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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-05-31 20:30:37 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-05-31 20:30:37 +0000
commit243b5bfdc79a8924d90df11cf5115bd3a959204b (patch)
tree2022cdfb6fdbd2efef30cca0d0cf752d6259ac20 /code/qcommon
parent9336c78b2584b51c30be5acbb0f8b847cd4412ed (diff)
downloadioquake3-aero-243b5bfdc79a8924d90df11cf5115bd3a959204b.tar.gz
ioquake3-aero-243b5bfdc79a8924d90df11cf5115bd3a959204b.zip
I'll retain the new way seeding the random number generator.. these calls are therefore redundant
git-svn-id: svn://svn.icculus.org/quake3/trunk@1563 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon')
-rw-r--r--code/qcommon/common.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/code/qcommon/common.c b/code/qcommon/common.c
index fb9f664..02b22d2 100644
--- a/code/qcommon/common.c
+++ b/code/qcommon/common.c
@@ -3340,7 +3340,6 @@ void Com_RandomBytes( byte *string, int len )
return;
Com_Printf( "Com_RandomBytes: using weak randomization\n" );
- srand( time( 0 ) );
for( i = 0; i < len; i++ )
string[i] = (unsigned char)( rand() % 255 );
}