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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-02-14 13:16:13 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-02-14 13:16:13 +0000
commit8427f7edac0d0f21cbc78a7b52093733e28371a3 (patch)
tree0e8df0659c1009221bc27676bd2845c10d4e466a /code/renderer/tr_image_pcx.h
parent2a334a454a1b21f490f1a6f38e642d7d6fb259ff (diff)
downloadioquake3-aero-8427f7edac0d0f21cbc78a7b52093733e28371a3.tar.gz
ioquake3-aero-8427f7edac0d0f21cbc78a7b52093733e28371a3.zip
* Consolidate tr_image_*.h headers into tr_local.h to more closely follow the
Q3 coding style * Prefix image loaders with R_ now they're non-static git-svn-id: svn://svn.icculus.org/quake3/trunk@1261 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_image_pcx.h')
-rw-r--r--code/renderer/tr_image_pcx.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/code/renderer/tr_image_pcx.h b/code/renderer/tr_image_pcx.h
deleted file mode 100644
index 0c8a5f7..0000000
--- a/code/renderer/tr_image_pcx.h
+++ /dev/null
@@ -1 +0,0 @@
-void LoadPCX( const char *name, byte **pic, int *width, int *height );