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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/win32/win_main.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/win32/win_main.c')
-rwxr-xr-xcode/win32/win_main.c2506
1 files changed, 1253 insertions, 1253 deletions
diff --git a/code/win32/win_main.c b/code/win32/win_main.c
index 55c0cea..9131e31 100755
--- a/code/win32/win_main.c
+++ b/code/win32/win_main.c
@@ -1,1253 +1,1253 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// win_main.c
-
-#include "../client/client.h"
-#include "../qcommon/qcommon.h"
-#include "win_local.h"
-#include "resource.h"
-#include <errno.h>
-#include <float.h>
-#include <fcntl.h>
-#include <stdio.h>
-#include <direct.h>
-#include <io.h>
-#include <conio.h>
-
-#define CD_BASEDIR "quake3"
-#define CD_EXE "quake3.exe"
-#define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1"
-#define CD_EXE_LINUX "quake3"
-#define MEM_THRESHOLD 96*1024*1024
-
-static char sys_cmdline[MAX_STRING_CHARS];
-
-// define this to use alternate spanking method
-// I found out that the regular way doesn't work on my box for some reason
-// see the associated spank.sh script
-#define ALT_SPANK
-#ifdef ALT_SPANK
-#include <stdio.h>
-#include <sys\stat.h>
-
-int fh = 0;
-
-void Spk_Open(char *name)
-{
- fh = open( name, O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
-};
-
-void Spk_Close()
-{
- if (!fh)
- return;
-
- close( fh );
- fh = 0;
-}
-
-void Spk_Printf (const char *text, ...)
-{
- va_list argptr;
- char buf[32768];
-
- if (!fh)
- return;
-
- va_start (argptr,text);
- vsprintf (buf, text, argptr);
- write(fh, buf, strlen(buf));
- _commit(fh);
- va_end (argptr);
-
-};
-#endif
-
-/*
-==================
-Sys_LowPhysicalMemory()
-==================
-*/
-
-qboolean Sys_LowPhysicalMemory() {
- MEMORYSTATUS stat;
- GlobalMemoryStatus (&stat);
- return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
-}
-
-/*
-==================
-Sys_BeginProfiling
-==================
-*/
-void Sys_BeginProfiling( void ) {
- // this is just used on the mac build
-}
-
-/*
-=============
-Sys_Error
-
-Show the early console as an error dialog
-=============
-*/
-void QDECL Sys_Error( const char *error, ... ) {
- va_list argptr;
- char text[4096];
- MSG msg;
-
- va_start (argptr, error);
- vsprintf (text, error, argptr);
- va_end (argptr);
-
- Conbuf_AppendText( text );
- Conbuf_AppendText( "\n" );
-
- Sys_SetErrorText( text );
- Sys_ShowConsole( 1, qtrue );
-
- timeEndPeriod( 1 );
-
- IN_Shutdown();
-
- // wait for the user to quit
- while ( 1 ) {
- if (!GetMessage (&msg, NULL, 0, 0))
- Com_Quit_f ();
- TranslateMessage (&msg);
- DispatchMessage (&msg);
- }
-
- Sys_DestroyConsole();
-
- exit (1);
-}
-
-/*
-==============
-Sys_Quit
-==============
-*/
-void Sys_Quit( void ) {
- timeEndPeriod( 1 );
- IN_Shutdown();
- Sys_DestroyConsole();
-
- exit (0);
-}
-
-/*
-==============
-Sys_Print
-==============
-*/
-void Sys_Print( const char *msg ) {
- Conbuf_AppendText( msg );
-}
-
-
-/*
-==============
-Sys_Mkdir
-==============
-*/
-void Sys_Mkdir( const char *path ) {
- _mkdir (path);
-}
-
-/*
-==============
-Sys_Cwd
-==============
-*/
-char *Sys_Cwd( void ) {
- static char cwd[MAX_OSPATH];
-
- _getcwd( cwd, sizeof( cwd ) - 1 );
- cwd[MAX_OSPATH-1] = 0;
-
- return cwd;
-}
-
-/*
-==============
-Sys_DefaultCDPath
-==============
-*/
-char *Sys_DefaultCDPath( void ) {
- return "";
-}
-
-/*
-==============
-Sys_DefaultBasePath
-==============
-*/
-char *Sys_DefaultBasePath( void ) {
- return Sys_Cwd();
-}
-
-/*
-==============================================================
-
-DIRECTORY SCANNING
-
-==============================================================
-*/
-
-#define MAX_FOUND_FILES 0x1000
-
-void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) {
- char search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
- char filename[MAX_OSPATH];
- int findhandle;
- struct _finddata_t findinfo;
-
- if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
- return;
- }
-
- if (strlen(subdirs)) {
- Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs );
- }
- else {
- Com_sprintf( search, sizeof(search), "%s\\*", basedir );
- }
-
- findhandle = _findfirst (search, &findinfo);
- if (findhandle == -1) {
- return;
- }
-
- do {
- if (findinfo.attrib & _A_SUBDIR) {
- if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) {
- if (strlen(subdirs)) {
- Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name);
- }
- else {
- Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);
- }
- Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
- }
- }
- if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
- break;
- }
- Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name );
- if (!Com_FilterPath( filter, filename, qfalse ))
- continue;
- list[ *numfiles ] = CopyString( filename );
- (*numfiles)++;
- } while ( _findnext (findhandle, &findinfo) != -1 );
-
- _findclose (findhandle);
-}
-
-static qboolean strgtr(const char *s0, const char *s1) {
- int l0, l1, i;
-
- l0 = strlen(s0);
- l1 = strlen(s1);
-
- if (l1<l0) {
- l0 = l1;
- }
-
- for(i=0;i<l0;i++) {
- if (s1[i] > s0[i]) {
- return qtrue;
- }
- if (s1[i] < s0[i]) {
- return qfalse;
- }
- }
- return qfalse;
-}
-
-char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) {
- char search[MAX_OSPATH];
- int nfiles;
- char **listCopy;
- char *list[MAX_FOUND_FILES];
- struct _finddata_t findinfo;
- int findhandle;
- int flag;
- int i;
-
- if (filter) {
-
- nfiles = 0;
- Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
-
- list[ nfiles ] = 0;
- *numfiles = nfiles;
-
- if (!nfiles)
- return NULL;
-
- listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
- for ( i = 0 ; i < nfiles ; i++ ) {
- listCopy[i] = list[i];
- }
- listCopy[i] = NULL;
-
- return listCopy;
- }
-
- if ( !extension) {
- extension = "";
- }
-
- // passing a slash as extension will find directories
- if ( extension[0] == '/' && extension[1] == 0 ) {
- extension = "";
- flag = 0;
- } else {
- flag = _A_SUBDIR;
- }
-
- Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
-
- // search
- nfiles = 0;
-
- findhandle = _findfirst (search, &findinfo);
- if (findhandle == -1) {
