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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-05-06 12:11:24 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-05-06 12:11:24 +0000
commit7ddd0bcc6524b17bf980432df068462dc05ab7da (patch)
treeaa5e7f02588ea00a3e1d2cf3b8dd63e55133f44f /code
parent6443a183513e98c0c0c8230c8ef542061e5b4f16 (diff)
downloadioquake3-aero-7ddd0bcc6524b17bf980432df068462dc05ab7da.tar.gz
ioquake3-aero-7ddd0bcc6524b17bf980432df068462dc05ab7da.zip
Added return; statement so it doesn't complain when it receives a remapShader command.
git-svn-id: svn://svn.icculus.org/quake3/trunk@774 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/cgame/cg_servercmds.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/code/cgame/cg_servercmds.c b/code/cgame/cg_servercmds.c
index abb8d5f..94cf332 100644
--- a/code/cgame/cg_servercmds.c
+++ b/code/cgame/cg_servercmds.c
@@ -1072,6 +1072,8 @@ static void CG_ServerCommand( void ) {
trap_R_RemapShader(shader1, shader2, shader3);
}
+
+ return;
}
// loaddeferred can be both a servercmd and a consolecmd