282704799c72e7c049891f6921118ef26a48b3 (patch)
treec489475390a56a29cb4487b1ea2e6b694b375cd3 /misc
parent90a190d206f553f7094b86007e8b8b8a9ba6aeac (diff)
downloadioquake3-aero-b5282704799c72e7c049891f6921118ef26a48b3.tar.gz
ioquake3-aero-b5282704799c72e7c049891f6921118ef26a48b3.zip
* Update SDL patch as per SDL bugs #611 and #618
git-svn-id: svn://svn.icculus.org/quake3/trunk@1463 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'misc')
-rw-r--r--misc/sdl-win32-mouse-fixes.diff357
1 files changed, 329 insertions, 28 deletions
diff --git a/misc/sdl-win32-mouse-fixes.diff b/misc/sdl-win32-mouse-fixes.diff
index 225e030..817971e 100644
--- a/misc/sdl-win32-mouse-fixes.diff
+++ b/misc/sdl-win32-mouse-fixes.diff
@@ -1,15 +1,36 @@
Index: src/video/wincommon/SDL_lowvideo.h
===================================================================
---- src/video/wincommon/SDL_lowvideo.h (revision 3927)
+--- src/video/wincommon/SDL_lowvideo.h (revision 4067)
+++ src/video/wincommon/SDL_lowvideo.h (working copy)
-@@ -67,8 +67,14 @@
+@@ -51,10 +51,13 @@
+ /* Hidden "this" pointer for the video functions */
+ #define _THIS SDL_VideoDevice *this
+
++#define FULLSCREEN() \
++ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
++
+ #define WINDIB_FULLSCREEN() \
+ ( \
+ SDL_VideoSurface && \
+- ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
++ FULLSCREEN() && \
+ (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
+ ((SDL_strcmp(this->name, "windib") == 0) || \
+ (SDL_strcmp(this->name, "gapi") == 0))) \
+@@ -62,13 +65,19 @@
+ #define DDRAW_FULLSCREEN() \
+ ( \
+ SDL_VideoSurface && \
+- ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
++ FULLSCREEN() && \
+ ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
(SDL_strcmp(this->name, "directx") == 0) \
)
-#define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
+#define DINPUT_FULLSCREEN() \
+( \
-+ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
++ FULLSCREEN() && \
+ (strcmp(this->name, "directx") == 0) \
+)
@@ -20,11 +41,49 @@ Index: src/video/wincommon/SDL_lowvideo.h
extern LPWSTR SDL_Appname;
Index: src/video/wincommon/SDL_sysevents.c
===================================================================
---- src/video/wincommon/SDL_sysevents.c (revision 3927)
+--- src/video/wincommon/SDL_sysevents.c (revision 4067)
+++ src/video/wincommon/SDL_sysevents.c (working copy)
-@@ -431,27 +431,9 @@
- posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
- }
+@@ -335,7 +335,6 @@
+ {
+ SDL_VideoDevice *this = current_video;
+ static int mouse_pressed = 0;
+- static int in_window = 0;
+ #ifdef WMMSG_DEBUG
+ fprintf(stderr, "Received windows message: ");
+ if ( msg > MAX_WMMSG ) {
+@@ -411,62 +410,41 @@
+ break;
+
+ case WM_MOUSEMOVE: {
+-
+- /* Mouse is handled by DirectInput when fullscreen */
+- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
+- Sint16 x, y;
+
+- /* mouse has entered the window */
+- if ( ! in_window ) {
+ #ifdef WM_MOUSELEAVE
++ /* No need to handle SDL_APPMOUSEFOCUS when fullscreen */
++ if ( SDL_VideoSurface && !FULLSCREEN() ) {
++ /* mouse has entered the window */
++
++ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ TRACKMOUSEEVENT tme;
+
+ tme.cbSize = sizeof(tme);
+ tme.dwFlags = TME_LEAVE;
+ tme.hwndTrack = SDL_Window;
+ _TrackMouseEvent(&tme);
++ }
++ }
+ #endif /* WM_MOUSELEAVE */
+- in_window = TRUE;
+
+- posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+- }
++ /* Mouse motion is handled in DIB_PumpEvents or
++ * DX5_PumpEvents, depending on the video driver
++ * in use */
- /* mouse has moved within the window */
- x = LOWORD(lParam);
@@ -47,13 +106,28 @@ Index: src/video/wincommon/SDL_sysevents.c
-#endif
- posted = SDL_PrivateMouseMotion(0, 0, x, y);
- }
-+ /* Mouse motion is handled in DIB_PumpEvents or
