aboutsummaryrefslogtreecommitdiffstats
path: root/code/qcommon/q_shared.h
diff options
context:
space:
mode:
authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-07-27 21:52:31 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-07-27 21:52:31 +0000
commit81367544d5b547642fdeaacb469ad4f59e82ab37 (patch)
treea2b310e88f67e2e02720ce570514dd4fce14e892 /code/qcommon/q_shared.h
parentd6e4128e9f2ca4f71fa1612c45f84bc45b82a5a2 (diff)
downloadioquake3-aero-81367544d5b547642fdeaacb469ad4f59e82ab37.tar.gz
ioquake3-aero-81367544d5b547642fdeaacb469ad4f59e82ab37.zip
* Early out AABB collision optimisation from Robert Beckebans (Xreal)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1121 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon/q_shared.h')
-rw-r--r--code/qcommon/q_shared.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h
index f4b9bd2..e3a062a 100644
--- a/code/qcommon/q_shared.h
+++ b/code/qcommon/q_shared.h
@@ -530,7 +530,7 @@ vec_t VectorLengthSquared( const vec3_t v );
vec_t Distance( const vec3_t p1, const vec3_t p2 );
vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
-
+
void VectorNormalizeFast( vec3_t v );
void VectorInverse( vec3_t v );
@@ -563,6 +563,13 @@ void AxisCopy( vec3_t in[3], vec3_t out[3] );
void SetPlaneSignbits( struct cplane_s *out );
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
+qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs,
+ const vec3_t mins2, const vec3_t maxs2);
+qboolean BoundsIntersectSphere(const vec3_t mins, const vec3_t maxs,
+ const vec3_t origin, vec_t radius);
+qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
+ const vec3_t origin);
+
float AngleMod(float a);
float LerpAngle (float from, float to, float frac);
float AngleSubtract( float a1, float a2 );