diff options
author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-23 01:59:42 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-23 01:59:42 +0000 |
commit | 5427364410d9be3d29e35b2d9fd4194c3878e3c0 (patch) | |
tree | 217ce09c90074ddbc92b36067ff7fd9bba9a4a78 /code | |
parent | df30c9d13185a525d2c45de3becd39c4a178f484 (diff) | |
download | ioquake3-aero-5427364410d9be3d29e35b2d9fd4194c3878e3c0.tar.gz ioquake3-aero-5427364410d9be3d29e35b2d9fd4194c3878e3c0.zip |
* Tidied up the makefile, mostly for whitespace
* Removed the q3static target
* Ported the nasm asm to gas asm, thus removing the nasm dependancy
git-svn-id: svn://svn.icculus.org/quake3/trunk@98 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/unix/Makefile | 2489 | ||||
-rw-r--r-- | code/unix/ftol.nasm | 151 | ||||
-rw-r--r-- | code/unix/ftola.s | 161 | ||||
-rw-r--r-- | code/unix/snapvector.nasm | 95 | ||||
-rw-r--r-- | code/unix/snapvectora.s | 104 |
5 files changed, 1217 insertions, 1783 deletions
diff --git a/code/unix/Makefile b/code/unix/Makefile index a8e43b7..09bc04f 100644 --- a/code/unix/Makefile +++ b/code/unix/Makefile @@ -2,15 +2,15 @@ # Quake3 Unix Makefile # # Currently build for the following: -# Linux i386 (full client) -# Linux Alpha (dedicated server only) (TTimo: dropped) -# FreeBSD i386 (dedicated server only) (TTimo: maybe worth updating) -# SGI IRIX (full client) (TTimo: who's in charge - dropped otherwise) +# Linux i386 (full client) +# Linux Alpha (dedicated server only) (TTimo: dropped) +# FreeBSD i386 (dedicated server only) (TTimo: maybe worth updating) +# SGI IRIX (full client) (TTimo: who's in charge - dropped otherwise) # Linux PPC (full client) (TTimo: dropped) # # Nov '98 by Zoid <zoid@idsoftware.com> # -# Loki Hacking by Bernd Kreimeier +# Loki Hacking by Bernd Kreimeier # and a little more by Ryan C. Gordon. # and a little more by Rafael Barrero # @@ -71,12 +71,10 @@ JPDIR=$(MOUNT_DIR)/jpeg-6 SPLNDIR=$(MOUNT_DIR)/splines # extract version info -VERSION=$(shell cat ../game/q_shared.h | grep Q3_VERSION | sed -e 's/.*Q3\ \(.*\)"/\1/') +VERSION=$(shell grep Q3_VERSION ../game/q_shared.h | \ + sed -e 's/.*Q3\ \(.*\)"/\1/') RPM_RELEASE=1 -# NOTE: used by dcp rcp targets, not referenced -#TESTDIR=/home/timo/Id/Quake3-loki/run - ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# @@ -132,13 +130,19 @@ ifeq ($(PLATFORM),linux) GL_CFLAGS = -I/usr/X11R6/include - OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer -fno-strict-aliasing + OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer \ + -fno-strict-aliasing + ifeq ($(ARCH),x86_64) - OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -fno-strict-aliasing + OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 \ + -falign-jumps=2 -falign-functions=2 -fstrength-reduce \ + -fno-strict-aliasing BASE_CFLAGS += -DHAVE_VM_NATIVE else ifeq ($(ARCH),i386) - OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce + OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math \ + -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ + -fno-strict-aliasing -fstrength-reduce BASE_CFLAGS += -DHAVE_VM_NATIVE -DHAVE_VM_COMPILED else ifeq ($(ARCH),ppc) @@ -152,7 +156,7 @@ ifeq ($(PLATFORM),linux) # bk001206 - MALLOC_CHECK in addition to ZONE_DEBUG # TTimo 03/30/2001 temporary took out -Werror for initial merge DEBUG_CFLAGS = $(BASE_CFLAGS) -g -DNO_MOUSEGRAB -O0 - + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) LIBEXT=a @@ -188,29 +192,27 @@ ifeq ($(PLATFORM),linux) ifeq ($(ARCH),axp) TARGETS=\ - $(B)/$(PLATFORM)q3ded + $(B)/$(PLATFORM)q3ded else TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ -# $(B)/baseq3/vm/qagame.qvm \ -# $(B)/baseq3/vm/cgame.qvm \ -# $(B)/baseq3/vm/ui.qvm \ -# $(B)/missionpack/vm/qagame.qvm \ -# $(B)/missionpack/vm/cgame.qvm \ -# $(B)/missionpack/vm/ui.qvm -# $(B)/$(PLATFORM)quake3-smp \ + $(B)/$(PLATFORM)quake3 \ + $(B)/$(PLATFORM)q3ded \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ +# $(B)/baseq3/vm/qagame.qvm \ +# $(B)/baseq3/vm/cgame.qvm \ +# $(B)/baseq3/vm/ui.qvm \ +# $(B)/missionpack/vm/qagame.qvm \ +# $(B)/missionpack/vm/cgame.qvm \ +# $(B)/missionpack/vm/ui.qvm +# $(B)/$(PLATFORM)quake3-smp \ endif -## $(B)/$(PLATFORM)q3static \ - else # ifeq Linux ############################################################################# @@ -224,14 +226,14 @@ ifeq ($(PLATFORM),mingw32) CXX=g++ WINDRES=windres -ifeq ($(ARCH),i386) - ARCH=x86 -endif + ifeq ($(ARCH),i386) + ARCH=x86 + endif RPMARCH=$(ARCH) BASE_CFLAGS = -pipe -Wall -Wimplicit -Wstrict-prototypes - + ifeq ($(strip $(DLL_ONLY)),true) BASE_CFLAGS += -DDLL_ONLY endif @@ -241,7 +243,8 @@ endif GL_CFLAGS = MINGW_CFLAGS = -DDONT_TYPEDEF_INT32 - OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce + OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 \ + -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce BASE_CFLAGS += -DHAVE_VM_NATIVE -DHAVE_VM_COMPILED DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 @@ -275,19 +278,19 @@ endif endif TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) -# $(B)/baseq3/vm/qagame.qvm \ -# $(B)/baseq3/vm/cgame.qvm \ -# $(B)/baseq3/vm/ui.qvm \ -# $(B)/missionpack/vm/qagame.qvm \ -# $(B)/missionpack/vm/cgame.qvm \ -# $(B)/missionpack/vm/ui.qvm + $(B)/$(PLATFORM)quake3 \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) +# $(B)/baseq3/vm/qagame.qvm \ +# $(B)/baseq3/vm/cgame.qvm \ +# $(B)/baseq3/vm/ui.qvm \ +# $(B)/missionpack/vm/qagame.qvm \ +# $(B)/missionpack/vm/cgame.qvm \ +# $(B)/missionpack/vm/ui.qvm else # ifeq mingw32 @@ -297,62 +300,65 @@ else # ifeq mingw32 ifeq ($(PLATFORM),freebsd) -GLIBC= #libc is irrelevant + GLIBC= #libc is irrelevant -ifneq (,$(findstring alpha,$(shell uname -m))) -ARCH=axp -RPMARCH=alpha -else #default to i386 -ARCH=i386 -RPMARCH=i386 -endif #alpha test + ifneq (,$(findstring alpha,$(shell uname -m))) + ARCH=axp + RPMARCH=alpha + else #default to i386 + ARCH=i386 + RPMARCH=i386 + endif #alpha test -BASE_CFLAGS = -pipe + BASE_CFLAGS = -pipe -GL_CFLAGS = -I/usr/X11R6/include + GL_CFLAGS = -I/usr/X11R6/include -DEBUG_CFLAGS=$(BASE_CFLAGS) -g -Wall -Werror -ifeq ($(ARCH),axp) -CC=pgcc -RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -else -#NEWPGCC=/loki/global/x86/bin/gcc # raistlin012301 -#NEWPGCC=/usr/local/gcc-2.95.2/bin/gcc -NEWPGCC=/home/raistllin/src/gcc/build/install/bin/gcc -CC=$(shell if [ -f $(NEWPGCC) ]; then echo $(NEWPGCC); else echo pgcc; fi ) -RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro -march=pentium -fomit-frame-pointer -pipe -ffast-math -malign-loops=2 -malign-jumps=2 -malign-functions=2 -fno-strict-aliasing - fstrength-reduce -endif + DEBUG_CFLAGS=$(BASE_CFLAGS) -g -Wall -Werror + + ifeq ($(ARCH),axp) + CC=pgcc + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + else + CC=pgcc + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \ + -march=pentium -fomit-frame-pointer -pipe -ffast-math \ + -malign-loops=2 -malign-jumps=2 -malign-functions=2 \ + -fno-strict-aliasing - fstrength-reduce + endif -LIBEXT=a + LIBEXT=a -SHLIBEXT=so -SHLIBCFLAGS=-fPIC -SHLIBLDFLAGS=-shared $(LDFLAGS) + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) -ARFLAGS=ar rv -RANLIB=ranlib + ARFLAGS=ar rv + RANLIB=ranlib -THREAD_LDFLAGS=-lpthread -# don't need -ldl (FreeBSD) -LDFLAGS=-lm -#GLLDFLAGS=-L/usr/X11R6/lib -L$(MESADIR)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm -#GLLDFLAGS=-L/usr/X11/lib -lGL -lX11 -lXext -lm -GLLDFLAGS=-L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm + THREAD_LDFLAGS=-lpthread + # don't need -ldl (FreeBSD) + LDFLAGS=-lm -ifeq ($(ARCH),axp) -TARGETS=\ - $(B)/$(PLATFORM)q3ded -else -TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) -endif + #GLLDFLAGS=-L/usr/X11R6/lib -L$(MESADIR)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm + #GLLDFLAGS=-L/usr/X11/lib -lGL -lX11 -lXext -lm + GLLDFLAGS=-L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm + + ifeq ($(ARCH),axp) + TARGETS=\ + $(B)/$(PLATFORM)q3ded + else + TARGETS=\ + $(B)/$(PLATFORM)quake3 \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) + endif else # ifeq freebsd @@ -362,29 +368,29 @@ else # ifeq freebsd ifeq ($(PLATFORM),irix) -ARCH=mips #default to MIPS -GLIBC= #libc is irrelevant + ARCH=mips #default to MIPS + GLIBC= #libc is irrelevant -CC=cc -BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \ - -nostdinc -I. -I$(ROOT)/usr/include -RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 -DEBUG_CFLAGS=$(BASE_CFLAGS) -g + CC=cc + BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \ + -nostdinc -I. -I$(ROOT)/usr/include + RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 + DEBUG_CFLAGS=$(BASE_CFLAGS) -g -LIBEXT=a + LIBEXT=a -SHLIBEXT=so -SHLIBCFLAGS= -SHLIBLDFLAGS=-shared + SHLIBEXT=so + SHLIBCFLAGS= + SHLIBLDFLAGS=-shared -ARFLAGS=ar rv -RANLIB=ranlib + ARFLAGS=ar rv + RANLIB=ranlib -LDFLAGS=-ldl -lm -GLLDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm + LDFLAGS=-ldl -lm + GLLDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm -TARGETS=$(B)/sgiquake3 \ - $(B)/q3ded + TARGETS=$(B)/sgiquake3 \ + $(B)/q3ded else # ifeq