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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 20:30:17 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 20:30:17 +0000
commitc3f255e38a077ac61bed4e2a1cec41ea05ca26a0 (patch)
tree5f95d0afa9208cf2e964565b7065d3f014a553c2 /code/win32
parentcb550ebf221dbdf9d341b3f69b132088eb827304 (diff)
downloadioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.tar.gz
ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.zip
support for 64bit native mods
git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/win32')
-rw-r--r--code/win32/win_main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/win32/win_main.c b/code/win32/win_main.c
index 9131e31..ff079e5 100644
--- a/code/win32/win_main.c
+++ b/code/win32/win_main.c
@@ -527,10 +527,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp
// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded
// fqpath buffersize must be at least MAX_QPATH+1 bytes long
void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...),
- int (QDECL *systemcalls)(int, ...) ) {
+ long (QDECL *systemcalls)(long, ...) ) {
static int lastWarning = 0;
HINSTANCE libHandle;
- void (QDECL *dllEntry)( int (QDECL *syscallptr)(int, ...) );
+ void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) );
char *basepath;
char *cdpath;
char *gamedir;