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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-27 21:13:47 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-27 21:13:47 +0000
commit163e8dc4db61a3daf608edf693849f99e8f2f7ba (patch)
tree59470e599d87ae1b3e2e02ee1c7b01a4f4dfbc39 /code/unix/unix_main.c
parent712aeab5985ae52245a1b749dfc5f69899ddcd0b (diff)
downloadioquake3-aero-163e8dc4db61a3daf608edf693849f99e8f2f7ba.tar.gz
ioquake3-aero-163e8dc4db61a3daf608edf693849f99e8f2f7ba.zip
add x86_64 vm. experimental, not enabled by default. you need as for it
to work. git-svn-id: svn://svn.icculus.org/quake3/trunk@188 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/unix/unix_main.c')
-rw-r--r--code/unix/unix_main.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/code/unix/unix_main.c b/code/unix/unix_main.c
index 5c51615..9a38302 100644
--- a/code/unix/unix_main.c
+++ b/code/unix/unix_main.c
@@ -730,7 +730,6 @@ changed the load procedure to match VFS logic, and allow developer use
#3 look in fs_basepath
=================
*/
-extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
static void* try_dlopen(const char* base, const char* gamedir, const char* fname, char* fqpath )
{