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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /common/trilib.c | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'common/trilib.c')
-rwxr-xr-x | common/trilib.c | 420 |
1 files changed, 210 insertions, 210 deletions
diff --git a/common/trilib.c b/common/trilib.c index 34f9e2e..07f5fdb 100755 --- a/common/trilib.c +++ b/common/trilib.c @@ -19,213 +19,213 @@ along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -//
-// trilib.c: library for loading triangles from an Alias triangle file
-//
-
-#include <stdio.h>
-#include "cmdlib.h"
-#include "mathlib.h"
-#include "polyset.h"
-#include "trilib.h"
-
-// on disk representation of a face
-
-
-#define FLOAT_START 99999.0
-#define FLOAT_END -FLOAT_START
-#define MAGIC 123322
-
-//#define NOISY 1
-
-typedef struct {
- float v[3];
-} vector;
-
-typedef struct
-{
- vector n; /* normal */
- vector p; /* point */
- vector c; /* color */
- float u; /* u */
- float v; /* v */
-} aliaspoint_t;
-
-typedef struct {
- aliaspoint_t pt[3];
-} tf_triangle;
-
-
-static void ByteSwapTri (tf_triangle *tri)
-{
- int i;
-
- for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
- {
- ((int *)tri)[i] = BigLong (((int *)tri)[i]);
- }
-}
-
-static void ReadPolysetGeometry( triangle_t *tripool, FILE *input, int count, triangle_t *ptri )
-{
- tf_triangle tri;
- int i;
-
- for (i = 0; i < count; ++i) {
- int j;
-
- fread( &tri, sizeof(tf_triangle), 1, input );
- ByteSwapTri (&tri);
- for (j=0 ; j<3 ; j++)
- {
- int k;
-
- for (k=0 ; k<3 ; k++)
- {
- ptri->verts[j][k] = tri.pt[j].p.v[k];
- ptri->normals[j][k] = tri.pt[j].n.v[k];
-// ptri->colors[j][k] = tri.pt[j].c.v[k];
- }
-
- ptri->texcoords[j][0] = tri.pt[j].u;
- ptri->texcoords[j][1] = tri.pt[j].v;
- }
-
- ptri++;
- if ((ptri - tripool ) >= POLYSET_MAXTRIANGLES)
- Error ("Error: too many triangles; increase POLYSET_MAXTRIANGLES\n");
- }
-}
-
-void TRI_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets )
-{
- FILE *input;
- float start;
- char name[256], tex[256];
- int i, count, magic, pset = 0;
- triangle_t *ptri;
- polyset_t *pPSET;
- int iLevel;
- int exitpattern;
- float t;
-
- t = -FLOAT_START;
- *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
- *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
- *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
- *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
-
- if ((input = fopen(filename, "rb")) == 0)
- Error ("reader: could not open file '%s'", filename);
-
- iLevel = 0;
-
- fread(&magic, sizeof(int), 1, input);
- if (BigLong(magic) != MAGIC)
- Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);
-
- pPSET = calloc( 1, POLYSET_MAXPOLYSETS * sizeof( polyset_t ) );
- ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) );
-
- *ppPSET = pPSET;
-
- while (feof(input) == 0) {
- if (fread(&start, sizeof(float), 1, input) < 1)
- break;
- *(int *)&start = BigLong(*(int *)&start);
- if (*(int *)&start != exitpattern)
- {
- if (start == FLOAT_START) {
- /* Start of an object or group of objects. */
- i = -1;
- do {
- /* There are probably better ways to read a string from */
- /* a file, but this does allow you to do error checking */
- /* (which I'm not doing) on a per character basis. */
- ++i;
- fread( &(name[i]), sizeof( char ), 1, input);
- } while( name[i] != '\0' );
-
- if ( i != 0 )
- strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
- else
- strcpy( pPSET[pset].name , "(unnamed)" );
- strlwr( pPSET[pset].name );
-
-// indent();
-// fprintf(stdout,"OBJECT START: %s\n",name);
- fread( &count, sizeof(int), 1, input);
- count = BigLong(count);
- ++iLevel;
- if (count != 0) {
-// indent();
-// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
-
- i = -1;
- do {
- ++i;
- fread( &(tex[i]), sizeof( char ), 1, input);
- } while( tex[i] != '\0' );
-
-/*
- if ( i != 0 )
- strncpy( pPSET[pset].texname, tex, sizeof( pPSET[pset].texname ) - 1 );
- else
- strcpy( pPSET[pset].texname, "(unnamed)" );
- strlwr( pPSET[pset].texname );
-*/
-
-// indent();
-// fprintf(stdout," Object texture name: '%s'\n",tex);
- }
-
- /* Else (count == 0) this is the start of a group, and */
- /* no texture name is present. */
- }
- else if (start == FLOAT_END) {
- /* End of an object or group. Yes, the name should be */
- /* obvious from context, but it is in here just to be */
- /* safe and to provide a little extra information for */
- /* those who do not wish to write a recursive reader. */
- /* Mea culpa. */
- --iLevel;
- i = -1;
- do {
- ++i;
- fread( &(name[i]), sizeof( char ), 1, input);
- } while( name[i] != '\0' );
-
- if ( i != 0 )
- strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
- else
- strcpy( pPSET[pset].name , "(unnamed)" );
-
- strlwr( pPSET[pset].name );
-
-// indent();
-// fprintf(stdout,"OBJECT END: %s\n",name);
- continue;
- }
- }
-
-//
-// read the triangles
-//
- if ( count > 0 )
- {
- pPSET[pset].triangles = ptri;
- ReadPolysetGeometry( pPSET[0].triangles, input, count, ptri );
