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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-15 06:32:05 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-15 06:32:05 +0000 |
commit | 9f15eaa7aeb735f71390e9b86bee4291d72edd44 (patch) | |
tree | 711f04699e5195a01e3824bebde0086af17a2d3b /code/qcommon | |
parent | c6b984cf26aa109656433dd274d33146e44b741e (diff) | |
download | ioquake3-aero-9f15eaa7aeb735f71390e9b86bee4291d72edd44.tar.gz ioquake3-aero-9f15eaa7aeb735f71390e9b86bee4291d72edd44.zip |
Let a separate libdir be specified for loading libraries.
Partially fixes Bugzilla #4271.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1626 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon')
-rw-r--r-- | code/qcommon/files.c | 3 | ||||
-rw-r--r-- | code/qcommon/qcommon.h | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/code/qcommon/files.c b/code/qcommon/files.c index 7bbfc45..0728267 100644 --- a/code/qcommon/files.c +++ b/code/qcommon/files.c @@ -241,6 +241,7 @@ static cvar_t *fs_apppath; #endif static cvar_t *fs_basepath; +static cvar_t *fs_libpath; static cvar_t *fs_basegame; static cvar_t *fs_gamedirvar; static searchpath_t *fs_searchpaths; @@ -2761,6 +2762,8 @@ static void FS_Startup( const char *gameName ) fs_debug = Cvar_Get( "fs_debug", "0", 0 ); fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT ); fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT ); + fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT ); + homePath = Sys_DefaultHomePath(); if (!homePath || !homePath[0]) { homePath = fs_basepath->string; diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h index a2d8106..1c970e6 100644 --- a/code/qcommon/qcommon.h +++ b/code/qcommon/qcommon.h @@ -1079,6 +1079,9 @@ char *Sys_DefaultInstallPath(void); char *Sys_DefaultAppPath(void); #endif +void Sys_SetDefaultLibPath(const char *path); +char *Sys_DefaultLibPath(void); + void Sys_SetDefaultHomePath(const char *path); char *Sys_DefaultHomePath(void); const char *Sys_Dirname( char *path ); |