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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-13 02:28:51 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-13 02:28:51 +0000 |
commit | 552953540cbb8065160c6670e8655b8d4279c286 (patch) | |
tree | c57a611f1f86b6f12e73b9dc52948e848edf945a /code/renderer/tr_image.c | |
parent | a4d1572fe38e3f4dfbdc1f0ee0b203da099a4717 (diff) | |
download | ioquake3-aero-552953540cbb8065160c6670e8655b8d4279c286.tar.gz ioquake3-aero-552953540cbb8065160c6670e8655b8d4279c286.zip |
Added GL_EXT_texture_compression_s3tc support.
GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath
is the common, vendor-neutral extension to get the same results.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1387 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_image.c')
-rw-r--r-- | code/renderer/tr_image.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c index 737370f..c3828cd 100644 --- a/code/renderer/tr_image.c +++ b/code/renderer/tr_image.c @@ -182,6 +182,7 @@ void R_ImageList_f( void ) { ri.Printf( PRINT_ALL, "RGB8" ); break; case GL_RGB4_S3TC: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: ri.Printf( PRINT_ALL, "S3TC " ); break; case GL_RGBA4: @@ -602,7 +603,11 @@ static void Upload32( unsigned *data, } else { - if ( glConfig.textureCompression == TC_S3TC ) + if ( glConfig.textureCompression == TC_S3TC_ARB ) + { + internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + } + else if ( glConfig.textureCompression == TC_S3TC ) { internalFormat = GL_RGB4_S3TC; } |