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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-13 02:28:51 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-13 02:28:51 +0000
commit552953540cbb8065160c6670e8655b8d4279c286 (patch)
treec57a611f1f86b6f12e73b9dc52948e848edf945a /code/renderer/tr_shader.c
parenta4d1572fe38e3f4dfbdc1f0ee0b203da099a4717 (diff)
downloadioquake3-aero-552953540cbb8065160c6670e8655b8d4279c286.tar.gz
ioquake3-aero-552953540cbb8065160c6670e8655b8d4279c286.zip
Added GL_EXT_texture_compression_s3tc support.
GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath is the common, vendor-neutral extension to get the same results. git-svn-id: svn://svn.icculus.org/quake3/trunk@1387 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_shader.c')
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