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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-28 18:55:31 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-28 18:55:31 +0000
commitec912002d3f75729c627cf467903c4607a529495 (patch)
treeb944aa3ec6a159d4607b3bb25cb09640bca02ddb /common/mathlib.h
parentea1ca0473a510a02fff82788a2a6c8d95a6bf2d3 (diff)
downloadioquake3-aero-ec912002d3f75729c627cf467903c4607a529495.tar.gz
ioquake3-aero-ec912002d3f75729c627cf467903c4607a529495.zip
* Removed q3map and associated common and libs directories
git-svn-id: svn://svn.icculus.org/quake3/trunk@123 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'common/mathlib.h')
-rw-r--r--common/mathlib.h96
1 files changed, 0 insertions, 96 deletions
diff --git a/common/mathlib.h b/common/mathlib.h
deleted file mode 100644
index 6327f2a..0000000
--- a/common/mathlib.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#ifndef __MATHLIB__
-#define __MATHLIB__
-
-// mathlib.h
-
-#include <math.h>
-
-#ifdef DOUBLEVEC_T
-typedef double vec_t;
-#else
-typedef float vec_t;
-#endif
-typedef vec_t vec2_t[3];
-typedef vec_t vec3_t[3];
-typedef vec_t vec4_t[4];
-
-#define SIDE_FRONT 0
-#define SIDE_ON 2
-#define SIDE_BACK 1
-#define SIDE_CROSS -2
-
-#define Q_PI 3.14159265358979323846
-#define DEG2RAD( a ) ( ( (a) * Q_PI ) / 180.0F )
-#define RAD2DEG( a ) ( ( (a) * 180.0f ) / Q_PI )
-
-extern vec3_t vec3_origin;
-
-#define EQUAL_EPSILON 0.001
-
-// plane types are used to speed some tests
-// 0-2 are axial planes
-#define PLANE_X 0
-#define PLANE_Y 1
-#define PLANE_Z 2
-#define PLANE_NON_AXIAL 3
-
-qboolean VectorCompare( const vec3_t v1, const vec3_t v2 );
-
-#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
-#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
-#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
-#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
-#define VectorScale(a,b,c) {c[0]=b*a[0];c[1]=b*a[1];c[2]=b*a[2];}
-#define VectorClear(x) {x[0] = x[1] = x[2] = 0;}
-#define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];}
-void Vec10Copy( vec_t *in, vec_t *out );
-
-vec_t Q_rint (vec_t in);
-vec_t _DotProduct (vec3_t v1, vec3_t v2);
-void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out);
-void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out);
-void _VectorCopy (vec3_t in, vec3_t out);
-void _VectorScale (vec3_t v, vec_t scale, vec3_t out);
-
-double VectorLength( const vec3_t v );
-
-void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc );
-
-void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
-vec_t VectorNormalize( const vec3_t in, vec3_t out );
-vec_t ColorNormalize( const vec3_t in, vec3_t out );
-void VectorInverse (vec3_t v);
-
-void ClearBounds (vec3_t mins, vec3_t maxs);
-void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
-
-qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
-
-void NormalToLatLong( const vec3_t normal, byte bytes[2] );
-
-int PlaneTypeForNormal (vec3_t normal);
-
-void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
- float degrees );
-#endif