IRIX @@ -394,26 +400,26 @@ else # ifeq IRIX #CC=egcs #BASE_CFLAGS=-Dstricmp=strcasecmp -#DEBUG_CFLAGS=$(BASE_CFLAGS) -g +#DEBUG_CFLAGS=$(BASE_CFLAGS) -g #RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -LIBEXT=a + LIBEXT=a -SHLIBEXT=so -SHLIBCFLAGS=-fPIC -SHLIBLDFLAGS=-shared + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared -ARFLAGS=ar rv -RANLIB=ranlib + ARFLAGS=ar rv + RANLIB=ranlib -ifeq ($(PLATFORM),freebsd) -LDFLAGS=-lm -else -LDFLAGS=-ldl -lm -endif # ifeq freebsd + ifeq ($(PLATFORM),freebsd) + LDFLAGS=-lm + else + LDFLAGS=-ldl -lm + endif # ifeq freebsd -TARGETS=\ - $(B)/$(PLATFORM)q3ded + TARGETS=\ + $(B)/$(PLATFORM)q3ded endif #Linux endif #mingw32 @@ -421,7 +427,7 @@ endif #FreeBSD endif #IRIX ifdef DEFAULT_BASEDIR -BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" + BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif DO_CC=$(CC) $(CFLAGS) -o $@ -c $< @@ -432,11 +438,10 @@ DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< -DO_NASM=nasm -f elf -o $@ $< DO_DED_CC=$(CC) -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $< -DO_WINDRES=$(WINDRES) -i $< -o $@ +DO_WINDRES=$(WINDRES) -i $< -o $@ -#DO_LCC=$(LCC) -o $@ -S -Wf-target=bytecode -Wf-g -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) $< +#DO_LCC=$(LCC) -o $@ -S -Wf-target=bytecode -Wf-g -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) $< #### DEFAULT TARGET default:build_release @@ -480,245 +485,243 @@ makedirs: ############################################################################# Q3OBJ = \ - $(B)/client/cl_cgame.o \ - $(B)/client/cl_cin.o \ - $(B)/client/cl_console.o \ - $(B)/client/cl_input.o \ - $(B)/client/cl_keys.o \ - $(B)/client/cl_main.o \ - $(B)/client/cl_net_chan.o \ - $(B)/client/cl_parse.o \ - $(B)/client/cl_scrn.o \ - $(B)/client/cl_ui.o \ - \ - $(B)/client/cm_load.o \ - $(B)/client/cm_patch.o \ - $(B)/client/cm_polylib.o \ - $(B)/client/cm_test.o \ - $(B)/client/cm_trace.o \ - \ - $(B)/client/cmd.o \ - $(B)/client/common.o \ - $(B)/client/cvar.o \ - $(B)/client/files.o \ - $(B)/client/md4.o \ - $(B)/client/msg.o \ - $(B)/client/net_chan.o \ - $(B)/client/huffman.o \ - \ - $(B)/client/snd_adpcm.o \ - $(B)/client/snd_dma.o \ - $(B)/client/snd_mem.o \ - $(B)/client/snd_mix.o \ - $(B)/client/snd_wavelet.o \ - \ - $(B)/client/sv_bot.o \ - $(B)/client/sv_ccmds.o \ - $(B)/client/sv_client.o \ - $(B)/client/sv_game.o \ - $(B)/client/sv_init.o \ - $(B)/client/sv_main.o \ - $(B)/client/sv_net_chan.o \ - $(B)/client/sv_snapshot.o \ - $(B)/client/sv_world.o \ - \ - $(B)/client/q_math.o \ - $(B)/client/q_shared.o \ - \ - $(B)/client/unzip.o \ - $(B)/client/vm.o \ - $(B)/client/vm_interpreted.o \ - \ - $(B)/client/be_aas_bspq3.o \ - $(B)/client/be_aas_cluster.o \ - $(B)/client/be_aas_debug.o \ - $(B)/client/be_aas_entity.o \ - $(B)/client/be_aas_file.o \ - $(B)/client/be_aas_main.o \ - $(B)/client/be_aas_move.o \ - $(B)/client/be_aas_optimize.o \ - $(B)/client/be_aas_reach.o \ - $(B)/client/be_aas_route.o \ - $(B)/client/be_aas_routealt.o \ - $(B)/client/be_aas_sample.o \ - $(B)/client/be_ai_char.o \ - $(B)/client/be_ai_chat.o \ - $(B)/client/be_ai_gen.o \ - $(B)/client/be_ai_goal.o \ - $(B)/client/be_ai_move.o \ - $(B)/client/be_ai_weap.o \ - $(B)/client/be_ai_weight.o \ - $(B)/client/be_ea.o \ - $(B)/client/be_interface.o \ - $(B)/client/l_crc.o \ - $(B)/client/l_libvar.o \ - $(B)/client/l_log.o \ - $(B)/client/l_memory.o \ - $(B)/client/l_precomp.o \ - $(B)/client/l_script.o \ - $(B)/client/l_struct.o \ - \ - $(B)/client/jcapimin.o \ - $(B)/client/jchuff.o \ - $(B)/client/jcinit.o \ - $(B)/client/jccoefct.o \ - $(B)/client/jccolor.o \ - $(B)/client/jfdctflt.o \ - $(B)/client/jcdctmgr.o \ - $(B)/client/jcphuff.o \ - $(B)/client/jcmainct.o \ - $(B)/client/jcmarker.o \ - $(B)/client/jcmaster.o \ - $(B)/client/jcomapi.o \ - $(B)/client/jcparam.o \ - $(B)/client/jcprepct.o \ - $(B)/client/jcsample.o \ - $(B)/client/jdapimin.o \ - $(B)/client/jdapistd.o \ - $(B)/client/jdatasrc.o \ - $(B)/client/jdcoefct.o \ - $(B)/client/jdcolor.o \ - $(B)/client/jddctmgr.o \ - $(B)/client/jdhuff.o \ - $(B)/client/jdinput.o \ - $(B)/client/jdmainct.o \ - $(B)/client/jdmarker.o \ - $(B)/client/jdmaster.o \ - $(B)/client/jdpostct.o \ - $(B)/client/jdsample.o \ - $(B)/client/jdtrans.o \ - $(B)/client/jerror.o \ - $(B)/client/jidctflt.o \ - $(B)/client/jmemmgr.o \ - $(B)/client/jmemnobs.o \ - $(B)/client/jutils.o \ - \ - $(B)/client/tr_animation.o \ - $(B)/client/tr_backend.o \ - $(B)/client/tr_bsp.o \ - $(B)/client/tr_cmds.o \ - $(B)/client/tr_curve.o \ - $(B)/client/tr_flares.o \ - $(B)/client/tr_font.o \ - $(B)/client/tr_image.o \ - $(B)/client/tr_init.o \ - $(B)/client/tr_light.o \ - $(B)/client/tr_main.o \ - $(B)/client/tr_marks.o \ - $(B)/client/tr_mesh.o \ - $(B)/client/tr_model.o \ - $(B)/client/tr_noise.o \ - $(B)/client/tr_scene.o \ - $(B)/client/tr_shade.o \ - $(B)/client/tr_shade_calc.o \ - $(B)/client/tr_shader.o \ - $(B)/client/tr_shadows.o \ - $(B)/client/tr_sky.o \ - $(B)/client/tr_surface.o \ - $(B)/client/tr_world.o \ - - - ifeq ($(ARCH),i386) - Q3OBJ += $(B)/client/vm_x86.o - endif - - ifeq ($(ARCH),x86) - Q3OBJ += $(B)/client/vm_x86.o - endif - - ifeq ($(ARCH),x86_64) - Q3OBJ += $(B)/client/vm_none.o - endif - - ifeq ($(ARCH),ppc) - ifeq ($(DLL_ONLY),false) - Q3OBJ += $(B)/client/$(VM_PPC).o - endif - endif - -# $(B)/client/jctrans.o \ + $(B)/client/cl_cgame.o \ + $(B)/client/cl_cin.o \ + $(B)/client/cl_console.o \ + $(B)/client/cl_input.o \ + $(B)/client/cl_keys.o \ + $(B)/client/cl_main.o \ + $(B)/client/cl_net_chan.o \ + $(B)/client/cl_parse.o \ + $(B)/client/cl_scrn.o \ + $(B)/client/cl_ui.o \ + \ + $(B)/client/cm_load.o \ + $(B)/client/cm_patch.o \ + $(B)/client/cm_polylib.o \ + $(B)/client/cm_test.o \ + $(B)/client/cm_trace.o \ + \ + $(B)/client/cmd.o \ + $(B)/client/common.o \ + $(B)/client/cvar.o \ + $(B)/client/files.o \ + $(B)/client/md4.o \ + $(B)/client/msg.o \ + $(B)/client/net_chan.o \ + $(B)/client/huffman.o \ + \ + $(B)/client/snd_adpcm.o \ + $(B)/client/snd_dma.o \ + $(B)/client/snd_mem.o \ + $(B)/client/snd_mix.o \ + $(B)/client/snd_wavelet.o \ + \ + $(B)/client/sv_bot.o \ + $(B)/client/sv_ccmds.o \ + $(B)/client/sv_client.o \ + $(B)/client/sv_game.o \ + $(B)/client/sv_init.o \ + $(B)/client/sv_main.o \ + $(B)/client/sv_net_chan.o \ + $(B)/client/sv_snapshot.o \ + $(B)/client/sv_world.o \ + \ + $(B)/client/q_math.o \ + $(B)/client/q_shared.o \ + \ + $(B)/client/unzip.o \ + $(B)/client/vm.o \ + $(B)/client/vm_interpreted.o \ + \ + $(B)/client/be_aas_bspq3.o \ + $(B)/client/be_aas_cluster.o \ + $(B)/client/be_aas_debug.o \ + $(B)/client/be_aas_entity.o \ + $(B)/client/be_aas_file.o \ + $(B)/client/be_aas_main.o \ + $(B)/client/be_aas_move.o \ + $(B)/client/be_aas_optimize.o \ + $(B)/client/be_aas_reach.o \ + $(B)/client/be_aas_route.o \ + $(B)/client/be_aas_routealt.o \ + $(B)/client/be_aas_sample.o \ + $(B)/client/be_ai_char.o \ + $(B)/client/be_ai_chat.o \ + $(B)/client/be_ai_gen.o \ + $(B)/client/be_ai_goal.o \ + $(B)/client/be_ai_move.o \ + $(B)/client/be_ai_weap.o \ + $(B)/client/be_ai_weight.o \ + $(B)/client/be_ea.o \ + $(B)/client/be_interface.o \ + $(B)/client/l_crc.o \ + $(B)/client/l_libvar.o \ + $(B)/client/l_log.o \ + $(B)/client/l_memory.o \ + $(B)/client/l_precomp.o \ + $(B)/client/l_script.o \ + $(B)/client/l_struct.o \ + \ + $(B)/client/jcapimin.o \ + $(B)/client/jchuff.o \ + $(B)/client/jcinit.o \ + $(B)/client/jccoefct.o \ + $(B)/client/jccolor.o \ + $(B)/client/jfdctflt.o \ + $(B)/client/jcdctmgr.o \ + $(B)/client/jcphuff.o \ + $(B)/client/jcmainct.o \ + $(B)/client/jcmarker.o \ + $(B)/client/jcmaster.o \ + $(B)/client/jcomapi.o \ + $(B)/client/jcparam.o \ + $(B)/client/jcprepct.o \ + $(B)/client/jcsample.o \ + $(B)/client/jdapimin.o \ + $(B)/client/jdapistd.o \ + $(B)/client/jdatasrc.o \ + $(B)/client/jdcoefct.o \ + $(B)/client/jdcolor.o \ + $(B)/client/jddctmgr.o \ + $(B)/client/jdhuff.o \ + $(B)/client/jdinput.o \ + $(B)/client/jdmainct.o \ + $(B)/client/jdmarker.o \ + $(B)/client/jdmaster.o \ + $(B)/client/jdpostct.o \ + $(B)/client/jdsample.o \ + $(B)/client/jdtrans.o \ + $(B)/client/jerror.o \ + $(B)/client/jidctflt.o \ + $(B)/client/jmemmgr.o \ + $(B)/client/jmemnobs.o \ + $(B)/client/jutils.o \ + \ + $(B)/client/tr_animation.o \ + $(B)/client/tr_backend.o \ + $(B)/client/tr_bsp.o \ + $(B)/client/tr_cmds.o \ + $(B)/client/tr_curve.o \ + $(B)/client/tr_flares.o \ + $(B)/client/tr_font.o \ + $(B)/client/tr_image.o \ + $(B)/client/tr_init.o \ + $(B)/client/tr_light.o \ + $(B)/client/tr_main.o \ + $(B)/client/tr_marks.o \ + $(B)/client/tr_mesh.o \ + $(B)/client/tr_model.o \ + $(B)/client/tr_noise.o \ + $(B)/client/tr_scene.o \ + $(B)/client/tr_shade.o \ + $(B)/client/tr_shade_calc.o \ + $(B)/client/tr_shader.o \ + $(B)/client/tr_shadows.o \ + $(B)/client/tr_sky.o \ + $(B)/client/tr_surface.o \ + $(B)/client/tr_world.o \ + + +ifeq ($(ARCH),i386) + Q3OBJ += $(B)/client/vm_x86.o +endif + +ifeq ($(ARCH),x86) + Q3OBJ += $(B)/client/vm_x86.o +endif + +ifeq ($(ARCH),x86_64) + Q3OBJ += $(B)/client/vm_none.o +endif + +ifeq ($(ARCH),ppc) + ifeq ($(DLL_ONLY),false) + Q3OBJ += $(B)/client/$(VM_PPC).o + endif +endif #platform specific objects ifeq ($(PLATFORM),freebsd) - Q3POBJ=\ - $(B)/client/unix_main.o \ - $(B)/client/unix_net.o \ - $(B)/client/unix_shared.o \ - $(B)/client/linux_signals.o \ - $(B)/client/linux_common.o \ - $(B)/client/linux_qgl.o \ - $(B)/client/sdl_glimp.o \ - $(B)/client/linux_glimp.o \ - $(B)/client/linux_snd.o \ - $(B)/client/sdl_snd.o \ - $(B)/client/snd_mixa.o \ - $(B)/client/matha.o \ - $(B)/client/ftol.o \ - $(B)/client/snapvector.o + Q3POBJ=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/sdl_glimp.o \ + $(B)/client/linux_glimp.