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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-24 00:04:08 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-24 00:04:08 +0000
commitf59b4fa3759152490983b6123595d5a29cb8f034 (patch)
tree2b3fc6ee912dad0867aac135486d43e9cf22e782 /code/qcommon/files.c
parent78d87c0cc47dd707ff556e3926c9a32f8a77f5db (diff)
downloadioquake3-aero-f59b4fa3759152490983b6123595d5a29cb8f034.tar.gz
ioquake3-aero-f59b4fa3759152490983b6123595d5a29cb8f034.zip
* (bug 3112) Removal of QVM name obfuscation (TsT <tst2006@gmail.com>)
* Add developer warning when texture loading falls back on jpg from tga * Remove uppercase extension hack from texture loading since the Q3 pk3 file system is case insensitive anyway and you would likely want to know about the failures when loading images from the native FS git-svn-id: svn://svn.icculus.org/quake3/trunk@1133 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon/files.c')
-rw-r--r--code/qcommon/files.c28
1 files changed, 3 insertions, 25 deletions
diff --git a/code/qcommon/files.c b/code/qcommon/files.c
index f975f27..1e2ae48 100644
--- a/code/qcommon/files.c
+++ b/code/qcommon/files.c
@@ -974,22 +974,6 @@ qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
/*
===========
-FS_ShiftedStrStr
-===========
-*/
-char *FS_ShiftedStrStr(const char *string, const char *substring, int shift) {
- char buf[MAX_STRING_TOKENS];
- int i;
-
- for (i = 0; substring[i]; i++) {
- buf[i] = substring[i] + shift;
- }
- buf[i] = '\0';
- return strstr(string, buf);
-}
-
-/*
-===========
FS_FOpenFileRead
Finds the file in the search path.
@@ -1123,19 +1107,13 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF
}
}
- // qagame.qvm - 13
- // dTZT`X!di`
- if (!(pak->referenced & FS_QAGAME_REF) && FS_ShiftedStrStr(filename, "dTZT`X!di`", 13)) {
+ if (!(pak->referenced & FS_QAGAME_REF) && strstr(filename, "game.qvm")) {
pak->referenced |= FS_QAGAME_REF;
}
- // cgame.qvm - 7
- // \`Zf^'jof
- if (!(pak->referenced & FS_CGAME_REF) && FS_ShiftedStrStr(filename , "\\`Zf^'jof", 7)) {
+ if (!(pak->referenced & FS_CGAME_REF) && strstr(filename, "cgame.qvm")) {
pak->referenced |= FS_CGAME_REF;
}
- // ui.qvm - 5
- // pd)lqh
- if (!(pak->referenced & FS_UI_REF) && FS_ShiftedStrStr(filename , "pd)lqh", 5)) {
+ if (!(pak->referenced & FS_UI_REF) && strstr(filename, "ui.qvm")) {
pak->referenced |= FS_UI_REF;
}