diff options
author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-30 20:30:17 +0000 |
---|---|---|
committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-30 20:30:17 +0000 |
commit | c3f255e38a077ac61bed4e2a1cec41ea05ca26a0 (patch) | |
tree | 5f95d0afa9208cf2e964565b7065d3f014a553c2 /code/win32 | |
parent | cb550ebf221dbdf9d341b3f69b132088eb827304 (diff) | |
download | ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.tar.gz ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.zip |
support for 64bit native mods
git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/win32')
-rw-r--r-- | code/win32/win_main.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/code/win32/win_main.c b/code/win32/win_main.c index 9131e31..ff079e5 100644 --- a/code/win32/win_main.c +++ b/code/win32/win_main.c @@ -527,10 +527,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp // fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded // fqpath buffersize must be at least MAX_QPATH+1 bytes long void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...), - int (QDECL *systemcalls)(int, ...) ) { + long (QDECL *systemcalls)(long, ...) ) { static int lastWarning = 0; HINSTANCE libHandle; - void (QDECL *dllEntry)( int (QDECL *syscallptr)(int, ...) ); + void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) ); char *basepath; char *cdpath; char *gamedir; |