- *numfiles = 0;
- return NULL;
- }
-
- do {
- if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
- if ( nfiles == MAX_FOUND_FILES - 1 ) {
- break;
- }
- list[ nfiles ] = CopyString( findinfo.name );
- nfiles++;
- }
- } while ( _findnext (findhandle, &findinfo) != -1 );
-
- list[ nfiles ] = 0;
-
- _findclose (findhandle);
-
- // return a copy of the list
- *numfiles = nfiles;
-
- if ( !nfiles ) {
- return NULL;
- }
-
- listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
- for ( i = 0 ; i < nfiles ; i++ ) {
- listCopy[i] = list[i];
- }
- listCopy[i] = NULL;
-
- do {
- flag = 0;
- for(i=1; i<nfiles; i++) {
- if (strgtr(listCopy[i-1], listCopy[i])) {
- char *temp = listCopy[i];
- listCopy[i] = listCopy[i-1];
- listCopy[i-1] = temp;
- flag = 1;
- }
- }
- } while(flag);
-
- return listCopy;
-}
-
-void Sys_FreeFileList( char **list ) {
- int i;
-
- if ( !list ) {
- return;
- }
-
- for ( i = 0 ; list[i] ; i++ ) {
- Z_Free( list[i] );
- }
-
- Z_Free( list );
-}
-
-//========================================================
-
-
-/*
-================
-Sys_ScanForCD
-
-Search all the drives to see if there is a valid CD to grab
-the cddir from
-================
-*/
-qboolean Sys_ScanForCD( void ) {
- static char cddir[MAX_OSPATH];
- char drive[4];
- FILE *f;
- char test[MAX_OSPATH];
-#if 0
- // don't override a cdpath on the command line
- if ( strstr( sys_cmdline, "cdpath" ) ) {
- return;
- }
-#endif
-
- drive[0] = 'c';
- drive[1] = ':';
- drive[2] = '\\';
- drive[3] = 0;
-
- // scan the drives
- for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) {
- if ( GetDriveType (drive) != DRIVE_CDROM ) {
- continue;
- }
-
- sprintf (cddir, "%s%s", drive, CD_BASEDIR);
- sprintf (test, "%s\\%s", cddir, CD_EXE);
- f = fopen( test, "r" );
- if ( f ) {
- fclose (f);
- return qtrue;
- } else {
- sprintf(cddir, "%s%s", drive, CD_BASEDIR_LINUX);
- sprintf(test, "%s\\%s", cddir, CD_EXE_LINUX);
- f = fopen( test, "r" );
- if ( f ) {
- fclose (f);
- return qtrue;
- }
- }
- }
-
- return qfalse;
-}
-
-/*
-================
-Sys_CheckCD
-
-Return true if the proper CD is in the drive
-================
-*/
-qboolean Sys_CheckCD( void ) {
- // FIXME: mission pack
- return qtrue;
- //return Sys_ScanForCD();
-}
-
-
-/*
-================
-Sys_GetClipboardData
-
-================
-*/
-char *Sys_GetClipboardData( void ) {
- char *data = NULL;
- char *cliptext;
-
- if ( OpenClipboard( NULL ) != 0 ) {
- HANDLE hClipboardData;
-
- if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
- if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) {
- data = Z_Malloc( GlobalSize( hClipboardData ) + 1 );
- Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) );
- GlobalUnlock( hClipboardData );
-
- strtok( data, "\n\r\b" );
- }
- }
- CloseClipboard();
- }
- return data;
-}
-
-
-/*
-========================================================================
-
-LOAD/UNLOAD DLL
-
-========================================================================
-*/
-
-/*
-=================
-Sys_UnloadDll
-
-=================
-*/
-void Sys_UnloadDll( void *dllHandle ) {
- if ( !dllHandle ) {
- return;
- }
- if ( !FreeLibrary( dllHandle ) ) {
- Com_Error (ERR_FATAL, "Sys_UnloadDll FreeLibrary failed");
- }
-}
-
-/*
-=================
-Sys_LoadDll
-
-Used to load a development dll instead of a virtual machine
-
-TTimo: added some verbosity in debug
-=================
-*/
-extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
-
-// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
-// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded
-// fqpath buffersize must be at least MAX_QPATH+1 bytes long
-void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...),
- int (QDECL *systemcalls)(int, ...) ) {
- static int lastWarning = 0;
- HINSTANCE libHandle;
- void (QDECL *dllEntry)( int (QDECL *syscallptr)(int, ...) );
- char *basepath;
- char *cdpath;
- char *gamedir;
- char *fn;
-#ifdef NDEBUG
- int timestamp;
- int ret;
-#endif
- char filename[MAX_QPATH];
-
- *fqpath = 0 ; // added 7/20/02 by T.Ray
-
- Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name );
-
-#ifdef NDEBUG
- timestamp = Sys_Milliseconds();
- if( ((timestamp - lastWarning) > (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" )
- && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) {
- if (FS_FileExists(filename)) {
- lastWarning = timestamp;
- ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n"
- "has not been verified for use with Quake III Arena.\n"
- "This type of file can compromise the security of\n"
- "your computer.\n\n"
- "Select 'OK' if you choose to load it anyway.",
- "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND,
- MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) );
- if( ret != IDOK ) {
- return NULL;
- }
- }
- }
-#endif
-
-#ifndef NDEBUG
- libHandle = LoadLibrary( filename );
- if (libHandle)
- Com_Printf("LoadLibrary '%s' ok\n", filename);
- else
- Com_Printf("LoadLibrary '%s' failed\n", filename);
- if ( !libHandle ) {
-#endif
- basepath = Cvar_VariableString( "fs_basepath" );
- cdpath = Cvar_VariableString( "fs_cdpath" );
- gamedir = Cvar_VariableString( "fs_game" );
-
- fn = FS_BuildOSPath( basepath, gamedir, filename );
- libHandle = LoadLibrary( fn );
-#ifndef NDEBUG
- if (libHandle)
- Com_Printf("LoadLibrary '%s' ok\n", fn);
- else
- Com_Printf("LoadLibrary '%s' failed\n", fn);
-#endif
-
- if ( !libHandle ) {
- if( cdpath[0] ) {
- fn = FS_BuildOSPath( cdpath, gamedir, filename );
- libHandle = LoadLibrary( fn );
-#ifndef NDEBUG
- if (libHandle)
- Com_Printf("LoadLibrary '%s' ok\n", fn);
- else
- Com_Printf("LoadLibrary '%s' failed\n", fn);
-#endif
- }
-
- if ( !libHandle ) {
- return NULL;
- }
- }
-#ifndef NDEBUG
- }
-#endif
-
- dllEntry = ( void (QDECL *)( int (QDECL *)( int, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
- *entryPoint = (int (QDECL *)(int,...))GetProcAddress( libHandle, "vmMain" );
- if ( !*entryPoint || !dllEntry ) {
- FreeLibrary( libHandle );
- return NULL;
- }
- dllEntry( systemcalls );
-
- if ( libHandle ) Q_strncpyz ( fqpath , filename , MAX_QPATH ) ; // added 7/20/02 by T.Ray
- return libHandle;
-}
-
-
-/*
-========================================================================