-+ * DX5_PumpEvents, depending on the video driver
-+ * in use */
+- }
++ posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ }
+ return(0);
+
+ #ifdef WM_MOUSELEAVE
+ case WM_MOUSELEAVE: {
+
+- /* Mouse is handled by DirectInput when fullscreen */
+- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
++ /* No need to handle SDL_APPMOUSEFOCUS when fullscreen */
++ if ( SDL_VideoSurface && !FULLSCREEN() ) {
+ /* mouse has left the window */
+ /* or */
+ /* Elvis has left the building! */
+ posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
}
+- in_window = FALSE;
}
return(0);
-@@ -480,7 +462,7 @@
+ #endif /* WM_MOUSELEAVE */
+@@ -480,7 +458,7 @@
case WM_XBUTTONDOWN:
case WM_XBUTTONUP: {
/* Mouse is handled by DirectInput when fullscreen */
@@ -62,7 +136,7 @@ Index: src/video/wincommon/SDL_sysevents.c
WORD xbuttonval = 0;
Sint16 x, y;
Uint8 button, state;
-@@ -544,20 +526,8 @@
+@@ -544,20 +522,8 @@
mouse_pressed = 0;
}
}
@@ -84,7 +158,7 @@ Index: src/video/wincommon/SDL_sysevents.c
/*
* MSDN says:
-@@ -578,7 +548,7 @@
+@@ -578,7 +544,7 @@
#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
case WM_MOUSEWHEEL:
@@ -93,11 +167,67 @@ Index: src/video/wincommon/SDL_sysevents.c
int move = (short)HIWORD(wParam);
if ( move ) {
Uint8 button;
+Index: src/video/wincommon/SDL_sysmouse.c
+===================================================================
+--- src/video/wincommon/SDL_sysmouse.c (revision 4067)
++++ src/video/wincommon/SDL_sysmouse.c (working copy)
+@@ -208,15 +208,20 @@
+
+ void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+ {
+- if ( DDRAW_FULLSCREEN() ) {
+- SDL_PrivateMouseMotion(0, 0, x, y);
+- } else if ( mouse_relative) {
++ if ( mouse_relative) {
+ /* RJR: March 28, 2000
+ leave physical cursor at center of screen if
+ mouse hidden and grabbed */
+ SDL_PrivateMouseMotion(0, 0, x, y);
+ } else {
+ POINT pt;
++
++ /* With DirectInput the position doesn't follow
++ * the cursor, so it is set manually */
++ if ( DINPUT() ) {
++ SDL_PrivateMouseMotion(0, 0, x, y);
++ }
++
+ pt.x = x;
+ pt.y = y;
+ ClientToScreen(SDL_Window, &pt);
+@@ -227,20 +232,15 @@
+ /* Update the current mouse state and position */
+ void WIN_UpdateMouse(_THIS)
+ {
+- RECT rect;
+ POINT pt;
+
+- if ( ! DDRAW_FULLSCREEN() ) {
+- GetClientRect(SDL_Window, &rect);
+- GetCursorPos(&pt);
+- MapWindowPoints(NULL, SDL_Window, &pt, 1);
+- if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){
+- SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+- SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
+- } else {
+- SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+- }
+- }
++ /* Always unset SDL_APPMOUSEFOCUS to give the WM_MOUSEMOVE event
++ * handler a chance to install a TRACKMOUSEEVENT */
++ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
++
++ GetCursorPos(&pt);
++ ScreenToClient(SDL_Window, &pt);
++ SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
+ }
+
+ /* Check to see if we need to enter or leave mouse relative mode */
Index: src/video/windib/SDL_dibevents.c
===================================================================
---- src/video/windib/SDL_dibevents.c (revision 3927)
+--- src/video/windib/SDL_dibevents.c (revision 4067)
+++ src/video/windib/SDL_dibevents.c (working copy)
-@@ -262,6 +262,35 @@
+@@ -262,6 +262,36 @@
return(DefWindowProc(hwnd, msg, wParam, lParam));
}
@@ -122,9 +252,10 @@ Index: src/video/windib/SDL_dibevents.c
+ posted = SDL_PrivateMouseMotion(0, 1, mouse.x, mouse.y);
+ }
+ } else {
++ ScreenToClient(SDL_Window, &mouse);
+#ifdef _WIN32_WCE
+ if (SDL_VideoSurface)
-+ GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
++ GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &mouse.x, &mouse.y);
+#endif
+ posted = SDL_PrivateMouseMotion(0, 0, mouse.x, mouse.y);
+ }
