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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-17 01:36:38 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-17 01:36:38 +0000 |
commit | 10925c8309af0350541ab8fb0188b96bd67d35ad (patch) | |
tree | 5146b771c376785abfbe739ee35e01a873d2dd16 /code/unix/linux_glimp.c | |
parent | 468c8b373ff3fb1f5452d8198abe89018d99c414 (diff) | |
download | ioquake3-aero-10925c8309af0350541ab8fb0188b96bd67d35ad.tar.gz ioquake3-aero-10925c8309af0350541ab8fb0188b96bd67d35ad.zip |
Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749
That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/unix/linux_glimp.c')
0 files changed, 0 insertions, 0 deletions