-
-BACKGROUND FILE STREAMING
-
-========================================================================
-*/
-
-#if 1
-
-void Sys_InitStreamThread( void ) {
-}
-
-void Sys_ShutdownStreamThread( void ) {
-}
-
-void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
-}
-
-void Sys_EndStreamedFile( fileHandle_t f ) {
-}
-
-int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
- return FS_Read( buffer, size * count, f );
-}
-
-void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
- FS_Seek( f, offset, origin );
-}
-
-
-#else
-
-typedef struct {
- fileHandle_t file;
- byte *buffer;
- qboolean eof;
- qboolean active;
- int bufferSize;
- int streamPosition; // next byte to be returned by Sys_StreamRead
- int threadPosition; // next byte to be read from file
-} streamsIO_t;
-
-typedef struct {
- HANDLE threadHandle;
- int threadId;
- CRITICAL_SECTION crit;
- streamsIO_t sIO[MAX_FILE_HANDLES];
-} streamState_t;
-
-streamState_t stream;
-
-/*
-===============
-Sys_StreamThread
-
-A thread will be sitting in this loop forever
-================
-*/
-void Sys_StreamThread( void ) {
- int buffer;
- int count;
- int readCount;
- int bufferPoint;
- int r, i;
-
- while (1) {
- Sleep( 10 );
-// EnterCriticalSection (&stream.crit);
-
- for (i=1;i<MAX_FILE_HANDLES;i++) {
- // if there is any space left in the buffer, fill it up
- if ( stream.sIO[i].active && !stream.sIO[i].eof ) {
- count = stream.sIO[i].bufferSize - (stream.sIO[i].threadPosition - stream.sIO[i].streamPosition);
- if ( !count ) {
- continue;
- }
-
- bufferPoint = stream.sIO[i].threadPosition % stream.sIO[i].bufferSize;
- buffer = stream.sIO[i].bufferSize - bufferPoint;
- readCount = buffer < count ? buffer : count;
-
- r = FS_Read( stream.sIO[i].buffer + bufferPoint, readCount, stream.sIO[i].file );
- stream.sIO[i].threadPosition += r;
-
- if ( r != readCount ) {
- stream.sIO[i].eof = qtrue;
- }
- }
- }
-// LeaveCriticalSection (&stream.crit);
- }
-}
-
-/*
-===============
-Sys_InitStreamThread
-
-================
-*/
-void Sys_InitStreamThread( void ) {
- int i;
-
- InitializeCriticalSection ( &stream.crit );
-
- // don't leave the critical section until there is a
- // valid file to stream, which will cause the StreamThread
- // to sleep without any overhead
-// EnterCriticalSection( &stream.crit );
-
- stream.threadHandle = CreateThread(
- NULL, // LPSECURITY_ATTRIBUTES lpsa,
- 0, // DWORD cbStack,
- (LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr,
- 0, // LPVOID lpvThreadParm,
- 0, // DWORD fdwCreate,
- &stream.threadId);
- for(i=0;i<MAX_FILE_HANDLES;i++) {
- stream.sIO[i].active = qfalse;
- }
-}
-
-/*
-===============
-Sys_ShutdownStreamThread
-
-================
-*/
-void Sys_ShutdownStreamThread( void ) {
-}
-
-
-/*
-===============
-Sys_BeginStreamedFile
-
-================
-*/
-void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
- if ( stream.sIO[f].file ) {
- Sys_EndStreamedFile( stream.sIO[f].file );
- }
-
- stream.sIO[f].file = f;
- stream.sIO[f].buffer = Z_Malloc( readAhead );
- stream.sIO[f].bufferSize = readAhead;
- stream.sIO[f].streamPosition = 0;
- stream.sIO[f].threadPosition = 0;
- stream.sIO[f].eof = qfalse;
- stream.sIO[f].active = qtrue;
-
- // let the thread start running
-// LeaveCriticalSection( &stream.crit );
-}
-
-/*
-===============
-Sys_EndStreamedFile
-
-================
-*/
-void Sys_EndStreamedFile( fileHandle_t f ) {
- if ( f != stream.sIO[f].file ) {
- Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file");
- }
- // don't leave critical section until another stream is started
- EnterCriticalSection( &stream.crit );
-
- stream.sIO[f].file = 0;
- stream.sIO[f].active = qfalse;
-
- Z_Free( stream.sIO[f].buffer );
-
- LeaveCriticalSection( &stream.crit );
-}
-
-
-/*
-===============
-Sys_StreamedRead
-
-================
-*/
-int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
- int available;
- int remaining;
- int sleepCount;
- int copy;
- int bufferCount;
- int bufferPoint;
- byte *dest;
-
- if (stream.sIO[f].active == qfalse) {
- Com_Error( ERR_FATAL, "Streamed read with non-streaming file" );
- }
-
- dest = (byte *)buffer;
- remaining = size * count;
-
- if ( remaining <= 0 ) {
- Com_Error( ERR_FATAL, "Streamed read with non-positive size" );
- }
-
- sleepCount = 0;
- while ( remaining > 0 ) {
- available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition;
- if ( !available ) {
- if ( stream.sIO[f].eof ) {
- break;
- }
- if ( sleepCount == 1 ) {
- Com_DPrintf( "Sys_StreamedRead: waiting\n" );
- }
- if ( ++sleepCount > 100 ) {
- Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died");
- }
- Sleep( 10 );
- continue;
- }
-
- EnterCriticalSection( &stream.crit );
-
- bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize;
- bufferCount = stream.sIO[f].bufferSize - bufferPoint;
-
- copy = available < bufferCount ? available : bufferCount;
- if ( copy > remaining ) {
- copy = remaining;
- }
- memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy );
- stream.sIO[f].streamPosition += copy;
- dest += copy;
- remaining -= copy;
-
- LeaveCriticalSection( &stream.crit );
- }
-
- return (count * size - remaining) / size;
-}
-
-/*
-===============
-Sys_StreamSeek
-
-================
-*/
-void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
-
- // halt the thread
- EnterCriticalSection( &stream.crit );
-
- // clear to that point
- FS_Seek( f, offset, origin );
- stream.sIO[f].streamPosition = 0;
- stream.sIO[f].threadPosition = 0;
- stream.sIO[f].eof = qfalse;
-
- // let the thread start running at the new position
- LeaveCriticalSection( &stream.crit );
-}
-
-#endif
-
-/*
-========================================================================
-
-EVENT LOOP
-
-========================================================================
-*/
-
-#define MAX_QUED_EVENTS 256
-#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
-
-sysEvent_t eventQue[MAX_QUED_EVENTS];
-int eventHead, eventTail;
-byte sys_packetReceived[MAX_MSGLEN];
-
-/*
-================
-Sys_QueEvent
-
-A time of 0 will get the current time
-Ptr should either be null, or point to a block of data that can
-be freed by the game later.
