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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-27 21:13:47 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-27 21:13:47 +0000 |
commit | 163e8dc4db61a3daf608edf693849f99e8f2f7ba (patch) | |
tree | 59470e599d87ae1b3e2e02ee1c7b01a4f4dfbc39 /code/unix/unix_main.c | |
parent | 712aeab5985ae52245a1b749dfc5f69899ddcd0b (diff) | |
download | ioquake3-aero-163e8dc4db61a3daf608edf693849f99e8f2f7ba.tar.gz ioquake3-aero-163e8dc4db61a3daf608edf693849f99e8f2f7ba.zip |
add x86_64 vm. experimental, not enabled by default. you need as for it
to work.
git-svn-id: svn://svn.icculus.org/quake3/trunk@188 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/unix/unix_main.c')
-rw-r--r-- | code/unix/unix_main.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/code/unix/unix_main.c b/code/unix/unix_main.c index 5c51615..9a38302 100644 --- a/code/unix/unix_main.c +++ b/code/unix/unix_main.c @@ -730,7 +730,6 @@ changed the load procedure to match VFS logic, and allow developer use #3 look in fs_basepath ================= */ -extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ); static void* try_dlopen(const char* base, const char* gamedir, const char* fname, char* fqpath ) { |