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author | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-10-23 15:18:05 +0000 |
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committer | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-10-23 15:18:05 +0000 |
commit | 47059d15c524ae95f272535c8fb53687ae48e945 (patch) | |
tree | 7ffba3a620e3c30a1c18138e8abf8f8a1760d5b4 /code/tools/lcc/doc/lcc.1 | |
parent | c013c32abb63793f7e24ea936a210704c80c5079 (diff) | |
download | ioquake3-aero-47059d15c524ae95f272535c8fb53687ae48e945.tar.gz ioquake3-aero-47059d15c524ae95f272535c8fb53687ae48e945.zip |
* (bug 2758) Toggling the console while holding keys can put the cgame/ui
keycatchers in a bad place since they see a key press for a key that is
already in a down state. Simply clearing the down state of all keys as
the console is toggled seems like a simple fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@951 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/tools/lcc/doc/lcc.1')
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