-================
-*/
-void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
- sysEvent_t *ev;
-
- ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
- if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
- Com_Printf("Sys_QueEvent: overflow\n");
- // we are discarding an event, but don't leak memory
- if ( ev->evPtr ) {
- Z_Free( ev->evPtr );
- }
- eventTail++;
- }
-
- eventHead++;
-
- if ( time == 0 ) {
- time = Sys_Milliseconds();
- }
-
- ev->evTime = time;
- ev->evType = type;
- ev->evValue = value;
- ev->evValue2 = value2;
- ev->evPtrLength = ptrLength;
- ev->evPtr = ptr;
-}
-
-/*
-================
-Sys_GetEvent
-
-================
-*/
-sysEvent_t Sys_GetEvent( void ) {
- MSG msg;
- sysEvent_t ev;
- char *s;
- msg_t netmsg;
- netadr_t adr;
-
- // return if we have data
- if ( eventHead > eventTail ) {
- eventTail++;
- return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
- }
-
- // pump the message loop
- while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) {
- if ( !GetMessage (&msg, NULL, 0, 0) ) {
- Com_Quit_f();
- }
-
- // save the msg time, because wndprocs don't have access to the timestamp
- g_wv.sysMsgTime = msg.time;
-
- TranslateMessage (&msg);
- DispatchMessage (&msg);
- }
-
- // check for console commands
- s = Sys_ConsoleInput();
- if ( s ) {
- char *b;
- int len;
-
- len = strlen( s ) + 1;
- b = Z_Malloc( len );
- Q_strncpyz( b, s, len-1 );
- Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
- }
-
- // check for network packets
- MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
- if ( Sys_GetPacket ( &adr, &netmsg ) ) {
- netadr_t *buf;
- int len;
-
- // copy out to a seperate buffer for qeueing
- // the readcount stepahead is for SOCKS support
- len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount;
- buf = Z_Malloc( len );
- *buf = adr;
- memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount );
- Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
- }
-
- // return if we have data
- if ( eventHead > eventTail ) {
- eventTail++;
- return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
- }
-
- // create an empty event to return
-
- memset( &ev, 0, sizeof( ev ) );
- ev.evTime = timeGetTime();
-
- return ev;
-}
-
-//================================================================
-
-/*
-=================
-Sys_In_Restart_f
-
-Restart the input subsystem
-=================
-*/
-void Sys_In_Restart_f( void ) {
- IN_Shutdown();
- IN_Init();
-}
-
-
-/*
-=================
-Sys_Net_Restart_f
-
-Restart the network subsystem
-=================
-*/
-void Sys_Net_Restart_f( void ) {
- NET_Restart();
-}
-
-
-/*
-================
-Sys_Init
-
-Called after the common systems (cvars, files, etc)
-are initialized
-================
-*/
-#define OSR2_BUILD_NUMBER 1111
-#define WIN98_BUILD_NUMBER 1998
-
-void Sys_Init( void ) {
- int cpuid;
-
- // make sure the timer is high precision, otherwise
- // NT gets 18ms resolution
- timeBeginPeriod( 1 );
-
- Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
- Cmd_AddCommand ("net_restart", Sys_Net_Restart_f);
-
- g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion );
-
- if (!GetVersionEx (&g_wv.osversion))
- Sys_Error ("Couldn't get OS info");
-
- if (g_wv.osversion.dwMajorVersion < 4)
- Sys_Error ("Quake3 requires Windows version 4 or greater");
- if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s)
- Sys_Error ("Quake3 doesn't run on Win32s");
-
- if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT )
- {
- Cvar_Set( "arch", "winnt" );
- }
- else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
- {
- if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER )
- {
- Cvar_Set( "arch", "win98" );
- }
- else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER )
- {
- Cvar_Set( "arch", "win95 osr2.x" );
- }
- else
- {
- Cvar_Set( "arch", "win95" );
- }
- }
- else
- {
- Cvar_Set( "arch", "unknown Windows variant" );
- }
-
- // save out a couple things in rom cvars for the renderer to access
- Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM );
- Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM );
-
- //
- // figure out our CPU
- //
- Cvar_Get( "sys_cpustring", "detect", 0 );
- if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) )
- {
- Com_Printf( "...detecting CPU, found " );
-
- cpuid = Sys_GetProcessorId();
-
- switch ( cpuid )
- {
- case CPUID_GENERIC:
- Cvar_Set( "sys_cpustring", "generic" );
- break;
- case CPUID_INTEL_UNSUPPORTED:
- Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" );
- break;
- case CPUID_INTEL_PENTIUM:
- Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" );
- break;
- case CPUID_INTEL_MMX:
- Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" );
- break;
- case CPUID_INTEL_KATMAI:
- Cvar_Set( "sys_cpustring", "Intel Pentium III" );
- break;
- case CPUID_AMD_3DNOW:
- Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" );
- break;
- case CPUID_AXP:
- Cvar_Set( "sys_cpustring", "Alpha AXP" );
- break;
- default:
- Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid );
- break;
- }
- }
- else
- {
- Com_Printf( "...forcing CPU type to " );
- if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) )
- {
- cpuid = CPUID_GENERIC;
- }
- else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) )
- {
- cpuid = CPUID_INTEL_PENTIUM;
- }
- else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) )
- {
- cpuid = CPUID_INTEL_MMX;
- }
- else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) )
- {
- cpuid = CPUID_AMD_3DNOW;
- }
- else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) )
- {
- cpuid = CPUID_INTEL_KATMAI;
- }
- else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) )
- {
- cpuid = CPUID_AXP;
- }
- else
- {
- Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) );
- cpuid = CPUID_GENERIC;
- }
- }
- Cvar_SetValue( "sys_cpuid", cpuid );
- Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) );
-
- Cvar_Set( "username", Sys_GetCurrentUser() );
-
- IN_Init(); // FIXME: not in dedicated?
-}
-
-
-//=======================================================================
-
-int totalMsec, countMsec;
-
-/*
-==================
-WinMain
-
-==================
-*/
-int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
- char cwd[MAX_OSPATH];
- int startTime, endTime;
-
- // should never get a previous instance in Win32
- if ( hPrevInstance ) {
- return 0;
- }
-
- g_wv.hInstance = hInstance;
- Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );
-
- // done before Com/Sys_Init since we need this for error output
- Sys_CreateConsole();
-
- // no abort/retry/fail errors
- SetErrorMode( SEM_FAILCRITICALERRORS );
-
- // get the initial time base
- Sys_Milliseconds();
-#if 0
- // if we find the CD, add a +set cddir xxx command line
- Sys_ScanForCD();
-#endif
-
- Sys_InitStreamThread();
-
- Com_Init( sys_cmdline );
- NET_Init();
-
- _getcwd (cwd, sizeof(cwd));
- Com_Printf("Working directory: %s\n", cwd);
-
- // hide the early console since we've reached the point where we
- // have a working graphics subsystems
- if ( !com_dedicated->integer && !com_viewlog->integer ) {
- Sys_ShowConsole( 0, qfalse );
- }
-
- // main game loop
- while( 1 ) {
- // if not running as a game client, sleep a bit
- if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) {
- Sleep( 5 );
- }
-
- // set low precision every frame, because some system calls
- // reset it arbitrarily
-// _controlfp( _PC_24, _MCW_PC );
-// _controlfp( -1, _MCW_EM ); // no exceptions, even if some crappy
- // syscall turns them back on!
-
- startTime = Sys_Milliseconds();
-
- // make sure mouse and joystick are only called once a frame
- IN_Frame();
-
- // run the game
- Com_Frame();
-
- endTime = Sys_Milliseconds();
- totalMsec += endTime - startTime;
- countMsec++;
- }
-
- // never gets here
-}
-
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// win_main.c
+
+#include "../client/client.h"
+#include "../qcommon/qcommon.h"
+#include "win_local.h"
+#include "resource.h"
+#include <errno.h>
+#include <float.h>
+#include <fcntl.h>
+#include <stdio.h>
+#include <direct.h>
+#include <io.h>
+#include <conio.h>
+
+#define CD_BASEDIR "quake3"
+#define CD_EXE "quake3.exe"
+#define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1"
+#define CD_EXE_LINUX "quake3"
+#define MEM_THRESHOLD 96*1024*1024
+
+static char sys_cmdline[MAX_STRING_CHARS];
+
+// define this to use alternate spanking method
+// I found out that the regular way doesn't work on my box for some reason
+// see the associated spank.sh script
+#define ALT_SPANK
+#ifdef ALT_SPANK
+#include <stdio.h>
+#include <sys\stat.h>
+
+int fh = 0;
+
+void Spk_Open(char *name)
+{
+ fh = open( name, O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
+};
+
+void Spk_Close()
+{
+ if (!fh)
+ return;
+
+ close( fh );
+ fh = 0;
+}
+
+void Spk_Printf (const char *text, ...)
