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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-06 14:28:50 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-06 14:28:50 +0000
commit847d6004693ad11123ab068aabd233880aafc7ef (patch)
treec3f1fc047397ec922829b5bbeaa1ccf615a3f0f7 /code/sys/win_resource.h
parent7e8ddab97749d930eb1d3682be61a331955a48d9 (diff)
downloadioquake3-aero-847d6004693ad11123ab068aabd233880aafc7ef.tar.gz
ioquake3-aero-847d6004693ad11123ab068aabd233880aafc7ef.zip
Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi
git-svn-id: svn://svn.icculus.org/quake3/trunk@1646 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/sys/win_resource.h')
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