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + $(B)/client/ftol.o \ + $(B)/client/snapvector.o else ifeq ($(PLATFORM),irix) - Q3POBJ=\ - $(B)/client/unix_main.o \ - $(B)/client/unix_net.o \ - $(B)/client/unix_shared.o \ - $(B)/client/irix_qgl.o \ - $(B)/client/irix_glimp.o \ - $(B)/client/irix_snd.o + Q3POBJ=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/irix_qgl.o \ + $(B)/client/irix_glimp.o \ + $(B)/client/irix_snd.o else ifeq ($(PLATFORM),mingw32) - Q3POBJ=\ - $(B)/client/linux_common.o \ - $(B)/client/snd_mixa.o \ - $(B)/client/matha.o \ - $(B)/client/win_gamma.o \ - $(B)/client/win_glimp.o \ - $(B)/client/win_input.o \ - $(B)/client/win_main.o \ - $(B)/client/win_net.o \ - $(B)/client/win_qgl.o \ - $(B)/client/win_shared.o \ - $(B)/client/win_snd.o \ - $(B)/client/win_syscon.o \ - $(B)/client/win_wndproc.o \ - $(B)/client/win_resource.o + Q3POBJ=\ + $(B)/client/linux_common.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + $(B)/client/win_gamma.o \ + $(B)/client/win_glimp.o \ + $(B)/client/win_input.o \ + $(B)/client/win_main.o \ + $(B)/client/win_net.o \ + $(B)/client/win_qgl.o \ + $(B)/client/win_shared.o \ + $(B)/client/win_snd.o \ + $(B)/client/win_syscon.o \ + $(B)/client/win_wndproc.o \ + $(B)/client/win_resource.o else ifeq ($(PLATFORM),linux) ifeq ($(ARCH),axp) - Q3POBJ= + Q3POBJ= else - Q3POBJ=\ - $(B)/client/unix_main.o \ - $(B)/client/unix_net.o \ - $(B)/client/unix_shared.o \ - $(B)/client/linux_signals.o \ - $(B)/client/linux_common.o \ - $(B)/client/linux_qgl.o \ - $(B)/client/linux_glimp.o \ - $(B)/client/sdl_glimp.o \ - $(B)/client/linux_joystick.o \ - $(B)/client/linux_snd.o \ - $(B)/client/sdl_snd.o \ - $(B)/client/snd_mixa.o \ - $(B)/client/matha.o \ - - Q3POBJ_SMP=\ - $(B)/client/unix_main.o \ - $(B)/client/unix_net.o \ - $(B)/client/unix_shared.o \ - $(B)/client/linux_signals.o \ - $(B)/client/linux_common.o \ - $(B)/client/linux_qgl.o \ - $(B)/client/linux_glimp_smp.o \ - $(B)/client/linux_joystick.o \ - $(B)/client/linux_snd.o \ - $(B)/client/sdl_snd.o \ - $(B)/client/snd_mixa.o \ - $(B)/client/matha.o - - ifeq ($(ARCH),i386) - Q3POBJ += $(B)/client/ftol.o $(B)/client/snapvector.o - Q3POBJ_SMP += $(B)/client/ftol.o $(B)/client/snapvector.o - endif + Q3POBJ=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/linux_glimp.o \ + $(B)/client/sdl_glimp.o \ + $(B)/client/linux_joystick.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + + Q3POBJ_SMP=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/linux_glimp_smp.o \ + $(B)/client/linux_joystick.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o + + ifeq ($(ARCH),i386) + Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o + Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o + endif endif #Linux-axp endif #Linux @@ -727,166 +730,170 @@ endif #IRIX endif #FreeBSD $(B)/$(PLATFORM)quake3 : $(Q3OBJ) $(Q3POBJ) - $(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS) -# TTimo: splines code requires C++ linking, but splines have not been officially included in the codebase -# $(CXX) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS) + $(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS) + +# TTimo: splines code requires C++ linking, but splines have +# not been officially included in the codebase +# $(CXX) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS) $(B)/$(PLATFORM)quake3-smp : $(Q3OBJ) $(Q3POBJ_SMP) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(GLLDFLAGS) \ - $(THREAD_LDFLAGS) $(LDFLAGS) - -$(B)/client/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC) -$(B)/client/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC) -$(B)/client/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC) -$(B)/client/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC) -$(B)/client/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC) -$(B)/client/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC) -$(B)/client/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC) -$(B)/client/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC) -$(B)/client/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC) -$(B)/client/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC) -$(B)/client/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC) -$(B)/client/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC) -$(B)/client/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC) -$(B)/client/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC) -$(B)/client/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC) -$(B)/client/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC) -$(B)/client/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC) -$(B)/client/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC) -$(B)/client/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC) -$(B)/client/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC) -$(B)/client/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC) -$(B)/client/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC) -$(B)/client/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC) -$(B)/client/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC) -$(B)/client/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC) -$(B)/client/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC) -$(B)/client/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC) -$(B)/client/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC) -$(B)/client/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC) -$(B)/client/cmd.o : $(CMDIR)/cmd.c; $(DO_CC) -$(B)/client/common.o : $(CMDIR)/common.c; $(DO_CC) -$(B)/client/cvar.o : $(CMDIR)/cvar.c; $(DO_CC) -$(B)/client/files.o : $(CMDIR)/files.c; $(DO_CC) -$(B)/client/md4.o : $(CMDIR)/md4.c; $(DO_CC) -$(B)/client/msg.o : $(CMDIR)/msg.c; $(DO_CC) + $(THREAD_LDFLAGS) $(LDFLAGS) + +$(B)/client/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC) +$(B)/client/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC) +$(B)/client/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC) +$(B)/client/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC) +$(B)/client/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC) +$(B)/client/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC) +$(B)/client/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC) +$(B)/client/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC) +$(B)/client/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC) +$(B)/client/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC) +$(B)/client/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC) +$(B)/client/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC) +$(B)/client/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC) +$(B)/client/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC) +$(B)/client/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC) +$(B)/client/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC) +$(B)/client/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC) +$(B)/client/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC) +$(B)/client/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC) +$(B)/client/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC) +$(B)/client/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC) +$(B)/client/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC) +$(B)/client/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC) +$(B)/client/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC) +$(B)/client/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC) +$(B)/client/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC) +$(B)/client/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC) +$(B)/client/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC) +$(B)/client/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC) +$(B)/client/cmd.o : $(CMDIR)/cmd.c; $(DO_CC) +$(B)/client/common.o : $(CMDIR)/common.c; $(DO_CC) +$(B)/client/cvar.o : $(CMDIR)/cvar.c; $(DO_CC) +$(B)/client/files.o : $(CMDIR)/files.c; $(DO_CC) +$(B)/client/md4.o : $(CMDIR)/md4.c; $(DO_CC) +$(B)/client/msg.o : $(CMDIR)/msg.c; $(DO_CC) $(B)/client/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC) $(B)/client/huffman.o : $(CMDIR)/huffman.c; $(DO_CC) -$(B)/client/q_shared.o : $(GDIR)/q_shared.c; $(DO_CC) -$(B)/client/q_math.o : $(GDIR)/q_math.c; $(DO_CC) - -$(B)/client/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) -$(B)/client/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) -$(B)/client/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) -$(B)/client/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) -$(B)/client/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) -$(B)/client/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) -$(B)/client/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) -$(B)/client/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) -$(B)/client/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) -$(B)/client/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) -$(B)/client/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) -$(B)/client/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) -$(B)/client/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) -$(B)/client/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) -$(B)/client/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) -$(B)/client/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) -$(B)/client/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) -$(B)/client/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) -$(B)/client/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) -$(B)/client/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) -$(B)/client/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) -$(B)/client/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) -$(B)/client/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) -$(B)/client/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) -$(B)/client/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) -$(B)/client/l_precomp.o : $(BLIBDIR)/l_precomp.c; 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$(B)/ded/be_aas_debug.o \ - $(B)/ded/be_aas_entity.o \ - $(B)/ded/be_aas_file.o \ - $(B)/ded/be_aas_main.o \ - $(B)/ded/be_aas_move.o \ - $(B)/ded/be_aas_optimize.o \ - $(B)/ded/be_aas_reach.o \ - $(B)/ded/be_aas_route.o \ - $(B)/ded/be_aas_routealt.o \ - $(B)/ded/be_aas_sample.o \ - $(B)/ded/be_ai_char.o \ - $(B)/ded/be_ai_chat.o \ - $(B)/ded/be_ai_gen.o \ - $(B)/ded/be_ai_goal.o \ - $(B)/ded/be_ai_move.o \ - $(B)/ded/be_ai_weap.o \ - $(B)/ded/be_ai_weight.o \ - $(B)/ded/be_ea.o \ - $(B)/ded/be_interface.o \ - $(B)/ded/l_crc.o \ - $(B)/ded/l_libvar.o \ - $(B)/ded/l_log.o \ - $(B)/ded/l_memory.o \ - $(B)/ded/l_precomp.o \ - $(B)/ded/l_script.o \ - $(B)/ded/l_struct.o \ - \ - $(B)/ded/linux_signals.o \ - $(B)/ded/linux_common.o \ - $(B)/ded/unix_main.o \ - $(B)/ded/unix_net.o \ - $(B)/ded/unix_shared.o \ - \ - $(B)/ded/null_client.o \ - $(B)/ded/null_input.o \ - $(B)/ded/null_snddma.o + $(B)/ded/sv_bot.o \ + $(B)/ded/sv_client.o \ + $(B)/ded/sv_ccmds.o \ + $(B)/ded/sv_game.o \ + $(B)/ded/sv_init.o \ + $(B)/ded/sv_main.o \ + $(B)/ded/sv_net_chan.o \ + $(B)/ded/sv_snapshot.o \ + $(B)/ded/sv_world.o \ + \ + $(B)/ded/cm_load.o \ + $(B)/ded/cm_patch.o \ + $(B)/ded/cm_polylib.o \ + $(B)/ded/cm_test.o \ + $(B)/ded/cm_trace.o \ + $(B)/ded/cmd.o \ + $(B)/ded/common.o \ + $(B)/ded/cvar.o \ + $(B)/ded/files.o \ + $(B)/ded/md4.o \ + $(B)/ded/msg.o \ + $(B)/ded/net_chan.o \ + $(B)/ded/huffman.o \ + \ + $(B)/ded/q_math.o \ + $(B)/ded/q_shared.o \ + \ + $(B)/ded/unzip.o \ + $(B)/ded/vm.o \ + $(B)/ded/vm_interpreted.o \ + \ + $(B)/ded/be_aas_bspq3.o \ + $(B)/ded/be_aas_cluster.o \ + $(B)/ded/be_aas_debug.o \ + $(B)/ded/be_aas_entity.o \ + $(B)/ded/be_aas_file.o \ + $(B)/ded/be_aas_main.o \ + $(B)/ded/be_aas_move.o \ + $(B)/ded/be_aas_optimize.o \ + $(B)/ded/be_aas_reach.o \ + $(B)/ded/be_aas_route.o \ + $(B)/ded/be_aas_routealt.o \ + $(B)/ded/be_aas_sample.o \ + $(B)/ded/be_ai_char.o \ + $(B)/ded/be_ai_chat.o \ + $(B)/ded/be_ai_gen.o \ + $(B)/ded/be_ai_goal.o \ + $(B)/ded/be_ai_move.o \ + $(B)/ded/be_ai_weap.o \ + $(B)/ded/be_ai_weight.o \ + $(B)/ded/be_ea.o \ + $(B)/ded/be_interface.o \ + $(B)/ded/l_crc.o \ + $(B)/ded/l_libvar.o \ + $(B)/ded/l_log.o \ + $(B)/ded/l_memory.o \ + $(B)/ded/l_precomp.o \ + $(B)/ded/l_script.o \ + $(B)/ded/l_struct.o \ + \ + $(B)/ded/linux_signals.o \ + $(B)/ded/linux_common.o \ + $(B)/ded/unix_main.o \ + $(B)/ded/unix_net.o \ + $(B)/ded/unix_shared.o \ + \ + $(B)/ded/null_client.o \ + $(B)/ded/null_input.o \ + $(B)/ded/null_snddma.o ifeq ($(ARCH),i386) - Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftol.o $(B)/ded/snapvector.o + Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftola.o $(B)/ded/snapvectora.o endif ifeq ($(ARCH),x86_64) @@ -1016,88 +1007,79 @@ endif $(B)/$(PLATFORM)q3ded : $(Q3DOBJ) $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) -$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) -$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC) -$(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_CC) -$(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_CC) -$(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_CC) -$(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_CC) -$(B)/ded/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_CC) -$(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_CC) -$(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_CC) -$(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_CC) -$(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_CC) -$(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_CC) -$(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_CC) -$(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_CC) -$(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_CC) -$(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_CC) -$(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_CC) -$(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_CC) -$(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_CC) -$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_CC) +$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) +$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC) +$(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_CC) +$(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_CC) +$(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_CC) +$(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_CC) +$(B)/ded/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_CC) +$(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_CC) +$(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_CC) +$(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_CC) +$(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_CC) +$(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_CC) +$(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_CC) +$(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_CC) +$(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_CC) +$(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_CC) +$(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_CC) +$(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_CC) +$(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_CC) +$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_CC) $(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_CC) $(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_CC) -$(B)/ded/q_shared.o : $(GDIR)/q_shared.c; $(DO_DED_CC) -$(B)/ded/q_math.o : $(GDIR)/q_math.c; $(DO_DED_CC) - -$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) -$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) -$(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) -$(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) -$(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) -$(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) -$(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) -$(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) -$(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) -$(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) -$(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) -$(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) -$(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) -$(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) -$(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) -$(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) -$(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) -$(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) -$(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) -$(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) -$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) -$(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) -$(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) -$(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) -$(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) -$(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) -$(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) -$(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) +$(B)/ded/q_shared.o : $(GDIR)/q_shared.c; $(DO_DED_CC) +$(B)/ded/q_math.o : $(GDIR)/q_math.c; $(DO_DED_CC) + +$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) +$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) +$(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) +$(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) +$(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) +$(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) +$(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) +$(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) +$(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) +$(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) +$(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) +$(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) +$(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) +$(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) +$(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) +$(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) +$(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) +$(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) +$(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) +$(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) +$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) +$(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) +$(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) +$(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) +$(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) +$(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) +$(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) +$(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) $(B)/ded/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_DED_CC) $(B)/ded/linux_common.o : $(UDIR)/linux_common.c; $(DO_DED_CC) -$(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC) -$(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC) -$(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_CC) - -$(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_CC) -$(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_CC) -$(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_CC) -$(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_CC) -$(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC) -$(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC) - -ifeq ($(ARCH),i386) -$(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_DED_CC) -$(B)/ded/ftol.o : $(UDIR)/ftol.nasm; $(DO_NASM) -$(B)/ded/snapvector.o : $(UDIR)/snapvector.nasm; $(DO_NASM) -endif - -ifeq ($(ARCH),x86_64) -$(B)/ded/vm_none.o : $(CMDIR)/vm_none.c; $(DO_DED_CC) -endif - -ifeq ($(ARCH),ppc) -ifeq ($(DLL_ONLY),false) +$(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC) +$(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC) +$(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_CC) + +$(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_CC) +$(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_CC) +$(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_CC) +$(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_CC) +$(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC) +$(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC) + +$(B)/ded/ftola.o : $(UDIR)/ftola.s; $(DO_AS) +$(B)/ded/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS) + +$(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_DED_CC) +$(B)/ded/vm_none.o : $(CMDIR)/vm_none.c; $(DO_DED_CC) $(B)/ded/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_DED_CC) -endif -endif ############################################################################# @@ -1135,120 +1117,120 @@ $(B)/missionpack/vm/ui.qvm: ############################################################################# Q3CGOBJ = \ - $(B)/baseq3/cgame/bg_misc.o \ - $(B)/baseq3/cgame/bg_pmove.o \ - $(B)/baseq3/cgame/bg_slidemove.o \ - $(B)/baseq3/cgame/cg_consolecmds.o \ - $(B)/baseq3/cgame/cg_draw.o \ - $(B)/baseq3/cgame/cg_drawtools.o \ - $(B)/baseq3/cgame/cg_effects.o \ - $(B)/baseq3/cgame/cg_ents.o \ - $(B)/baseq3/cgame/cg_event.o \ - $(B)/baseq3/cgame/cg_info.o \ - $(B)/baseq3/cgame/cg_localents.o \ - $(B)/baseq3/cgame/cg_main.o \ - $(B)/baseq3/cgame/cg_marks.o \ - $(B)/baseq3/cgame/cg_players.o \ - $(B)/baseq3/cgame/cg_playerstate.o \ - $(B)/baseq3/cgame/cg_predict.o \ - $(B)/baseq3/cgame/cg_scoreboard.o \ - $(B)/baseq3/cgame/cg_servercmds.o \ - $(B)/baseq3/cgame/cg_snapshot.o \ - $(B)/baseq3/cgame/cg_syscalls.o \ - $(B)/baseq3/cgame/cg_view.o \ - $(B)/baseq3/cgame/cg_weapons.o \ - $(B)/baseq3/cgame/q_math.o \ - $(B)/baseq3/cgame/q_shared.o + $(B)/baseq3/cgame/bg_misc.o \ + $(B)/baseq3/cgame/bg_pmove.o \ + $(B)/baseq3/cgame/bg_slidemove.o \ + $(B)/baseq3/cgame/cg_consolecmds.o \ + $(B)/baseq3/cgame/cg_draw.o \ + $(B)/baseq3/cgame/cg_drawtools.o \ + $(B)/baseq3/cgame/cg_effects.o \ + $(B)/baseq3/cgame/cg_ents.o \ + $(B)/baseq3/cgame/cg_event.o \ + $(B)/baseq3/cgame/cg_info.o \ + $(B)/baseq3/cgame/cg_localents.o \ + $(B)/baseq3/cgame/cg_main.o \ + $(B)/baseq3/cgame/cg_marks.o \ + $(B)/baseq3/cgame/cg_players.o \ + $(B)/baseq3/cgame/cg_playerstate.o \ + $(B)/baseq3/cgame/cg_predict.o \ + $(B)/baseq3/cgame/cg_scoreboard.o \ + $(B)/baseq3/cgame/cg_servercmds.o \ + $(B)/baseq3/cgame/cg_snapshot.o \ + $(B)/baseq3/cgame/cg_syscalls.o \ + $(B)/baseq3/cgame/cg_view.o \ + $(B)/baseq3/cgame/cg_weapons.o \ + $(B)/baseq3/cgame/q_math.o \ + $(B)/baseq3/cgame/q_shared.o $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) -$(B)/baseq3/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -$(B)/baseq3/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) +$(B)/baseq3/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# ## MISSIONPACK CGAME ############################################################################# MPCGOBJ = \ - $(B)/missionpack/cgame/bg_misc.o \ - $(B)/missionpack/cgame/bg_pmove.o \ - $(B)/missionpack/cgame/bg_slidemove.o \ - $(B)/missionpack/cgame/cg_consolecmds.o \ - $(B)/missionpack/cgame/cg_newdraw.o \ - $(B)/missionpack/cgame/cg_draw.o \ - $(B)/missionpack/cgame/cg_drawtools.o \ - $(B)/missionpack/cgame/cg_effects.o \ - $(B)/missionpack/cgame/cg_ents.o \ - $(B)/missionpack/cgame/cg_event.o \ - $(B)/missionpack/cgame/cg_info.o \ - $(B)/missionpack/cgame/cg_localents.o \ - $(B)/missionpack/cgame/cg_main.o \ - $(B)/missionpack/cgame/cg_marks.o \ - $(B)/missionpack/cgame/cg_players.o \ - $(B)/missionpack/cgame/cg_playerstate.o \ - $(B)/missionpack/cgame/cg_predict.o \ - $(B)/missionpack/cgame/cg_scoreboard.o \ - $(B)/missionpack/cgame/cg_servercmds.o \ - $(B)/missionpack/cgame/cg_snapshot.o \ - $(B)/missionpack/cgame/cg_syscalls.o \ - $(B)/missionpack/cgame/cg_view.o \ - $(B)/missionpack/cgame/cg_weapons.o \ - $(B)/missionpack/cgame/q_math.o \ - $(B)/missionpack/cgame/q_shared.o \ - $(B)/missionpack/cgame/ui_shared.o + $(B)/missionpack/cgame/bg_misc.o \ + $(B)/missionpack/cgame/bg_pmove.o \ + $(B)/missionpack/cgame/bg_slidemove.o \ + $(B)/missionpack/cgame/cg_consolecmds.o \ + $(B)/missionpack/cgame/cg_newdraw.o \ + $(B)/missionpack/cgame/cg_draw.o \ + $(B)/missionpack/cgame/cg_drawtools.o \ + $(B)/missionpack/cgame/cg_effects.o \ + $(B)/missionpack/cgame/cg_ents.o \ + $(B)/missionpack/cgame/cg_event.o \ + $(B)/missionpack/cgame/cg_info.o \ + $(B)/missionpack/cgame/cg_localents.o \ + $(B)/missionpack/cgame/cg_main.o \ + $(B)/missionpack/cgame/cg_marks.o \ + $(B)/missionpack/cgame/cg_players.o \ + $(B)/missionpack/cgame/cg_playerstate.o \ + $(B)/missionpack/cgame/cg_predict.o \ + $(B)/missionpack/cgame/cg_scoreboard.o \ + $(B)/missionpack/cgame/cg_servercmds.o \ + $(B)/missionpack/cgame/cg_snapshot.o \ + $(B)/missionpack/cgame/cg_syscalls.o \ + $(B)/missionpack/cgame/cg_view.o \ + $(B)/missionpack/cgame/cg_weapons.o \ + $(B)/missionpack/cgame/q_math.o \ + $(B)/missionpack/cgame/q_shared.o \ + $(B)/missionpack/cgame/ui_shared.o $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) -$(B)/missionpack/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/bg_misc.o : $(GDIR)/bg_misc.c; 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$(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/cgame/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/cgame/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK @@ -1257,77 +1239,77 @@ $(B)/missionpack/cgame/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC) ############################################################################# Q3GOBJ = \ - $(B)/baseq3/game/ai_chat.o \ - $(B)/baseq3/game/ai_cmd.o \ - $(B)/baseq3/game/ai_dmnet.o \ - $(B)/baseq3/game/ai_dmq3.o \ - $(B)/baseq3/game/ai_main.o \ - $(B)/baseq3/game/ai_team.o \ - $(B)/baseq3/game/ai_vcmd.o \ - $(B)/baseq3/game/bg_misc.o \ - $(B)/baseq3/game/bg_pmove.o \ - $(B)/baseq3/game/bg_slidemove.o \ - $(B)/baseq3/game/g_active.o \ - $(B)/baseq3/game/g_arenas.o \ - $(B)/baseq3/game/g_bot.o \ - $(B)/baseq3/game/g_client.o \ - $(B)/baseq3/game/g_cmds.o \ - $(B)/baseq3/game/g_combat.o \ - $(B)/baseq3/game/g_items.o \ - $(B)/baseq3/game/g_main.o \ - $(B)/baseq3/game/g_mem.o \ - $(B)/baseq3/game/g_misc.o \ - $(B)/baseq3/game/g_missile.o \ - $(B)/baseq3/game/g_mover.o \ - $(B)/baseq3/game/g_session.o \ - $(B)/baseq3/game/g_spawn.o \ - $(B)/baseq3/game/g_svcmds.o \ - $(B)/baseq3/game/g_syscalls.o \ - $(B)/baseq3/game/g_target.o \ - $(B)/baseq3/game/g_team.o \ - $(B)/baseq3/game/g_trigger.o \ - $(B)/baseq3/game/g_utils.o \ - $(B)/baseq3/game/g_weapon.o \ - \ - $(B)/baseq3/game/q_math.o \ - $(B)/baseq3/game/q_shared.o + $(B)/baseq3/game/ai_chat.o \ + $(B)/baseq3/game/ai_cmd.o \ + $(B)/baseq3/game/ai_dmnet.o \ + $(B)/baseq3/game/ai_dmq3.o \ + $(B)/baseq3/game/ai_main.o \ + $(B)/baseq3/game/ai_team.o \ + $(B)/baseq3/game/ai_vcmd.o \ + $(B)/baseq3/game/bg_misc.o \ + $(B)/baseq3/game/bg_pmove.o \ + $(B)/baseq3/game/bg_slidemove.o \ + $(B)/baseq3/game/g_active.o \ + $(B)/baseq3/game/g_arenas.o \ + $(B)/baseq3/game/g_bot.o \ + $(B)/baseq3/game/g_client.o \ + $(B)/baseq3/game/g_cmds.o \ + $(B)/baseq3/game/g_combat.o \ + $(B)/baseq3/game/g_items.o \ + 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$(DO_SHLIB_CC) +$(B)/baseq3/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) +$(B)/baseq3/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# @@ -1335,77 +1317,77 @@ $(B)/baseq3/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# MPGOBJ = \ - $(B)/missionpack/game/ai_chat.o \ - $(B)/missionpack/game/ai_cmd.o \ - $(B)/missionpack/game/ai_dmnet.o \ - $(B)/missionpack/game/ai_dmq3.o \ - $(B)/missionpack/game/ai_main.o \ - $(B)/missionpack/game/ai_team.o \ - $(B)/missionpack/game/ai_vcmd.o \ - $(B)/missionpack/game/bg_misc.o \ - $(B)/missionpack/game/bg_pmove.o \ - $(B)/missionpack/game/bg_slidemove.o \ - $(B)/missionpack/game/g_active.o \ - $(B)/missionpack/game/g_arenas.o \ - $(B)/missionpack/game/g_bot.o \ - $(B)/missionpack/game/g_client.o \ - $(B)/missionpack/game/g_cmds.o \ - $(B)/missionpack/game/g_combat.o \ - $(B)/missionpack/game/g_items.o \ - $(B)/missionpack/game/g_main.o \ - $(B)/missionpack/game/g_mem.o \ - $(B)/missionpack/game/g_misc.o \ - $(B)/missionpack/game/g_missile.o \ - $(B)/missionpack/game/g_mover.o \ - $(B)/missionpack/game/g_session.o \ - $(B)/missionpack/game/g_spawn.o \ - $(B)/missionpack/game/g_svcmds.o \ - $(B)/missionpack/game/g_syscalls.o \ - $(B)/missionpack/game/g_target.o \ - $(B)/missionpack/game/g_team.o \ - $(B)/missionpack/game/g_trigger.o \ - $(B)/missionpack/game/g_utils.o \ - $(B)/missionpack/game/g_weapon.o \ - \ - $(B)/missionpack/game/q_math.o \ - $(B)/missionpack/game/q_shared.o + $(B)/missionpack/game/ai_chat.o \ + $(B)/missionpack/game/ai_cmd.o \ + $(B)/missionpack/game/ai_dmnet.o \ + $(B)/missionpack/game/ai_dmq3.o \ + $(B)/missionpack/game/ai_main.o \ + $(B)/missionpack/game/ai_team.o \ + $(B)/missionpack/game/ai_vcmd.o \ + $(B)/missionpack/game/bg_misc.o \ + $(B)/missionpack/game/bg_pmove.o \ + $(B)/missionpack/game/bg_slidemove.o \ + $(B)/missionpack/game/g_active.o \ + $(B)/missionpack/game/g_arenas.o \ + $(B)/missionpack/game/g_bot.o \ + $(B)/missionpack/game/g_client.o \ + $(B)/missionpack/game/g_cmds.o \ + $(B)/missionpack/game/g_combat.o \ + $(B)/missionpack/game/g_items.o \ + $(B)/missionpack/game/g_main.o \ + $(B)/missionpack/game/g_mem.o \ + $(B)/missionpack/game/g_misc.o \ + $(B)/missionpack/game/g_missile.o \ + $(B)/missionpack/game/g_mover.o \ + $(B)/missionpack/game/g_session.o \ + $(B)/missionpack/game/g_spawn.o \ + $(B)/missionpack/game/g_svcmds.o \ + $(B)/missionpack/game/g_syscalls.o \ + $(B)/missionpack/game/g_target.o \ + $(B)/missionpack/game/g_team.o \ + $(B)/missionpack/game/g_trigger.o \ + $(B)/missionpack/game/g_utils.o \ + $(B)/missionpack/game/g_weapon.o \ + \ + $(B)/missionpack/game/q_math.o \ + $(B)/missionpack/game/q_shared.o $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) -$(B)/missionpack/game/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK @@ -1462,52 +1444,52 @@ Q3UIOBJ = \ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) -$(B)/baseq3/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_cdkey.o : $(Q3UIDIR)/ui_cdkey.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_options.o : $(Q3UIDIR)/ui_options.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_SHLIB_CC) # bk001205 - these wre the only SHLIB compiles in 1.17 -$(B)/baseq3/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -$(B)/baseq3/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) +$(B)/baseq3/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) @@ -1516,602 +1498,35 @@ $(B)/baseq3/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# MPUIOBJ = \ - $(B)/missionpack/ui/ui_atoms.o \ - $(B)/missionpack/ui/ui_gameinfo.o \ - $(B)/missionpack/ui/ui_main.o \ - $(B)/missionpack/ui/ui_players.o \ - $(B)/missionpack/ui/ui_syscalls.o \ - $(B)/missionpack/ui/ui_util.o \ - $(B)/missionpack/ui/ui_shared.o \ - \ - $(B)/missionpack/ui/bg_misc.o \ - \ - $(B)/missionpack/ui/q_math.o \ - $(B)/missionpack/ui/q_shared.o -# $(B)/missionpack/ui/ui_atoms.o \ -# $(B)/missionpack/ui/ui_gameinfo.o \ -# $(B)/missionpack/ui/ui_main.o \ -# $(B)/missionpack/ui/ui_players.o \ -# $(B)/missionpack/ui/ui_syscalls.o \ -# $(B)/missionpack/ui/ui_util.o \ -# $(B)/missionpack/ui/ui_shared.o \ -# \ -# $(B)/missionpack/ui/bg_misc.o \ -# $(B)/missionpack/ui/bg_lib.o \ -# \ -# $(B)/missionpack/ui/q_math.o \ -# $(B)/missionpack/ui/q_shared.o + $(B)/missionpack/ui/ui_atoms.o \ + $(B)/missionpack/ui/ui_gameinfo.o \ + $(B)/missionpack/ui/ui_main.o \ + $(B)/missionpack/ui/ui_players.o \ + $(B)/missionpack/ui/ui_syscalls.o \ + $(B)/missionpack/ui/ui_util.o \ + $(B)/missionpack/ui/ui_shared.o \ + \ + $(B)/missionpack/ui/bg_misc.o \ + \ + $(B)/missionpack/ui/q_math.o \ + $(B)/missionpack/ui/q_shared.o $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) -$(B)/missionpack/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/ui_util.o : $(UIDIR)/ui_util.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC) -DMISSIONPACK - -$(B)/missionpack/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK - - - - - -############################################################################# -## Q3 STATIC (DEBUG) BUILD -############################################################################# - -Q3SOBJ = \ - $(B)/q3static/cl_cgame.o \ - $(B)/q3static/cl_cin.o \ - $(B)/q3static/cl_console.o \ - $(B)/q3static/cl_input.o \ - $(B)/q3static/cl_keys.o \ - $(B)/q3static/cl_main.o \ - $(B)/q3static/cl_net_chan.o \ - $(B)/q3static/cl_parse.o \ - $(B)/q3static/cl_scrn.o \ - $(B)/q3static/cl_ui.o \ - \ - $(B)/q3static/cm_load.o \ - $(B)/q3static/cm_patch.o \ - $(B)/q3static/cm_polylib.o \ - $(B)/q3static/cm_test.o \ - $(B)/q3static/cm_trace.o \ - \ - $(B)/q3static/cmd.o \ - $(B)/q3static/common.o \ - $(B)/q3static/cvar.o \ - $(B)/q3static/files.o \ - $(B)/q3static/md4.o \ - $(B)/q3static/msg.o \ - $(B)/q3static/net_chan.o \ - \ - $(B)/q3static/snd_adpcm.o \ - $(B)/q3static/snd_dma.o \ - $(B)/q3static/snd_mem.o \ - $(B)/q3static/snd_mix.o \ - $(B)/q3static/snd_wavelet.o \ - \ - $(B)/q3static/sv_bot.o \ - $(B)/q3static/sv_ccmds.o \ - $(B)/q3static/sv_client.o \ - $(B)/q3static/sv_game.o \ - $(B)/q3static/sv_init.o \ - $(B)/q3static/sv_main.o \ - $(B)/q3static/sv_net_chan.o \ - $(B)/q3static/sv_snapshot.o \ - $(B)/q3static/sv_world.o \ - \ - $(B)/q3static/unzip.o \ - $(B)/q3static/vm.o \ - $(B)/q3static/vm_interpreted.o \ - \ - $(B)/q3static/be_aas_bspq3.o \ - $(B)/q3static/be_aas_cluster.o \ - $(B)/q3static/be_aas_debug.o \ - $(B)/q3static/be_aas_entity.o \ - $(B)/q3static/be_aas_file.o \ - $(B)/q3static/be_aas_main.o \ - $(B)/q3static/be_aas_move.o \ - $(B)/q3static/be_aas_optimize.o \ - $(B)/q3static/be_aas_reach.o \ - $(B)/q3static/be_aas_route.o \ - $(B)/q3static/be_aas_routealt.o \ - $(B)/q3static/be_aas_sample.o \ - $(B)/q3static/be_ai_char.o \ - $(B)/q3static/be_ai_chat.o \ - $(B)/q3static/be_ai_gen.o \ - $(B)/q3static/be_ai_goal.o \ - $(B)/q3static/be_ai_move.o \ - $(B)/q3static/be_ai_weap.o \ - $(B)/q3static/be_ai_weight.o \ - $(B)/q3static/be_ea.o \ - $(B)/q3static/be_interface.o \ - $(B)/q3static/l_crc.o \ - $(B)/q3static/l_libvar.o \ - $(B)/q3static/l_log.o \ - $(B)/q3static/l_memory.o \ - $(B)/q3static/l_precomp.o \ - $(B)/q3static/l_script.o \ - $(B)/q3static/l_struct.o \ - \ - $(B)/q3static/jcapimin.o \ - $(B)/q3static/jchuff.o \ - $(B)/q3static/jcinit.o \ - $(B)/q3static/jccoefct.o \ - $(B)/q3static/jccolor.o \ - $(B)/q3static/jfdctflt.o \ - $(B)/q3static/jcdctmgr.o \ - $(B)/q3static/jcphuff.o \ - $(B)/q3static/jcmainct.o \ - $(B)/q3static/jcmarker.o \ - $(B)/q3static/jcmaster.o \ - $(B)/q3static/jcomapi.o \ - $(B)/q3static/jcparam.o \ - $(B)/q3static/jcprepct.o \ - $(B)/q3static/jcsample.o \ - $(B)/q3static/jdapimin.o \ - $(B)/q3static/jdapistd.o \ - $(B)/q3static/jdatasrc.o \ - $(B)/q3static/jdcoefct.o \ - $(B)/q3static/jdcolor.o \ - $(B)/q3static/jddctmgr.o \ - $(B)/q3static/jdhuff.o \ - $(B)/q3static/jdinput.o \ - $(B)/q3static/jdmainct.o \ - $(B)/q3static/jdmarker.o \ - $(B)/q3static/jdmaster.o \ - $(B)/q3static/jdpostct.o \ - $(B)/q3static/jdsample.o \ - $(B)/q3static/jdtrans.o \ - $(B)/q3static/jerror.o \ - $(B)/q3static/jidctflt.o \ - $(B)/q3static/jmemmgr.o \ - $(B)/q3static/jmemnobs.o \ - $(B)/q3static/jutils.o \ - \ - $(B)/q3static/tr_animation.o \ - $(B)/q3static/tr_backend.o \ - $(B)/q3static/tr_bsp.o \ - $(B)/q3static/tr_cmds.o \ - $(B)/q3static/tr_curve.o \ - $(B)/q3static/tr_flares.o \ - $(B)/q3static/tr_font.o \ - $(B)/q3static/tr_image.o \ - $(B)/q3static/tr_init.o \ - $(B)/q3static/tr_light.o \ - $(B)/q3static/tr_main.o \ - $(B)/q3static/tr_marks.o \ - $(B)/q3static/tr_mesh.o \ - $(B)/q3static/tr_model.o \ - $(B)/q3static/tr_noise.o \ - $(B)/q3static/tr_scene.o \ - $(B)/q3static/tr_shade.o \ - $(B)/q3static/tr_shade_calc.o \ - $(B)/q3static/tr_shader.o \ - $(B)/q3static/tr_shadows.o \ - $(B)/q3static/tr_sky.o \ - $(B)/q3static/tr_surface.o \ - $(B)/q3static/tr_world.o \ - \ - $(B)/q3static/unix_main.o \ - $(B)/q3static/unix_net.o \ - $(B)/q3static/unix_shared.o \ - \ - $(B)/q3static/linux_qgl.o \ - $(B)/q3static/sdl_glimp.o \ - $(B)/q3static/linux_glimp.o \ - $(B)/q3static/linux_joystick.o \ - $(B)/q3static/linux_snd.o \ - $(B)/q3static/sdl_snd.o \ - $(B)/q3static/snd_mixa.o \ - $(B)/q3static/matha.o - -ifeq ($(ARCH),i386) - Q3SOBJ += $(B)/q3static/vm_x86.o -endif - -ifeq ($(ARCH),x86_64) - Q3SOBJ += $(B)/q3static/vm_none.o -endif - -ifeq ($(ARCH),ppc) - ifeq ($(DLL_ONLY),false) - Q3SOBJ += $(B)/q3static/$(VM_PPC).o - endif -endif - - -$(B)/q3static/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cmd.o : $(CMDIR)/cmd.