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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-03 02:32:52 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-03 02:32:52 +0000
commita4f6e2f577d878e4d7b6e27f9e86af3d462f8f77 (patch)
treea260f5d2e0191570b2e5bad3b2a353fc19c2c158 /misc/msvc/cgame.vcproj
parent74ccff8bf571b8bfeeea42a4c62ea0528393fa37 (diff)
downloadioquake3-aero-a4f6e2f577d878e4d7b6e27f9e86af3d462f8f77.tar.gz
ioquake3-aero-a4f6e2f577d878e4d7b6e27f9e86af3d462f8f77.zip
Changed the protocol for VoIP packets to support legacy clients.
Previously, a legacy client wouldn't get a VoIP packet, but if they did, they'd panic and disconnect. Now they ignore them and continue on. This also gives us the framework to add other features legacy clients can ignore. Oh, this also has the benefit of allowing us to store incoming VoIP for playback in recorded demos. They'll play the chatter on VoIP clients, and be ignored on legacy ones. Huge win. git-svn-id: svn://svn.icculus.org/quake3/trunk@1361 edf5b092-35ff-0310-97b2-ce42778d08ea
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