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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-13 02:28:51 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-13 02:28:51 +0000 |
commit | 552953540cbb8065160c6670e8655b8d4279c286 (patch) | |
tree | c57a611f1f86b6f12e73b9dc52948e848edf945a /code/renderer/tr_shader.c | |
parent | a4d1572fe38e3f4dfbdc1f0ee0b203da099a4717 (diff) | |
download | ioquake3-aero-552953540cbb8065160c6670e8655b8d4279c286.tar.gz ioquake3-aero-552953540cbb8065160c6670e8655b8d4279c286.zip |
Added GL_EXT_texture_compression_s3tc support.
GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath
is the common, vendor-neutral extension to get the same results.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1387 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_shader.c')
0 files changed, 0 insertions, 0 deletions