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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-12-14 21:53:57 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-12-14 21:53:57 +0000 |
commit | dfa688010700e8d1dadbe2bd6919e73d499b27ca (patch) | |
tree | 7573f20264932c532df99ec75395a485cfdef794 /code/qcommon/qcommon.h | |
parent | 7fda2bcce8db155720ec8bfe16b7ea17667aaf89 (diff) | |
download | ioquake3-aero-dfa688010700e8d1dadbe2bd6919e73d499b27ca.tar.gz ioquake3-aero-dfa688010700e8d1dadbe2bd6919e73d499b27ca.zip |
Add gamedirectory in .app to searchpath on MacOSX
git-svn-id: svn://svn.icculus.org/quake3/trunk@1239 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon/qcommon.h')
-rw-r--r-- | code/qcommon/qcommon.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h index 916e6e5..33d3d9e 100644 --- a/code/qcommon/qcommon.h +++ b/code/qcommon/qcommon.h @@ -545,6 +545,8 @@ qboolean FS_ConditionalRestart( int checksumFeed ); void FS_Restart( int checksumFeed ); // shutdown and restart the filesystem so changes to fs_gamedir can take effect +void FS_AddGameDirectory( const char *path, const char *dir ); + char **FS_ListFiles( const char *directory, const char *extension, int *numfiles ); // directory should not have either a leading or trailing / // if extension is "/", only subdirectories will be returned @@ -1027,6 +1029,11 @@ void Sys_Mkdir( const char *path ); char *Sys_Cwd( void ); void Sys_SetDefaultInstallPath(const char *path); char *Sys_DefaultInstallPath(void); + +#ifdef MACOS_X +char *Sys_DefaultAppPath(void); +#endif + void Sys_SetDefaultHomePath(const char *path); char *Sys_DefaultHomePath(void); const char *Sys_Dirname( char *path ); |