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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-04 03:12:12 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-04 03:12:12 +0000
commit98c8cf0f19d89b729825d6d37b924a84025ec07b (patch)
tree51cbf43364a63f83c5e0e2fea133038ebf8a255c /code/renderer/tr_public.h
parent9e019da1eadfaab84999cf76ec169d6cb3bc9f25 (diff)
downloadioquake3-aero-98c8cf0f19d89b729825d6d37b924a84025ec07b.tar.gz
ioquake3-aero-98c8cf0f19d89b729825d6d37b924a84025ec07b.zip
* AVI video output
- Uses motion jpeg codec by default - Use cl_avidemo to set a framerate - \video [filename] to start capture - \stopvideo to stop capture - Audio capture is a bit ropey git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_public.h')
-rw-r--r--code/renderer/tr_public.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/code/renderer/tr_public.h b/code/renderer/tr_public.h
index 9752305..6cefe16 100644
--- a/code/renderer/tr_public.h
+++ b/code/renderer/tr_public.h
@@ -97,6 +97,8 @@ typedef struct {
void (*RemapShader)(const char *oldShader, const char *newShader, const char *offsetTime);
qboolean (*GetEntityToken)( char *buffer, int size );
qboolean (*inPVS)( const vec3_t p1, const vec3_t p2 );
+
+ void (*TakeVideoFrame)( int h, int w, byte* captureBuffer, byte *encodeBuffer, qboolean motionJpeg );
} refexport_t;
//
@@ -156,6 +158,7 @@ typedef struct {
int (*CIN_PlayCinematic)( const char *arg0, int xpos, int ypos, int width, int height, int bits);
e_status (*CIN_RunCinematic) (int handle);
+ void (*CL_WriteAVIVideoFrame)( const byte *buffer, int size );
} refimport_t;