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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-06 02:13:43 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-06 02:13:43 +0000 |
commit | e32d29a6db0b593e4e61188ed3ffc1449605ebc9 (patch) | |
tree | 9661a93c6078637ad615c8a8a36e4c8d041d389a /code/qcommon/vm_local.h | |
parent | 55634342dda65d9f885024e88573bb7db8b26799 (diff) | |
download | ioquake3-aero-e32d29a6db0b593e4e61188ed3ffc1449605ebc9.tar.gz ioquake3-aero-e32d29a6db0b593e4e61188ed3ffc1449605ebc9.zip |
Make sure that one broken shader file cannot crash the game / make the other shaders unusable.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1295 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon/vm_local.h')
0 files changed, 0 insertions, 0 deletions