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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-05-06 12:11:24 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-05-06 12:11:24 +0000 |
commit | 7ddd0bcc6524b17bf980432df068462dc05ab7da (patch) | |
tree | aa5e7f02588ea00a3e1d2cf3b8dd63e55133f44f /code | |
parent | 6443a183513e98c0c0c8230c8ef542061e5b4f16 (diff) | |
download | ioquake3-aero-7ddd0bcc6524b17bf980432df068462dc05ab7da.tar.gz ioquake3-aero-7ddd0bcc6524b17bf980432df068462dc05ab7da.zip |
Added return; statement so it doesn't complain when it receives a remapShader command.
git-svn-id: svn://svn.icculus.org/quake3/trunk@774 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/cgame/cg_servercmds.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/code/cgame/cg_servercmds.c b/code/cgame/cg_servercmds.c index abb8d5f..94cf332 100644 --- a/code/cgame/cg_servercmds.c +++ b/code/cgame/cg_servercmds.c @@ -1072,6 +1072,8 @@ static void CG_ServerCommand( void ) { trap_R_RemapShader(shader1, shader2, shader3); } + + return; } // loaddeferred can be both a servercmd and a consolecmd |