+{
+ va_list argptr;
+ char buf[32768];
+
+ if (!fh)
+ return;
+
+ va_start (argptr,text);
+ vsprintf (buf, text, argptr);
+ write(fh, buf, strlen(buf));
+ _commit(fh);
+ va_end (argptr);
+
+};
+#endif
+
+/*
+==================
+Sys_LowPhysicalMemory()
+==================
+*/
+
+qboolean Sys_LowPhysicalMemory() {
+ MEMORYSTATUS stat;
+ GlobalMemoryStatus (&stat);
+ return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
+}
+
+/*
+==================
+Sys_BeginProfiling
+==================
+*/
+void Sys_BeginProfiling( void ) {
+ // this is just used on the mac build
+}
+
+/*
+=============
+Sys_Error
+
+Show the early console as an error dialog
+=============
+*/
+void QDECL Sys_Error( const char *error, ... ) {
+ va_list argptr;
+ char text[4096];
+ MSG msg;
+
+ va_start (argptr, error);
+ vsprintf (text, error, argptr);
+ va_end (argptr);
+
+ Conbuf_AppendText( text );
+ Conbuf_AppendText( "\n" );
+
+ Sys_SetErrorText( text );
+ Sys_ShowConsole( 1, qtrue );
+
+ timeEndPeriod( 1 );
+
+ IN_Shutdown();
+
+ // wait for the user to quit
+ while ( 1 ) {
+ if (!GetMessage (&msg, NULL, 0, 0))
+ Com_Quit_f ();
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sys_DestroyConsole();
+
+ exit (1);
+}
+
+/*
+==============
+Sys_Quit
+==============
+*/
+void Sys_Quit( void ) {
+ timeEndPeriod( 1 );
+ IN_Shutdown();
+ Sys_DestroyConsole();
+
+ exit (0);
+}
+
+/*
+==============
+Sys_Print
+==============
+*/
+void Sys_Print( const char *msg ) {
+ Conbuf_AppendText( msg );
+}
+
+
+/*
+==============
+Sys_Mkdir
+==============
+*/
+void Sys_Mkdir( const char *path ) {
+ _mkdir (path);
+}
+
+/*
+==============
+Sys_Cwd
+==============
+*/
+char *Sys_Cwd( void ) {
+ static char cwd[MAX_OSPATH];
+
+ _getcwd( cwd, sizeof( cwd ) - 1 );
+ cwd[MAX_OSPATH-1] = 0;
+
+ return cwd;
+}
+
+/*
+==============
+Sys_DefaultCDPath
+==============
+*/
+char *Sys_DefaultCDPath( void ) {
+ return "";
+}
+
+/*
+==============
+Sys_DefaultBasePath
+==============
+*/
+char *Sys_DefaultBasePath( void ) {
+ return Sys_Cwd();
+}
+
+/*
+==============================================================
+
+DIRECTORY SCANNING
+
+==============================================================
+*/
+
+#define MAX_FOUND_FILES 0x1000
+
+void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) {
+ char search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
+ char filename[MAX_OSPATH];
+ int findhandle;
+ struct _finddata_t findinfo;
+
+ if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
+ return;
+ }
+
+ if (strlen(subdirs)) {
+ Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs );
+ }
+ else {
+ Com_sprintf( search, sizeof(search), "%s\\*", basedir );
+ }
+
+ findhandle = _findfirst (search, &findinfo);
+ if (findhandle == -1) {
+ return;
+ }
+
+ do {
+ if (findinfo.attrib & _A_SUBDIR) {
+ if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) {
+ if (strlen(subdirs)) {
+ Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name);
+ }
+ else {
+ Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);
+ }
+ Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
+ }
+ }
+ if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
+ break;
+ }
+ Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name );
+ if (!Com_FilterPath( filter, filename, qfalse ))
+ continue;
+ list[ *numfiles ] = CopyString( filename );
+ (*numfiles)++;
+ } while ( _findnext (findhandle, &findinfo) != -1 );
+
+ _findclose (findhandle);
+}
+
+static qboolean strgtr(const char *s0, const char *s1) {
+ int l0, l1, i;
+
+ l0 = strlen(s0);
+ l1 = strlen(s1);
+
+ if (l1<l0) {
+ l0 = l1;
+ }
+
+ for(i=0;i<l0;i++) {
+ if (s1[i] > s0[i]) {
+ return qtrue;
+ }
+ if (s1[i] < s0[i]) {
+ return qfalse;
+ }
+ }
+ return qfalse;
+}
+
+char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) {
+ char search[MAX_OSPATH];
+ int nfiles;
+ char **listCopy;
+ char *list[MAX_FOUND_FILES];
+ struct _finddata_t findinfo;
+ int findhandle;
+ int flag;
+ int i;
+
+ if (filter) {
+
+ nfiles = 0;
+ Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
+
+ list[ nfiles ] = 0;
+ *numfiles = nfiles;
+
+ if (!nfiles)
+ return NULL;
+
+ listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
+ for ( i = 0 ; i < nfiles ; i++ ) {
+ listCopy[i] = list[i];
+ }
+ listCopy[i] = NULL;
+
+ return listCopy;
+ }
+
+ if ( !extension) {
+ extension = "";
+ }
+
+ // passing a slash as extension will find directories
+ if ( extension[0] == '/' && extension[1] == 0 ) {
+ extension = "";
+ flag = 0;
+ } else {
+ flag = _A_SUBDIR;
+ }
+
+ Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
+
+ // search
+ nfiles = 0;
+
+ findhandle = _findfirst (search, &findinfo);
+ if (findhandle == -1) {
+ *numfiles = 0;
+ return NULL;
+ }
+
+ do {
+ if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
+ if ( nfiles == MAX_FOUND_FILES - 1 ) {
+ break;
+ }
+ list[ nfiles ] = CopyString( findinfo.name );
+ nfiles++;
+ }
+ } while ( _findnext (findhandle, &findinfo) != -1 );
+
+ list[ nfiles ] = 0;
+
+ _findclose (findhandle);
+
+ // return a copy of the list
+ *numfiles = nfiles;
+
+ if ( !nfiles ) {
+ return NULL;
+ }
+
+ listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
+ for ( i = 0 ; i < nfiles ; i++ ) {
+ listCopy[i] = list[i];
+ }
+ listCopy[i] = NULL;
+
+ do {
+ flag = 0;
+ for(i=1; i<nfiles; i++) {
+ if (strgtr(listCopy[i-1], listCopy[i])) {
+ char *temp = listCopy[i];
+ listCopy[i] = listCopy[i-1];
+ listCopy[i-1] = temp;
+ flag = 1;
+ }
+ }
+ } while(flag);
+
+ return listCopy;
+}
+
+void Sys_FreeFileList( char **list ) {
+ int i;
+
+ if ( !list ) {
+ return;
+ }
+
+ for ( i = 0 ; list[i] ; i++ ) {
+ Z_Free( list[i] );
+ }
+
+ Z_Free( list );
+}
+
