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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-05-03 12:58:14 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-05-03 12:58:14 +0000
commita04f58426329b1a7d691c96fbc01e660fcba59c2 (patch)
treed1d6f23cfd19a5f3f30975e9446d5db5ae7a99d7 /code
parentd99d4528842d5b77f046a6906cfc6c815bcbd2da (diff)
downloadioquake3-aero-a04f58426329b1a7d691c96fbc01e660fcba59c2.tar.gz
ioquake3-aero-a04f58426329b1a7d691c96fbc01e660fcba59c2.zip
Show true framerate with stereo separation enabled
git-svn-id: svn://svn.icculus.org/quake3/trunk@1337 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/cgame/cg_draw.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/code/cgame/cg_draw.c b/code/cgame/cg_draw.c
index 7fe0558..554f4f1 100644
--- a/code/cgame/cg_draw.c
+++ b/code/cgame/cg_draw.c
@@ -976,7 +976,8 @@ CG_DrawUpperRight
=====================
*/
-static void CG_DrawUpperRight( void ) {
+static void CG_DrawUpperRight(stereoFrame_t stereoFrame)
+{
float y;
y = 0;
@@ -987,7 +988,7 @@ static void CG_DrawUpperRight( void ) {
if ( cg_drawSnapshot.integer ) {
y = CG_DrawSnapshot( y );
}
- if ( cg_drawFPS.integer ) {
+ if (cg_drawFPS.integer && (stereoFrame == STEREO_CENTER || stereoFrame == STEREO_RIGHT)) {
y = CG_DrawFPS( y );
}
if ( cg_drawTimer.integer ) {
@@ -2594,10 +2595,10 @@ static void CG_Draw2D(stereoFrame_t stereoFrame)
#ifdef MISSIONPACK
if (!cg_paused.integer) {
- CG_DrawUpperRight();
+ CG_DrawUpperRight(stereoFrame);
}
#else
- CG_DrawUpperRight();
+ CG_DrawUpperRight(stereoFrame);
#endif
#ifndef MISSIONPACK