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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-16 09:30:21 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-16 09:30:21 +0000
commita7ef60763b39a909910522cc7dc420c21887ec94 (patch)
tree54feccda4cf04ebb39ba23cef2f52fc930a90d2b /code/sys
parent8d6644fb7622e7fb2a4702191d330131c9991816 (diff)
downloadioquake3-aero-a7ef60763b39a909910522cc7dc420c21887ec94.tar.gz
ioquake3-aero-a7ef60763b39a909910522cc7dc420c21887ec94.zip
* ...and actually r1626 this time
git-svn-id: svn://svn.icculus.org/quake3/trunk@1630 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/sys')
-rw-r--r--code/sys/sys_main.c39
1 files changed, 0 insertions, 39 deletions
diff --git a/code/sys/sys_main.c b/code/sys/sys_main.c
index 56819d1..ff58187 100644
--- a/code/sys/sys_main.c
+++ b/code/sys/sys_main.c
@@ -49,7 +49,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static char binaryPath[ MAX_OSPATH ] = { 0 };
static char installPath[ MAX_OSPATH ] = { 0 };
-static char libPath[ MAX_OSPATH ] = { 0 };
/*
=================
@@ -96,29 +95,6 @@ char *Sys_DefaultInstallPath(void)
/*
=================
-Sys_SetDefaultLibPath
-=================
-*/
-void Sys_SetDefaultLibPath(const char *path)
-{
- Q_strncpyz(libPath, path, sizeof(libPath));
-}
-
-/*
-=================
-Sys_DefaultLibPath
-=================
-*/
-char *Sys_DefaultLibPath(void)
-{
- if (*libPath)
- return libPath;
- else
- return Sys_Cwd();
-}
-
-/*
-=================
Sys_DefaultAppPath
=================
*/
@@ -408,7 +384,6 @@ Used to load a development dll instead of a virtual machine
#1 look down current path
#2 look in fs_homepath
#3 look in fs_basepath
-#4 look in fs_libpath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -419,7 +394,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
char fname[MAX_OSPATH];
char *basepath;
- char *libpath;
char *homepath;
char *pwdpath;
char *gamedir;
@@ -431,7 +405,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
// TODO: use fs_searchpaths from files.c
pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
- libpath = Cvar_VariableString( "fs_libpath" );
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
@@ -443,9 +416,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
- if(!libHandle && libpath)
- libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
-
if(!libHandle) {
Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
return NULL;
@@ -499,14 +469,6 @@ void Sys_ParseArgs( int argc, char **argv )
# endif
#endif
-#ifndef DEFAULT_LIBDIR
-# ifdef MACOS_X
-# define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath())
-# else
-# define DEFAULT_LIBDIR Sys_BinaryPath()
-# endif
-#endif
-
/*
=================
Sys_SigHandler
@@ -576,7 +538,6 @@ int main( int argc, char **argv )
Sys_ParseArgs( argc, argv );
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
- Sys_SetDefaultLibPath( DEFAULT_LIBDIR );
// Concatenate the command line for passing to Com_Init
for( i = 1; i < argc; i++ )