@@ -133,20 +264,30 @@ Index: src/video/windib/SDL_dibevents.c
void DIB_PumpEvents(_THIS)
{
MSG msg;
-@@ -271,6 +300,10 @@
+@@ -271,6 +301,11 @@
DispatchMessage(&msg);
}
}
+
-+ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
++ if ( SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ==
++ (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ) {
+ DIB_GenerateMouseMotionEvent( );
+ }
}
static HKL hLayoutUS = NULL;
+@@ -494,7 +529,7 @@
+ Uint16 wchars[2];
+
+ GetKeyboardState(keystate);
+- if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
++ if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
+ {
+ keysym->unicode = wchars[0];
+ }
Index: src/video/windx5/SDL_dx5events.c
===================================================================
---- src/video/windx5/SDL_dx5events.c (revision 3927)
+--- src/video/windx5/SDL_dx5events.c (revision 4067)
+++ src/video/windx5/SDL_dx5events.c (working copy)
@@ -143,7 +143,12 @@
(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
@@ -162,7 +303,84 @@ Index: src/video/windx5/SDL_dx5events.c
(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
(DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse },
{ NULL, NULL, NULL, 0, 0, NULL }
-@@ -298,12 +303,6 @@
+@@ -285,6 +290,76 @@
+ }
+ }
+ }
++
++static void post_mouse_motion(int relative, Sint16 x, Sint16 y)
++{
++ extern int mouse_relative;
++
++ if ( SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ==
++ (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ) {
++ posted = SDL_PrivateMouseMotion(
++ 0, relative, x, y);
++
++ if ( !mouse_relative ) {
++ /* As DirectInput reads raw device coordinates, it has no notion of
++ * cursors or absolute position. We must assume responsibility for
++ * keeping track of this. */
++ int current_x, current_y;
++ POINT cursor;
++ RECT trap;
++ RECT window;
++ int at_edge;
++
++ /* Get the current cursor position */
++ SDL_GetMouseState(&current_x, &current_y);
++ cursor.x = current_x;
++ cursor.y = current_y;
++ ClientToScreen(SDL_Window, &cursor);
++
++ /* Construct a 1 pixel square RECT that is used to confine the cursor
++ * pointer to a specific pixel using ClipCursor. This is used in
++ * preference to SetCursorPos as it avoids the cursor jumping around as
++ * both the OS and SDL attempt to move it simultaneously. */
++ trap.left = cursor.x;
++ trap.top = cursor.y;
++ trap.right = cursor.x + 1;
++ trap.bottom = cursor.y + 1;
++
++ GetClientRect(SDL_Window, &window);
++ window.right -= window.left; window.left = 0;
++ window.bottom -= window.top; window.top = 0;
++
++ /* As we're assuming control over the cursor, we need to know when to
++ * relinquish control of it back to the operating system. This is when
++ * the cursor reaches the edge of the window. */
++ at_edge = (current_x == window.left) ||
++ (current_x == (window.right - 1)) ||
++ (current_y == window.top) ||
++ (current_y == (window.bottom - 1));
++
++ if ( at_edge ) {
++ ClipCursor(NULL);
++ } else {
++ ClipCursor(&trap);
++ }
++ } else {
++ /* When in relative mode, warp the OS's idea of where the cursor is to
++ * the center of the screen. This isn't really necessary as DirectInput
++ * reads from the hardware itself, but in case things go wrong, the
++ * cursor will be left in a sensible place. */
++ POINT center;
++ center.x = (SDL_VideoSurface->w/2);
++ center.y = (SDL_VideoSurface->h/2);
++ ClientToScreen(SDL_Window, &center);
++ SetCursorPos(center.x, center.y);
++ }
++ } else {
++ /* No window or mouse focus, control is lost */
++ mouse_lost = 1;
++ ClipCursor(NULL);
++ }
++}
++
+ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
+ {
+ int i;
+@@ -298,14 +373,8 @@
return;
}
@@ -173,9 +391,20 @@ Index: src/video/windx5/SDL_dx5events.c
- }
-
/* If the mouse was lost, regain some sense of mouse state */