+//========================================================
+
+
+/*
+================
+Sys_ScanForCD
+
+Search all the drives to see if there is a valid CD to grab
+the cddir from
+================
+*/
+qboolean Sys_ScanForCD( void ) {
+ static char cddir[MAX_OSPATH];
+ char drive[4];
+ FILE *f;
+ char test[MAX_OSPATH];
+#if 0
+ // don't override a cdpath on the command line
+ if ( strstr( sys_cmdline, "cdpath" ) ) {
+ return;
+ }
+#endif
+
+ drive[0] = 'c';
+ drive[1] = ':';
+ drive[2] = '\\';
+ drive[3] = 0;
+
+ // scan the drives
+ for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) {
+ if ( GetDriveType (drive) != DRIVE_CDROM ) {
+ continue;
+ }
+
+ sprintf (cddir, "%s%s", drive, CD_BASEDIR);
+ sprintf (test, "%s\\%s", cddir, CD_EXE);
+ f = fopen( test, "r" );
+ if ( f ) {
+ fclose (f);
+ return qtrue;
+ } else {
+ sprintf(cddir, "%s%s", drive, CD_BASEDIR_LINUX);
+ sprintf(test, "%s\\%s", cddir, CD_EXE_LINUX);
+ f = fopen( test, "r" );
+ if ( f ) {
+ fclose (f);
+ return qtrue;
+ }
+ }
+ }
+
+ return qfalse;
+}
+
+/*
+================
+Sys_CheckCD
+
+Return true if the proper CD is in the drive
+================
+*/
+qboolean Sys_CheckCD( void ) {
+ // FIXME: mission pack
+ return qtrue;
+ //return Sys_ScanForCD();
+}
+
+
+/*
+================
+Sys_GetClipboardData
+
+================
+*/
+char *Sys_GetClipboardData( void ) {
+ char *data = NULL;
+ char *cliptext;
+
+ if ( OpenClipboard( NULL ) != 0 ) {
+ HANDLE hClipboardData;
+
+ if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
+ if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) {
+ data = Z_Malloc( GlobalSize( hClipboardData ) + 1 );
+ Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) );
+ GlobalUnlock( hClipboardData );
+
+ strtok( data, "\n\r\b" );
+ }
+ }
+ CloseClipboard();
+ }
+ return data;
+}
+
+
+/*
+========================================================================
+
+LOAD/UNLOAD DLL
+
+========================================================================
+*/
+
+/*
+=================
+Sys_UnloadDll
+
+=================
+*/
+void Sys_UnloadDll( void *dllHandle ) {
+ if ( !dllHandle ) {
+ return;
+ }
+ if ( !FreeLibrary( dllHandle ) ) {
+ Com_Error (ERR_FATAL, "Sys_UnloadDll FreeLibrary failed");
+ }
+}
+
+/*
+=================
+Sys_LoadDll
+
+Used to load a development dll instead of a virtual machine
+
+TTimo: added some verbosity in debug
+=================
+*/
+extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
+
+// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
+// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded
+// fqpath buffersize must be at least MAX_QPATH+1 bytes long
+void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...),
+ int (QDECL *systemcalls)(int, ...) ) {
+ static int lastWarning = 0;
+ HINSTANCE libHandle;
+ void (QDECL *dllEntry)( int (QDECL *syscallptr)(int, ...) );
+ char *basepath;
+ char *cdpath;
+ char *gamedir;
+ char *fn;
+#ifdef NDEBUG
+ int timestamp;
+ int ret;
+#endif
+ char filename[MAX_QPATH];
+
+ *fqpath = 0 ; // added 7/20/02 by T.Ray
+
+ Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name );
+
+#ifdef NDEBUG
+ timestamp = Sys_Milliseconds();
+ if( ((timestamp - lastWarning) > (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" )
+ && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) {
+ if (FS_FileExists(filename)) {
+ lastWarning = timestamp;
+ ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n"
+ "has not been verified for use with Quake III Arena.\n"
+ "This type of file can compromise the security of\n"
+ "your computer.\n\n"
+ "Select 'OK' if you choose to load it anyway.",
+ "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND,
+ MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) );
+ if( ret != IDOK ) {
+ return NULL;
+ }
+ }
+ }
+#endif
+
+#ifndef NDEBUG
+ libHandle = LoadLibrary( filename );
+ if (libHandle)
+ Com_Printf("LoadLibrary '%s' ok\n", filename);
+ else
+ Com_Printf("LoadLibrary '%s' failed\n", filename);
+ if ( !libHandle ) {
+#endif
+ basepath = Cvar_VariableString( "fs_basepath" );
+ cdpath = Cvar_VariableString( "fs_cdpath" );
+ gamedir = Cvar_VariableString( "fs_game" );
+
+ fn = FS_BuildOSPath( basepath, gamedir, filename );
+ libHandle = LoadLibrary( fn );
+#ifndef NDEBUG
+ if (libHandle)
+ Com_Printf("LoadLibrary '%s' ok\n", fn);
+ else
+ Com_Printf("LoadLibrary '%s' failed\n", fn);
+#endif
+
+ if ( !libHandle ) {
+ if( cdpath[0] ) {
+ fn = FS_BuildOSPath( cdpath, gamedir, filename );
+ libHandle = LoadLibrary( fn );
+#ifndef NDEBUG
+ if (libHandle)
+ Com_Printf("LoadLibrary '%s' ok\n", fn);
+ else
+ Com_Printf("LoadLibrary '%s' failed\n", fn);
+#endif
+ }
+
+ if ( !libHandle ) {
+ return NULL;
+ }
+ }
+#ifndef NDEBUG
+ }
+#endif
+
+ dllEntry = ( void (QDECL *)( int (QDECL *)( int, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
+ *entryPoint = (int (QDECL *)(int,...))GetProcAddress( libHandle, "vmMain" );
+ if ( !*entryPoint || !dllEntry ) {
+ FreeLibrary( libHandle );
+ return NULL;
+ }
+ dllEntry( systemcalls );
+
+ if ( libHandle ) Q_strncpyz ( fqpath , filename , MAX_QPATH ) ; // added 7/20/02 by T.Ray
+ return libHandle;
+}
+
+
+/*
+========================================================================
+
+BACKGROUND FILE STREAMING
+
+========================================================================
+*/
+
+#if 1
+
+void Sys_InitStreamThread( void ) {
+}
+
+void Sys_ShutdownStreamThread( void ) {
+}
+
+void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
+}
+
+void Sys_EndStreamedFile( fileHandle_t f ) {
+}
+
+int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
+ return FS_Read( buffer, size * count, f );
+}
+
+void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
