aboutsummaryrefslogtreecommitdiffstats
path: root/code/renderer/tr_cmds.c
diff options
context:
space:
mode:
authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-05-01 14:56:57 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-05-01 14:56:57 +0000
commitb863dd098c133889a2c66b60218306e2b3b81fb4 (patch)
tree353a5737cc8fd3d3b22e8fc54217ad960e404186 /code/renderer/tr_cmds.c
parente02f31a31c7cf4bccb2bbaaf5cbc0565be173552 (diff)
downloadioquake3-aero-b863dd098c133889a2c66b60218306e2b3b81fb4.tar.gz
ioquake3-aero-b863dd098c133889a2c66b60218306e2b3b81fb4.zip
- replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation - make ROM cvar enforcing really work - remove cg_stereoSeparation from cgame as it is obsolete. - Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled git-svn-id: svn://svn.icculus.org/quake3/trunk@1335 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_cmds.c')
-rw-r--r--code/renderer/tr_cmds.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/renderer/tr_cmds.c b/code/renderer/tr_cmds.c
index 06a18e8..d506986 100644
--- a/code/renderer/tr_cmds.c
+++ b/code/renderer/tr_cmds.c
@@ -319,9 +319,9 @@ void R_SetColorMode(GLboolean *rgba, stereoFrame_t stereoFrame, int colormode)
rgba[0] = GL_FALSE;
if(colormode == MODE_RED_BLUE)
- rgba[1] = 0;
+ rgba[1] = GL_FALSE;
else if(colormode == MODE_RED_GREEN)
- rgba[2] = 0;
+ rgba[2] = GL_FALSE;
}
}