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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-20 01:23:17 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-20 01:23:17 +0000
commitb8dbaee591491f9336b57a996374989361651c61 (patch)
tree59c59f0e8baac2a2bff4e2c0f235aba02b55f557 /code/tools/lcc/x86/win32/tst/wf1.1bk
parent59df9eeac4a931c45b190a304f2fbba42690aeab (diff)
downloadioquake3-aero-b8dbaee591491f9336b57a996374989361651c61.tar.gz
ioquake3-aero-b8dbaee591491f9336b57a996374989361651c61.zip
* Fixed the fix for the shader overrun. If this isn't a case for unified diffs,
I don't know what is :). git-svn-id: svn://svn.icculus.org/quake3/trunk@168 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/tools/lcc/x86/win32/tst/wf1.1bk')
0 files changed, 0 insertions, 0 deletions