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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-04-20 16:52:39 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-04-20 16:52:39 +0000 |
commit | 594cac092924f5ecdf27bab448c28ea8686111db (patch) | |
tree | 3838c40c58f9245c96d67a533e1c08083cec821a /code/renderer/tr_flares.c | |
parent | c3ae7effb38505ae7dce18b4aa5ef8c4129e4630 (diff) | |
download | ioquake3-aero-594cac092924f5ecdf27bab448c28ea8686111db.tar.gz ioquake3-aero-594cac092924f5ecdf27bab448c28ea8686111db.zip |
Still some little improvements to flares.
git-svn-id: svn://svn.icculus.org/quake3/trunk@714 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_flares.c')
-rw-r--r-- | code/renderer/tr_flares.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/code/renderer/tr_flares.c b/code/renderer/tr_flares.c index 51181c0..0779e48 100644 --- a/code/renderer/tr_flares.c +++ b/code/renderer/tr_flares.c @@ -354,13 +354,17 @@ void RB_RenderFlare( flare_t *f ) { VectorScale(f->color, f->drawIntensity * tr.identityLight * intensity, color); // Calculations for fogging - if(f->fogNum) + if(f->fogNum < tr.world->numfogs) { tess.numVertexes = 1; VectorCopy(f->origin, tess.xyz[0]); tess.fogNum = f->fogNum; RB_CalcModulateColorsByFog(fogFactors); + + // We don't need to render the flare if colors are 0 anyways. + if(!fogFactors[0] && !fogFactors[1] && !fogFactors[2]) + return; } iColor[0] = color[0] * fogFactors[0]; |