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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-08 07:09:10 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-08 07:09:10 +0000
commitcb33a80a6843fdc76ef82ee86cf5c90c23060ff3 (patch)
treef24c0d94839cba075b8c2b9cf659178b163dfaa8 /misc/msvc/cgame.vcproj
parent1578ade96332b449ae175385c7dbb1782740bc81 (diff)
downloadioquake3-aero-cb33a80a6843fdc76ef82ee86cf5c90c23060ff3.tar.gz
ioquake3-aero-cb33a80a6843fdc76ef82ee86cf5c90c23060ff3.zip
VoIP: attempt at changing voipPower calc and using it for VAD.
The Speex VAD sort of sucks, honestly, or I'm not using it right. Now trying this algorithm, after denoising: http://lists.xiph.org/pipermail/speex-dev/2006-March/004269.html And I'll play around to find the threshold for considering a set of frames to be "voice" from there. Also worth noting: we consider the power of the set of frames as a whole, so you need to sustain power for 0.25 seconds at a time, or it's not "voice." git-svn-id: svn://svn.icculus.org/quake3/trunk@1377 edf5b092-35ff-0310-97b2-ce42778d08ea
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