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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-26 02:36:52 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-26 02:36:52 +0000
commita56d9f49ad0c5dc499a9c622a74721af0fc70645 (patch)
treeae712a71fd68b231b38892a4ef8c6e3add27c456 /code/win32
parent2bedbb7b64f24e90ea4dcef102c96fe3690a52b6 (diff)
downloadioquake3-aero-a56d9f49ad0c5dc499a9c622a74721af0fc70645.tar.gz
ioquake3-aero-a56d9f49ad0c5dc499a9c622a74721af0fc70645.zip
Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition
compilation, and I updated the readme a little apparently. git-svn-id: svn://svn.icculus.org/quake3/trunk@109 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/win32')
-rw-r--r--code/win32/win_main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/win32/win_main.c b/code/win32/win_main.c
index a66f712..6980bd4 100644
--- a/code/win32/win_main.c
+++ b/code/win32/win_main.c
@@ -606,8 +606,8 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPo
}
#endif
- dllEntry = ( void (QDECL *)( int (QDECL *)( int, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
- *entryPoint = (int (QDECL *)(int,...))GetProcAddress( libHandle, "vmMain" );
+ dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
+ *entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" );
if ( !*entryPoint || !dllEntry ) {
FreeLibrary( libHandle );
return NULL;