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/common.o : $(CMDIR)/common.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cvar.o : $(CMDIR)/cvar.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/files.o : $(CMDIR)/files.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/md4.o : $(CMDIR)/md4.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/msg.o : $(CMDIR)/msg.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC) -DQ3_STATIC - -$(B)/q3static/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) -DQ3_STATIC -$(B)/q3static/be_ai_weight.o : 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-DQ3_STATIC -$(B)/q3static/jccolor.o : $(JPDIR)/jccolor.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jfdctflt.o : $(JPDIR)/jfdctflt.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jcdctmgr.o : $(JPDIR)/jcdctmgr.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jcmainct.o : $(JPDIR)/jcmainct.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jcmarker.o : $(JPDIR)/jcmarker.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jcmaster.o : $(JPDIR)/jcmaster.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jcomapi.o : $(JPDIR)/jcomapi.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jcparam.o : $(JPDIR)/jcparam.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jcprepct.o : $(JPDIR)/jcprepct.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jcsample.o : $(JPDIR)/jcsample.c; $(DO_CC) -DQ3_STATIC - -$(B)/q3static/jdapimin.o : $(JPDIR)/jdapimin.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jdapistd.o : $(JPDIR)/jdapistd.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jdatasrc.o : $(JPDIR)/jdatasrc.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/jdcoefct.o : $(JPDIR)/jdcoefct.c; $(DO_CC) -DQ3_STATIC 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$(B)/q3static/cg_syscalls.o \ - $(B)/q3static/cg_view.o \ - $(B)/q3static/cg_weapons.o - -$(B)/q3static/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_event.o : $(CGDIR)/cg_event.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_info.o : $(CGDIR)/cg_info.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_main.o : $(CGDIR)/cg_main.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_players.o : $(CGDIR)/cg_players.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_view.o : $(CGDIR)/cg_view.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_CC) -DQ3_STATIC - -## add BASEQ3 GAME -Q3SOBJ += \ - $(B)/q3static/ai_chat.o \ - $(B)/q3static/ai_cmd.o \ - $(B)/q3static/ai_dmnet.o \ - $(B)/q3static/ai_dmq3.o \ - $(B)/q3static/ai_main.o \ - $(B)/q3static/ai_team.o \ - $(B)/q3static/ai_vcmd.o \ - $(B)/q3static/g_active.o \ - $(B)/q3static/g_arenas.o \ - $(B)/q3static/g_bot.o \ - $(B)/q3static/g_client.o \ - $(B)/q3static/g_cmds.o \ - $(B)/q3static/g_combat.o \ - $(B)/q3static/g_items.o \ - $(B)/q3static/g_main.o \ - $(B)/q3static/g_mem.o \ - $(B)/q3static/g_misc.o \ - $(B)/q3static/g_missile.o \ - $(B)/q3static/g_mover.o \ - $(B)/q3static/g_session.o \ - $(B)/q3static/g_spawn.o \ - $(B)/q3static/g_svcmds.o \ - $(B)/q3static/g_target.o \ - $(B)/q3static/g_team.o \ - $(B)/q3static/g_trigger.o \ - $(B)/q3static/g_utils.o \ - $(B)/q3static/g_weapon.o \ - \ - $(B)/q3static/g_syscalls.o - -$(B)/q3static/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ai_main.o : $(GDIR)/ai_main.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ai_team.o : $(GDIR)/ai_team.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_active.o : $(GDIR)/g_active.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_bot.o : $(GDIR)/g_bot.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_client.o : $(GDIR)/g_client.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_combat.o : $(GDIR)/g_combat.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_items.o : $(GDIR)/g_items.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_main.o : $(GDIR)/g_main.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_mem.o : $(GDIR)/g_mem.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_misc.o : $(GDIR)/g_misc.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_missile.o : $(GDIR)/g_missile.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_mover.o : $(GDIR)/g_mover.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_session.o : $(GDIR)/g_session.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_target.o : $(GDIR)/g_target.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_team.o : $(GDIR)/g_team.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_utils.o : $(GDIR)/g_utils.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_CC) -DQ3_STATIC - -## add BASEQ3 UI -Q3SOBJ += \ - $(B)/q3static/ui_addbots.o \ - $(B)/q3static/ui_atoms.o \ - $(B)/q3static/ui_cdkey.o \ - $(B)/q3static/ui_cinematics.o \ - $(B)/q3static/ui_confirm.o \ - $(B)/q3static/ui_connect.o \ - $(B)/q3static/ui_controls2.o \ - $(B)/q3static/ui_credits.o \ - $(B)/q3static/ui_demo2.o \ - $(B)/q3static/ui_display.o \ - $(B)/q3static/ui_gameinfo.o \ - $(B)/q3static/ui_ingame.o \ - $(B)/q3static/ui_loadconfig.o \ - $(B)/q3static/ui_main.o \ - $(B)/q3static/ui_menu.o \ - $(B)/q3static/ui_mfield.o \ - $(B)/q3static/ui_mods.o \ - $(B)/q3static/ui_network.o \ - $(B)/q3static/ui_options.o \ - $(B)/q3static/ui_playermodel.o \ - $(B)/q3static/ui_players.o \ - $(B)/q3static/ui_playersettings.o \ - $(B)/q3static/ui_preferences.o \ - $(B)/q3static/ui_qmenu.o \ - $(B)/q3static/ui_removebots.o \ - $(B)/q3static/ui_saveconfig.o \ - $(B)/q3static/ui_serverinfo.o \ - $(B)/q3static/ui_servers2.o \ - $(B)/q3static/ui_setup.o \ - $(B)/q3static/ui_sound.o \ - $(B)/q3static/ui_sparena.o \ - $(B)/q3static/ui_specifyserver.o \ - $(B)/q3static/ui_splevel.o \ - $(B)/q3static/ui_sppostgame.o \ - $(B)/q3static/ui_spskill.o \ - $(B)/q3static/ui_startserver.o \ - $(B)/q3static/ui_team.o \ - $(B)/q3static/ui_teamorders.o \ - $(B)/q3static/ui_video.o \ - \ - $(B)/q3static/ui_syscalls.o - -$(B)/q3static/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_cdkey.o : $(Q3UIDIR)/ui_cdkey.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_options.o : $(Q3UIDIR)/ui_options.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_syscalls.o : $(Q3UIDIR)/ui_syscalls.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_CC) -DQ3_STATIC - - -## add shared files -Q3SOBJ += \ - $(B)/q3static/bg_misc.o \ - $(B)/q3static/bg_pmove.o \ - $(B)/q3static/bg_slidemove.o \ - $(B)/q3static/q_math.o \ - $(B)/q3static/q_shared.o - -## shared files -$(B)/q3static/q_math.o : $(GDIR)/q_math.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/q_shared.o : $(GDIR)/q_shared.