+ FS_Seek( f, offset, origin );
+}
+
+
+#else
+
+typedef struct {
+ fileHandle_t file;
+ byte *buffer;
+ qboolean eof;
+ qboolean active;
+ int bufferSize;
+ int streamPosition; // next byte to be returned by Sys_StreamRead
+ int threadPosition; // next byte to be read from file
+} streamsIO_t;
+
+typedef struct {
+ HANDLE threadHandle;
+ int threadId;
+ CRITICAL_SECTION crit;
+ streamsIO_t sIO[MAX_FILE_HANDLES];
+} streamState_t;
+
+streamState_t stream;
+
+/*
+===============
+Sys_StreamThread
+
+A thread will be sitting in this loop forever
+================
+*/
+void Sys_StreamThread( void ) {
+ int buffer;
+ int count;
+ int readCount;
+ int bufferPoint;
+ int r, i;
+
+ while (1) {
+ Sleep( 10 );
+// EnterCriticalSection (&stream.crit);
+
+ for (i=1;i<MAX_FILE_HANDLES;i++) {
+ // if there is any space left in the buffer, fill it up
+ if ( stream.sIO[i].active && !stream.sIO[i].eof ) {
+ count = stream.sIO[i].bufferSize - (stream.sIO[i].threadPosition - stream.sIO[i].streamPosition);
+ if ( !count ) {
+ continue;
+ }
+
+ bufferPoint = stream.sIO[i].threadPosition % stream.sIO[i].bufferSize;
+ buffer = stream.sIO[i].bufferSize - bufferPoint;
+ readCount = buffer < count ? buffer : count;
+
+ r = FS_Read( stream.sIO[i].buffer + bufferPoint, readCount, stream.sIO[i].file );
+ stream.sIO[i].threadPosition += r;
+
+ if ( r != readCount ) {
+ stream.sIO[i].eof = qtrue;
+ }
+ }
+ }
+// LeaveCriticalSection (&stream.crit);
+ }
+}
+
+/*
+===============
+Sys_InitStreamThread
+
+================
+*/
+void Sys_InitStreamThread( void ) {
+ int i;
+
+ InitializeCriticalSection ( &stream.crit );
+
+ // don't leave the critical section until there is a
+ // valid file to stream, which will cause the StreamThread
+ // to sleep without any overhead
+// EnterCriticalSection( &stream.crit );
+
+ stream.threadHandle = CreateThread(
+ NULL, // LPSECURITY_ATTRIBUTES lpsa,
+ 0, // DWORD cbStack,
+ (LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr,
+ 0, // LPVOID lpvThreadParm,
+ 0, // DWORD fdwCreate,
+ &stream.threadId);
+ for(i=0;i<MAX_FILE_HANDLES;i++) {
+ stream.sIO[i].active = qfalse;
+ }
+}
+
+/*
+===============
+Sys_ShutdownStreamThread
+
+================
+*/
+void Sys_ShutdownStreamThread( void ) {
+}
+
+
+/*
+===============
+Sys_BeginStreamedFile
+
+================
+*/
+void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
+ if ( stream.sIO[f].file ) {
+ Sys_EndStreamedFile( stream.sIO[f].file );
+ }
+
+ stream.sIO[f].file = f;
+ stream.sIO[f].buffer = Z_Malloc( readAhead );
+ stream.sIO[f].bufferSize = readAhead;
+ stream.sIO[f].streamPosition = 0;
+ stream.sIO[f].threadPosition = 0;
+ stream.sIO[f].eof = qfalse;
+ stream.sIO[f].active = qtrue;
+
+ // let the thread start running
+// LeaveCriticalSection( &stream.crit );
+}
+
+/*
+===============
+Sys_EndStreamedFile
+
+================
+*/
+void Sys_EndStreamedFile( fileHandle_t f ) {
+ if ( f != stream.sIO[f].file ) {
+ Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file");
+ }
+ // don't leave critical section until another stream is started
+ EnterCriticalSection( &stream.crit );
+
+ stream.sIO[f].file = 0;
+ stream.sIO[f].active = qfalse;
+
+ Z_Free( stream.sIO[f].buffer );
+
+ LeaveCriticalSection( &stream.crit );
+}
+
+
+/*
+===============
+Sys_StreamedRead
+
+================
+*/
+int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
+ int available;
+ int remaining;
+ int sleepCount;
+ int copy;
+ int bufferCount;
+ int bufferPoint;
+ byte *dest;
+
+ if (stream.sIO[f].active == qfalse) {
+ Com_Error( ERR_FATAL, "Streamed read with non-streaming file" );
+ }
+
+ dest = (byte *)buffer;
+ remaining = size * count;
+
+ if ( remaining <= 0 ) {
+ Com_Error( ERR_FATAL, "Streamed read with non-positive size" );
+ }
+
+ sleepCount = 0;
+ while ( remaining > 0 ) {
+ available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition;
+ if ( !available ) {
+ if ( stream.sIO[f].eof ) {
+ break;
+ }
+ if ( sleepCount == 1 ) {
+ Com_DPrintf( "Sys_StreamedRead: waiting\n" );
+ }
+ if ( ++sleepCount > 100 ) {
+ Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died");
+ }
+ Sleep( 10 );
+ continue;
+ }
+
+ EnterCriticalSection( &stream.crit );
+
+ bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize;
+ bufferCount = stream.sIO[f].bufferSize - bufferPoint;
+
+ copy = available < bufferCount ? available : bufferCount;
+ if ( copy > remaining ) {
+ copy = remaining;
+ }
+ memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy );
+ stream.sIO[f].streamPosition += copy;
+ dest += copy;
+ remaining -= copy;
+
+ LeaveCriticalSection( &stream.crit );
+ }
+
+ return (count * size - remaining) / size;
+}
+
+/*
+===============
+Sys_StreamSeek
+
+================
+*/
+void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
+
+ // halt the thread
+ EnterCriticalSection( &stream.crit );
+
+ // clear to that point
+ FS_Seek( f, offset, origin );
+ stream.sIO[f].streamPosition = 0;
+ stream.sIO[f].threadPosition = 0;
+ stream.sIO[f].eof = qfalse;
+
+ // let the thread start running at the new position
+ LeaveCriticalSection( &stream.crit );
+}
+
+#endif
+
+/*
+========================================================================
+
+EVENT LOOP
+
+========================================================================
+*/
+
+#define MAX_QUED_EVENTS 256
+#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
+
+sysEvent_t eventQue[MAX_QUED_EVENTS];
+int eventHead, eventTail;
+byte sys_packetReceived[MAX_MSGLEN];
+
+/*
+================
+Sys_QueEvent
+
+A time of 0 will get the current time
+Ptr should either be null, or point to a block of data that can
+be freed by the game later.