- ptri += count;
- pPSET[pset].numtriangles = count;
- if ( ++pset >= POLYSET_MAXPOLYSETS )
- {
- Error ("Error: too many polysets; increase POLYSET_MAXPOLYSETS\n");
- }
- }
- }
-
- *numpsets = pset;
-
- fclose (input);
-}
-
+// +// trilib.c: library for loading triangles from an Alias triangle file +// + +#include <stdio.h> +#include "cmdlib.h" +#include "mathlib.h" +#include "polyset.h" +#include "trilib.h" + +// on disk representation of a face + + +#define FLOAT_START 99999.0 +#define FLOAT_END -FLOAT_START +#define MAGIC 123322 + +//#define NOISY 1 + +typedef struct { + float v[3]; +} vector; + +typedef struct +{ + vector n; /* normal */ + vector p; /* point */ + vector c; /* color */ + float u; /* u */ + float v; /* v */ +} aliaspoint_t; + +typedef struct { + aliaspoint_t pt[3]; +} tf_triangle; + + +static void ByteSwapTri (tf_triangle *tri) +{ + int i; + + for (i=0 ; i<sizeof(tf_triangle)/4 ; i++) + { + ((int *)tri)[i] = BigLong (((int *)tri)[i]); + } +} + +static void ReadPolysetGeometry( triangle_t *tripool, FILE *input, int count, triangle_t *ptri ) +{ + tf_triangle tri; + int i; + + for (i = 0; i < count; ++i) { + int j; + + fread( &tri, sizeof(tf_triangle), 1, input ); + ByteSwapTri (&tri); + for (j=0 ; j<3 ; j++) + { + int k; + + for (k=0 ; k<3 ; k++) + { + ptri->verts[j][k] = tri.pt[j].p.v[k]; + ptri->normals[j][k] = tri.pt[j].n.v[k]; +// ptri->colors[j][k] = tri.pt[j].c.v[k]; + } + + ptri->texcoords[j][0] = tri.pt[j].u; + ptri->texcoords[j][1] = tri.pt[j].v; + } + + ptri++; + if ((ptri - tripool ) >= POLYSET_MAXTRIANGLES) + Error ("Error: too many triangles; increase POLYSET_MAXTRIANGLES\n"); + } +} + +void TRI_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets ) +{ + FILE *input; + float start; + char name[256], tex[256]; + int i, count, magic, pset = 0; + triangle_t *ptri; + polyset_t *pPSET; + int iLevel; + int exitpattern; + float t; + + t = -FLOAT_START; + *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3); + *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2); + *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1); + *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0); + + if ((input = fopen(filename, "rb")) == 0) + Error ("reader: could not open file '%s'", filename); + + iLevel = 0; + + fread(&magic, sizeof(int), 1, input); + if (BigLong(magic) != MAGIC) + Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename); + + pPSET = calloc( 1, POLYSET_MAXPOLYSETS * sizeof( polyset_t ) ); + ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) ); + + *ppPSET = pPSET; + + while (feof(input) == 0) { + if (fread(&start, sizeof(float), 1, input) < 1) + break; + *(int *)&start = BigLong(*(int *)&start); + if (*(int *)&start != exitpattern) + { + if (start == FLOAT_START) { + /* Start of an object or group of objects. */ + i = -1; + do { + /* There are probably better ways to read a string from */ + /* a file, but this does allow you to do error checking */ + /* (which I'm not doing) on a per character basis. */ + ++i; + fread( &(name[i]), sizeof( char ), 1, input); + } while( name[i] != '\0' ); + + if ( i != 0 ) + strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 ); + else + strcpy( pPSET[pset].name , "(unnamed)" ); + strlwr( pPSET[pset].name ); + +// indent(); +// fprintf(stdout,"OBJECT START: %s\n",name); + fread( &count, sizeof(int), 1, input); + count = BigLong(count); + ++iLevel; + if (count != 0) { +// indent(); +// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count); + + i = -1; + do { + ++i; + fread( &(tex[i]), sizeof( char ), 1, input); + } while( tex[i] != '\0' ); + +/* + if ( i != 0 ) + strncpy( pPSET[pset].texname, tex, sizeof( pPSET[pset].texname ) - 1 ); + else + strcpy( pPSET[pset].texname, "(unnamed)" ); + strlwr( pPSET[pset].texname ); +*/ + +// indent(); +// fprintf(stdout," Object texture name: '%s'\n",tex); + } + + /* Else (count == 0) this is the start of a group, and */ + /* no texture name is present. */ + } + else if (start == FLOAT_END) { + /* End of an object or group. Yes, the name should be */ + /* obvious from context, but it is in here just to be */ + /* safe and to provide a little extra information for */ + /* those who do not wish to write a recursive reader. */ + /* Mea culpa. */ + --iLevel; + i = -1; + do { + ++i; + fread( &(name[i]), sizeof( char ), 1, input); + } while( name[i] != '\0' ); + + if ( i != 0 ) + strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 ); + else + strcpy( pPSET[pset].name , "(unnamed)" ); + + strlwr( pPSET[pset].name ); + +// indent(); +// fprintf(stdout,"OBJECT END: %s\n",name); + continue; + } + } + +// +// read the triangles +// + if ( count > 0 ) + { + pPSET[pset].triangles = ptri; + ReadPolysetGeometry( pPSET[0].triangles, input, count, ptri ); + ptri += count; + pPSET[pset].numtriangles = count; + if ( ++pset >= POLYSET_MAXPOLYSETS ) + { + Error ("Error: too many polysets; increase POLYSET_MAXPOLYSETS\n"); + } + } + } + + *numpsets = pset; + + fclose (input); +} + |