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_CC) -DQ3_STATIC -$(B)/q3static/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_CC) -DQ3_STATIC - - - -$(B)/$(PLATFORM)q3static : $(Q3SOBJ) - $(CC) $(CFLAGS) -o $@ $(Q3SOBJ) $(GLLDFLAGS) $(LDFLAGS) +$(B)/missionpack/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK +$(B)/missionpack/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK ############################################################################# @@ -2145,7 +1560,7 @@ rpm: $(BUILD_NAME).spec cp $(BUILD_NAME).spec $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $(BUILD_NAME).spec rm -rf $(RPMDIR) - mv $(RPMROOT)/RPMS/$(RPMARCH)/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm + mv $(RPMROOT)/RPMS/$(RPMARCH)/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm copyfiles: @if [ ! -d $(COPYDIR) ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi diff --git a/code/unix/ftol.nasm b/code/unix/ftol.nasm deleted file mode 100644 index 131dfc6..0000000 --- a/code/unix/ftol.nasm +++ /dev/null @@ -1,151 +0,0 @@ -;=========================================================================== -;Copyright (C) 1999-2005 Id Software, Inc. -; -;This file is part of Quake III Arena source code. -; -;Quake III Arena source code is free software; you can redistribute it -;and/or modify it under the terms of the GNU General Public License as -;published by the Free Software Foundation; either version 2 of the License, -;or (at your option) any later version. -; -;Quake III Arena source code is distributed in the hope that it will be -;useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -;GNU General Public License for more details. -; -;You should have received a copy of the GNU General Public License -;along with Foobar; if not, write to the Free Software -;Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -;=========================================================================== - -; -; qftol -- fast floating point to long conversion. -; - -segment .data - -temp dd 0.0 -fpucw dd 0 - -; Precision Control Field , 2 bits / 0x0300 -; PC24 0x0000 Single precision (24 bits). -; PC53 0x0200 Double precision (53 bits). -; PC64 0x0300 Extended precision (64 bits). - -; Rounding Control Field, 2 bits / 0x0C00 -; RCN 0x0000 Rounding to nearest (even). -; RCD 0x0400 Rounding down (directed, minus). -; RCU 0x0800 Rounding up (directed plus). -; RC0 0x0C00 Rounding towards zero (chop mode). - - -; rounding towards nearest (even) -cw027F dd 0x027F ; double precision -cw037F dd 0x037F ; extended precision - -; rounding towards zero (chop mode) -cw0E7F dd 0x0E7F ; double precision -cw0F7F dd 0x0F7F ; extended precision - - -segment .text - -; -; int qftol( void ) - default control word -; - -global qftol - -qftol: - fistp dword [temp] - mov eax, [temp] - ret - - -; -; int qftol027F( void ) - DirectX FPU -; - -global qftol027F - -qftol027F: - fnstcw [fpucw] - fldcw [cw027F] - fistp dword [temp] - fldcw [fpucw] - mov eax, [temp] - ret - -; -; int qftol037F( void ) - Linux FPU -; - -global qftol037F - -qftol037F: - fnstcw [fpucw] - fldcw [cw037F] - fistp dword [temp] - fldcw [fpucw] - mov eax, [temp] - ret - - -; -; int qftol0F7F( void ) - ANSI -; - -global qftol0F7F - -qftol0F7F: - fnstcw [fpucw] - fldcw [cw0F7F] - fistp dword [temp] - fldcw [fpucw] - mov eax, [temp] - ret - -; -; int qftol0E7F( void ) -; - -global qftol0E7F - -qftol0E7F: - fnstcw [fpucw] - fldcw [cw0E7F] - fistp dword [temp] - fldcw [fpucw] - mov eax, [temp] - ret - - - -; -; long Q_ftol( float q ) -; - -global Q_ftol - -Q_ftol: - fld dword [esp+4] - fistp dword [temp] - mov eax, [temp] - ret - - -; -; long qftol0F7F( float q ) - Linux FPU -; - -global Q_ftol0F7F - -Q_ftol0F7F: - fnstcw [fpucw] - fld dword [esp+4] - fldcw [cw0F7F] - fistp dword [temp] - fldcw [fpucw] - mov eax, [temp] - ret - diff --git a/code/unix/ftola.s b/code/unix/ftola.s new file mode 100644 index 0000000..31c6634 --- /dev/null +++ b/code/unix/ftola.s @@ -0,0 +1,161 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// +// qftol -- fast floating point to long conversion. +// + +// 23/09/05 Ported to gas by intel2gas, best supporting actor Tim Angus +// <tim@ngus.net> + +#define GLQUAKE 1 // don't include unneeded defs +#include "qasm.h" + +#ifdef id386 + +.data + +temp: .float 0.0 +fpucw: .long 0 + +// Precision Control Field , 2 bits / 0x0300 +// PC24 0x0000 Single precision (24 bits). +// PC53 0x0200 Double precision (53 bits). +// PC64 0x0300 Extended precision (64 bits). + +// Rounding Control Field, 2 bits / 0x0C00 +// RCN 0x0000 Rounding to nearest (even). +// RCD 0x0400 Rounding down (directed, minus). +// RCU 0x0800 Rounding up (directed plus). +// RC0 0x0C00 Rounding towards zero (chop mode). + + +// rounding towards nearest (even) +cw027F: .long 0x027F +cw037F: .long 0x037F + +// rounding towards zero (chop mode) +cw0E7F: .long 0x0E7F +cw0F7F: .long 0x0F7F + + +.text + +// +// int qftol( void ) - default control word +// + +.global C(qftol) + +C(qftol): + fistpl temp + movl temp,%eax + ret + + +// +// int qftol027F( void ) - DirectX FPU +// + +.global C(qftol027F) + +C(qftol027F): + fnstcw fpucw + fldcw cw027F + fistpl temp + fldcw fpucw + movl temp,%eax + ret + +// +// int qftol037F( void ) - Linux FPU +// + +.global C(qftol037F) + +C(qftol037F): + fnstcw fpucw + fldcw cw037F + fistpl temp + fldcw fpucw + movl temp,%eax + ret + + +// +// int qftol0F7F( void ) - ANSI +// + +.global C(qftol0F7F) + +C(qftol0F7F): + fnstcw fpucw + fldcw cw0F7F + fistpl temp + fldcw fpucw + movl temp,%eax + ret + +// +// int qftol0E7F( void ) +// + +.global C(qftol0E7F) + +C(qftol0E7F): + fnstcw fpucw + fldcw cw0E7F + fistpl temp + fldcw fpucw + movl temp,%eax + ret + + + +// +// long Q_ftol( float q ) +// + +.global C(Q_ftol) + +C(Q_ftol): + flds 4(%esp) + fistpl temp + movl temp,%eax + ret + + +// +// long qftol0F7F( float q ) - Linux FPU +// + +.global C(Q_ftol0F7F) + +C(Q_ftol0F7F): + fnstcw fpucw + flds 4(%esp) + fldcw cw0F7F + fistpl temp + fldcw fpucw + movl temp,%eax + ret +#endif diff --git a/code/unix/snapvector.nasm b/code/unix/snapvector.nasm deleted file mode 100644 index 64a7eef..0000000 --- a/code/unix/snapvector.nasm +++ /dev/null @@ -1,95 +0,0 @@ -;=========================================================================== -;Copyright (C) 1999-2005 Id Software, Inc. -; -;This file is part of Quake III Arena source code. -; -;Quake III Arena source code is free software; you can redistribute it -;and/or modify it under the terms of the GNU General Public License as -;published by the Free Software Foundation; either version 2 of the License, -;or (at your option) any later version. -; -;Quake III Arena source code is distributed in the hope that it will be -;useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -;GNU General Public License for more details. -; -;You should have received a copy of the GNU General Public License -;along with Foobar; if not, write to the Free Software -;Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -;=========================================================================== - -; -; Sys_SnapVector NASM code (Andrew Henderson) -; See win32/win_shared.c for the Win32 equivalent -; This code is provided to ensure that the -; rounding behavior (and, if necessary, the -; precision) of DLL and QVM code are identical -; e.g. for network-visible operations. -; See ftol.nasm for operations on a single float, -; as used in compiled VM and DLL code that does -; not use this system trap. -; - - -segment .data - -fpucw dd 0 -cw037F dd 0x037F ; Rounding to nearest (even). - -segment .text - -; void Sys_SnapVector( float *v ) -global Sys_SnapVector -Sys_SnapVector: - push eax - push ebp - mov ebp, esp - - fnstcw [fpucw] - mov eax, dword [ebp + 12] - fldcw [cw037F] - fld dword [eax] - fistp dword [eax] - fild dword [eax] - fstp dword [eax] - fld dword [eax + 4] - fistp dword [eax + 4] - fild dword [eax + 4] - fstp dword [eax + 4] - fld dword [eax + 8] - fistp dword [eax + 8] - fild dword [eax + 8] - fstp dword [eax + 8] - fldcw [fpucw] - - pop ebp - pop eax - ret - -; void Sys_SnapVectorCW( float *v, unsigned short int cw ) -global Sys_SnapVectorCW -Sys_SnapVector_cw: - push eax - push ebp - mov ebp, esp - - fnstcw [fpucw] - mov eax, dword [ebp + 12] - fldcw [ebp + 16] - fld dword [eax] - fistp dword [eax] - fild dword [eax] - fstp dword [eax] - fld dword [eax + 4] - fistp dword [eax + 4] - fild dword [eax + 4] - fstp dword [eax + 4] - fld dword [eax + 8] - fistp dword [eax + 8] - fild dword [eax + 8] - fstp dword [eax + 8] - fldcw [fpucw] - - pop ebp - pop eax - ret
\ No newline at end of file diff --git a/code/unix/snapvectora.s b/code/unix/snapvectora.s new file mode 100644 index 0000000..0206ce2 --- /dev/null +++ b/code/unix/snapvectora.s @@ -0,0 +1,104 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// +// Sys_SnapVector NASM code (Andrew Henderson) +// See win32/win_shared.c for the Win32 equivalent +// This code is provided to ensure that the +// rounding behavior (and, if necessary, the +// precision) of DLL and QVM code are identical +// e.g. for network-visible operations. +// See ftol.nasm for operations on a single float, +// as used in compiled VM and DLL code that does +// not use this system trap. +// + +// 23/09/05 Ported to gas by intel2gas, best supporting actor Tim Angus +// <tim@ngus.net> + +#define GLQUAKE 1 // don't include unneeded defs +#include "qasm.h" + +#ifdef id386 +.data + +fpucw: .long 0 +cw037F: .long 0x037F + +.text + +// void Sys_SnapVector( float *v ) +.global C(Sys_SnapVector) +C(Sys_SnapVector): + pushl %eax + pushl %ebp + movl %esp,%ebp + + fnstcw fpucw + movl 12(%ebp),%eax + fldcw cw037F + flds (%eax) + fistpl (%eax) + fildl (%eax) + fstps (%eax) + flds 4(%eax) + fistpl 4(%eax) + fildl 4(%eax) + fstps 4(%eax) + flds 8(%eax) + fistpl 8(%eax) + fildl 8(%eax) + fstps 8(%eax) + fldcw fpucw + + popl %ebp + popl %eax + ret + +// void Sys_SnapVectorCW( float *v, unsigned short int cw ) +.global C(Sys_SnapVectorCW) +C(Sys_SnapVector_cw): + pushl %eax + pushl %ebp + movl %esp,%ebp + + fnstcw fpucw + movl 12(%ebp),%eax + fldcw 16(%ebp) + flds (%eax) + fistpl (%eax) + fildl (%eax) + fstps (%eax) + flds 4(%eax) + fistpl 4(%eax) + fildl 4(%eax) + fstps 4(%eax) + flds 8(%eax) + fistpl 8(%eax) + fildl 8(%eax) + fstps 8(%eax) + fldcw fpucw + + popl %ebp + popl %eax + ret +#endif |