- if ( mouse_lost ) {
+- if ( mouse_lost ) {
++ if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
POINT mouse_pos;
-@@ -320,7 +319,11 @@
+ Uint8 old_state;
+ Uint8 new_state;
+@@ -313,14 +382,17 @@
+ /* Set ourselves up with the current cursor position */
+ GetCursorPos(&mouse_pos);
+ ScreenToClient(SDL_Window, &mouse_pos);
+- posted = SDL_PrivateMouseMotion(0, 0,
+- (Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
++ post_mouse_motion( 0, (Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
+
+ /* Check for mouse button changes */
old_state = SDL_GetMouseState(NULL, NULL);
new_state = 0;
{ /* Get the new DirectInput button state for the mouse */
@@ -187,7 +416,59 @@ Index: src/video/windx5/SDL_dx5events.c
HRESULT result;
result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1],
-@@ -429,6 +432,12 @@
+@@ -341,14 +413,13 @@
+ for ( i=0; i<8; ++i ) {
+ if ( (old_state&0x01) != (new_state&0x01) ) {
+ button = (Uint8)(i+1);
+- /* Button #2 on two button mice is button 3
+- (the middle button is button 2)
+- */
+- if ( button == 2 ) {
+- button = 3;
+- } else
+- if ( button == 3 ) {
+- button = 2;
++ /* Map DI button numbers to SDL */
++ switch ( button ) {
++ case 2: button = SDL_BUTTON_RIGHT; break;
++ case 3: button = SDL_BUTTON_MIDDLE; break;
++ case 4: button = SDL_BUTTON_X1; break;
++ case 5: button = SDL_BUTTON_X2; break;
++ default: break;
+ }
+ if ( new_state & 0x01 ) {
+ /* Grab mouse so we get mouse-up */
+@@ -387,8 +458,7 @@
+ case DIMOFS_X:
+ if ( timestamp != ptrbuf[i].dwTimeStamp ) {
+ if ( xrel || yrel ) {
+- posted = SDL_PrivateMouseMotion(
+- 0, 1, xrel, yrel);
++ post_mouse_motion(1, xrel, yrel);
+ xrel = 0;
+ yrel = 0;
+ }
+@@ -399,8 +469,7 @@
+ case DIMOFS_Y:
+ if ( timestamp != ptrbuf[i].dwTimeStamp ) {
+ if ( xrel || yrel ) {
+- posted = SDL_PrivateMouseMotion(
+- 0, 1, xrel, yrel);
++ post_mouse_motion(1, xrel, yrel);
+ xrel = 0;
+ yrel = 0;
+ }
+@@ -410,8 +479,7 @@
+ break;
+ case DIMOFS_Z:
+ if ( xrel || yrel ) {
+- posted = SDL_PrivateMouseMotion(
+- 0, 1, xrel, yrel);
++ post_mouse_motion(1, xrel, yrel);
+ xrel = 0;
+ yrel = 0;
+ }
+@@ -429,22 +497,26 @@
case DIMOFS_BUTTON1:
case DIMOFS_BUTTON2:
case DIMOFS_BUTTON3:
@@ -198,9 +479,11 @@ Index: src/video/windx5/SDL_dx5events.c
+ case DIMOFS_BUTTON7:
+#endif
if ( xrel || yrel ) {
- posted = SDL_PrivateMouseMotion(
- 0, 1, xrel, yrel);
-@@ -437,14 +446,13 @@
+- posted = SDL_PrivateMouseMotion(
+- 0, 1, xrel, yrel);
++ post_mouse_motion(1, xrel, yrel);
+ xrel = 0;
+ yrel = 0;
}
timestamp = 0;
button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1;
@@ -222,9 +505,27 @@ Index: src/video/windx5/SDL_dx5events.c
}
if ( ptrbuf[i].dwData & 0x80 ) {
/* Grab mouse so we get mouse-up */
+@@ -471,7 +543,7 @@
+ }
+ }
+ if ( xrel || yrel ) {
+- posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel);
++ post_mouse_motion(1, xrel, yrel);
+ }
+ }
+
+@@ -840,7 +912,7 @@
+ keysym->unicode = vkey;
+ #else
+ GetKeyboardState(keystate);
+- if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
++ if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
+ {
+ keysym->unicode = wchars[0];
+ }
Index: src/video/windx5/directx.h
===================================================================
---- src/video/windx5/directx.h (revision 3927)
+--- src/video/windx5/directx.h (revision 4067)
+++ src/video/windx5/directx.h (working copy)
@@ -72,7 +72,7 @@
/* We need these defines to mark what version of DirectX API we use */
@@ -258,7 +559,7 @@ Index: src/video/windx5/directx.h
#endif /* _directx_h */
Index: configure.in
===================================================================
---- configure.in (revision 3927)
+--- configure.in (revision 4067)
+++ configure.in (working copy)
@@ -2442,7 +2442,7 @@
# Set up the system libraries we need