+================
+*/
+void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
+ sysEvent_t *ev;
+
+ ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
+ if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
+ Com_Printf("Sys_QueEvent: overflow\n");
+ // we are discarding an event, but don't leak memory
+ if ( ev->evPtr ) {
+ Z_Free( ev->evPtr );
+ }
+ eventTail++;
+ }
+
+ eventHead++;
+
+ if ( time == 0 ) {
+ time = Sys_Milliseconds();
+ }
+
+ ev->evTime = time;
+ ev->evType = type;
+ ev->evValue = value;
+ ev->evValue2 = value2;
+ ev->evPtrLength = ptrLength;
+ ev->evPtr = ptr;
+}
+
+/*
+================
+Sys_GetEvent
+
+================
+*/
+sysEvent_t Sys_GetEvent( void ) {
+ MSG msg;
+ sysEvent_t ev;
+ char *s;
+ msg_t netmsg;
+ netadr_t adr;
+
+ // return if we have data
+ if ( eventHead > eventTail ) {
+ eventTail++;
+ return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
+ }
+
+ // pump the message loop
+ while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) {
+ if ( !GetMessage (&msg, NULL, 0, 0) ) {
+ Com_Quit_f();
+ }
+
+ // save the msg time, because wndprocs don't have access to the timestamp
+ g_wv.sysMsgTime = msg.time;
+
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ // check for console commands
+ s = Sys_ConsoleInput();
+ if ( s ) {
+ char *b;
+ int len;
+
+ len = strlen( s ) + 1;
+ b = Z_Malloc( len );
+ Q_strncpyz( b, s, len-1 );
+ Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
+ }
+
+ // check for network packets
+ MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
+ if ( Sys_GetPacket ( &adr, &netmsg ) ) {
+ netadr_t *buf;
+ int len;
+
+ // copy out to a seperate buffer for qeueing
+ // the readcount stepahead is for SOCKS support
+ len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount;
+ buf = Z_Malloc( len );
+ *buf = adr;
+ memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount );
+ Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
+ }
+
+ // return if we have data
+ if ( eventHead > eventTail ) {
+ eventTail++;
+ return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
+ }
+
+ // create an empty event to return
+
+ memset( &ev, 0, sizeof( ev ) );
+ ev.evTime = timeGetTime();
+
+ return ev;
+}
+
+//================================================================
+
+/*
+=================
+Sys_In_Restart_f
+
+Restart the input subsystem
+=================
+*/
+void Sys_In_Restart_f( void ) {
+ IN_Shutdown();
+ IN_Init();
+}
+
+
+/*
+=================
+Sys_Net_Restart_f
+
+Restart the network subsystem
+=================
+*/
+void Sys_Net_Restart_f( void ) {
+ NET_Restart();
+}
+
+
+/*
+================
+Sys_Init
+
+Called after the common systems (cvars, files, etc)
+are initialized
+================
+*/
+#define OSR2_BUILD_NUMBER 1111
+#define WIN98_BUILD_NUMBER 1998
+
+void Sys_Init( void ) {
+ int cpuid;
+
+ // make sure the timer is high precision, otherwise
+ // NT gets 18ms resolution
+ timeBeginPeriod( 1 );
+
+ Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
+ Cmd_AddCommand ("net_restart", Sys_Net_Restart_f);
+
+ g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion );
+
+ if (!GetVersionEx (&g_wv.osversion))
+ Sys_Error ("Couldn't get OS info");
+
+ if (g_wv.osversion.dwMajorVersion < 4)
+ Sys_Error ("Quake3 requires Windows version 4 or greater");
+ if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s)
+ Sys_Error ("Quake3 doesn't run on Win32s");
+
+ if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ Cvar_Set( "arch", "winnt" );
+ }
+ else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
+ {
+ if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER )
+ {
+ Cvar_Set( "arch", "win98" );
+ }
+ else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER )
+ {
+ Cvar_Set( "arch", "win95 osr2.x" );
+ }
+ else
+ {
+ Cvar_Set( "arch", "win95" );
+ }
+ }
+ else
+ {
+ Cvar_Set( "arch", "unknown Windows variant" );
+ }
+
+ // save out a couple things in rom cvars for the renderer to access
+ Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM );
+ Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM );
+
+ //
+ // figure out our CPU
+ //
+ Cvar_Get( "sys_cpustring", "detect", 0 );
+ if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) )
+ {
+ Com_Printf( "...detecting CPU, found " );
+
+ cpuid = Sys_GetProcessorId();
+
+ switch ( cpuid )
+ {
+ case CPUID_GENERIC:
+ Cvar_Set( "sys_cpustring", "generic" );
+ break;
+ case CPUID_INTEL_UNSUPPORTED:
+ Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" );
+ break;
+ case CPUID_INTEL_PENTIUM:
+ Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" );
+ break;
+ case CPUID_INTEL_MMX:
+ Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" );
+ break;
+ case CPUID_INTEL_KATMAI:
+ Cvar_Set( "sys_cpustring", "Intel Pentium III" );
+ break;
+ case CPUID_AMD_3DNOW:
+ Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" );
+ break;
+ case CPUID_AXP:
+ Cvar_Set( "sys_cpustring", "Alpha AXP" );
+ break;
+ default:
+ Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid );
+ break;
+ }
+ }
+ else
+ {
+ Com_Printf( "...forcing CPU type to " );
+ if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) )
+ {
+ cpuid = CPUID_GENERIC;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) )
+ {
+ cpuid = CPUID_INTEL_PENTIUM;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) )
+ {
+ cpuid = CPUID_INTEL_MMX;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) )
+ {
+ cpuid = CPUID_AMD_3DNOW;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) )
+ {
+ cpuid = CPUID_INTEL_KATMAI;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) )
+ {
+ cpuid = CPUID_AXP;
+ }
+ else
+ {
+ Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) );
+ cpuid = CPUID_GENERIC;
+ }
+ }
+ Cvar_SetValue( "sys_cpuid", cpuid );
+ Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) );
+
+ Cvar_Set( "username", Sys_GetCurrentUser() );
+
+ IN_Init(); // FIXME: not in dedicated?
+}
+
+
+//=======================================================================
+
+int totalMsec, countMsec;
+
+/*
+==================
+WinMain
+
+==================
+*/
+int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
+ char cwd[MAX_OSPATH];
+ int startTime, endTime;
+
+ // should never get a previous instance in Win32
+ if ( hPrevInstance ) {
+ return 0;
+ }
+
+ g_wv.hInstance = hInstance;
+ Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );
+
+ // done before Com/Sys_Init since we need this for error output
+ Sys_CreateConsole();
+
+ // no abort/retry/fail errors
+ SetErrorMode( SEM_FAILCRITICALERRORS );
+
+ // get the initial time base
+ Sys_Milliseconds();
+#if 0
+ // if we find the CD, add a +set cddir xxx command line
+ Sys_ScanForCD();
+#endif
+
+ Sys_InitStreamThread();
+
+ Com_Init( sys_cmdline );
+ NET_Init();
+
+ _getcwd (cwd, sizeof(cwd));
+ Com_Printf("Working directory: %s\n", cwd);
+
+ // hide the early console since we've reached the point where we
+ // have a working graphics subsystems
+ if ( !com_dedicated->integer && !com_viewlog->integer ) {
+ Sys_ShowConsole( 0, qfalse );
+ }
+
+ // main game loop
+ while( 1 ) {
+ // if not running as a game client, sleep a bit
+ if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) {
+ Sleep( 5 );
+ }
+
+ // set low precision every frame, because some system calls
+ // reset it arbitrarily
+// _controlfp( _PC_24, _MCW_PC );
+// _controlfp( -1, _MCW_EM ); // no exceptions, even if some crappy
+ // syscall turns them back on!
+
+ startTime = Sys_Milliseconds();
+
+ // make sure mouse and joystick are only called once a frame
+ IN_Frame();
+
+ // run the game
+ Com_Frame();
+
+ endTime = Sys_Milliseconds();
+ totalMsec += endTime - startTime;
+ countMsec++;
+ }
+
+ // never gets here
+}
+
+