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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-26 02:36:52 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-26 02:36:52 +0000 |
commit | a56d9f49ad0c5dc499a9c622a74721af0fc70645 (patch) | |
tree | ae712a71fd68b231b38892a4ef8c6e3add27c456 /code/win32 | |
parent | 2bedbb7b64f24e90ea4dcef102c96fe3690a52b6 (diff) | |
download | ioquake3-aero-a56d9f49ad0c5dc499a9c622a74721af0fc70645.tar.gz ioquake3-aero-a56d9f49ad0c5dc499a9c622a74721af0fc70645.zip |
Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition
compilation, and I updated the readme a little apparently.
git-svn-id: svn://svn.icculus.org/quake3/trunk@109 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/win32')
-rw-r--r-- | code/win32/win_main.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/code/win32/win_main.c b/code/win32/win_main.c index a66f712..6980bd4 100644 --- a/code/win32/win_main.c +++ b/code/win32/win_main.c @@ -606,8 +606,8 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPo } #endif - dllEntry = ( void (QDECL *)( int (QDECL *)( int, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); - *entryPoint = (int (QDECL *)(int,...))GetProcAddress( libHandle, "vmMain" ); + dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); + *entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" ); if ( !*entryPoint || !dllEntry ) { FreeLibrary( libHandle ); return NULL; |