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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-02 04:01:36 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-02 04:01:36 +0000
commit3b416e75cf3a6c81d4dd1d83418a3b42d739f72f (patch)
tree7654c52f2c471984a4c507ba0256e2057df086af /code
parente6a0afad175d5c1ec113ed652e39b30ba15180d2 (diff)
downloadioquake3-aero-3b416e75cf3a6c81d4dd1d83418a3b42d739f72f.tar.gz
ioquake3-aero-3b416e75cf3a6c81d4dd1d83418a3b42d739f72f.zip
bug 2723
* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary * fixes Mac OS X x86 VM crashes (-mstackrealign) * adds current working directory to the search path on Mac OS X to make working with .app bundles easier * various tweaks to make ioquake3 build against the 10.2 SDK * changed default OpenAL .dylib location to the path of the one included with the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN) * updated to a Universal libSDL-1.2.0.dylib git-svn-id: svn://svn.icculus.org/quake3/trunk@830 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/client/snd_openal.c2
-rwxr-xr-xcode/libs/macosx/libSDL-1.2.0.dylibbin1506244 -> 4469500 bytes
-rw-r--r--code/qcommon/files.c4
-rw-r--r--code/unix/sdl_glimp.c7
-rw-r--r--code/unix/unix_net.c4
5 files changed, 16 insertions, 1 deletions
diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c
index d9e8393..1cbd714 100644
--- a/code/client/snd_openal.c
+++ b/code/client/snd_openal.c
@@ -1524,6 +1524,8 @@ static ALCcontext *alContext;
#ifdef _WIN32
#define ALDRIVER_DEFAULT "OpenAL32.dll"
+#elif defined(MACOS_X)
+#define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL"
#else
#define ALDRIVER_DEFAULT "libopenal.so.0"
#endif
diff --git a/code/libs/macosx/libSDL-1.2.0.dylib b/code/libs/macosx/libSDL-1.2.0.dylib
index dce6184..3c51054 100755
--- a/code/libs/macosx/libSDL-1.2.0.dylib
+++ b/code/libs/macosx/libSDL-1.2.0.dylib
Binary files differ
diff --git a/code/qcommon/files.c b/code/qcommon/files.c
index af5518b..4227128 100644
--- a/code/qcommon/files.c
+++ b/code/qcommon/files.c
@@ -2829,6 +2829,10 @@ static void FS_Startup( const char *gameName ) {
if (fs_basepath->string[0]) {
FS_AddGameDirectory( fs_basepath->string, gameName );
}
+#ifdef MACOS_X
+ // allow .app bundles to be placed along side base dir
+ FS_AddGameDirectory( ".", gameName );
+#endif
// fs_homepath is somewhat particular to *nix systems, only add if relevant
// NOTE: same filtering below for mods and basegame
if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
diff --git a/code/unix/sdl_glimp.c b/code/unix/sdl_glimp.c
index 9634e9f..a24b4eb 100644
--- a/code/unix/sdl_glimp.c
+++ b/code/unix/sdl_glimp.c
@@ -67,7 +67,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
+#if USE_SDL_VIDEO
+#include "SDL.h"
+#include "SDL_loadso.h"
+#else
#include <dlfcn.h>
+#endif
#include "../renderer/tr_local.h"
#include "../client/client.h"
@@ -832,7 +837,7 @@ static void GLW_InitExtensions( void )
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
{
if ( r_ext_texture_filter_anisotropic->integer ) {
- qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy );
+ qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
if ( maxAnisotropy <= 0 ) {
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
maxAnisotropy = 0;
diff --git a/code/unix/unix_net.c b/code/unix/unix_net.c
index d84f985..73c0fd6 100644
--- a/code/unix/unix_net.c
+++ b/code/unix/unix_net.c
@@ -25,6 +25,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h"
#include <unistd.h>
+#if MAC_OS_X_VERSION_MIN_REQUIRED == 1020
+ // needed for socket_t on OSX 10.2
+ #define _BSD_SOCKLEN_T_
+#endif
#include <sys/socket.h>
#include <sys/time.h>
#include <netinet/in.h>