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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/q3_ui/ui_team.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/q3_ui/ui_team.c')
-rwxr-xr-xcode/q3_ui/ui_team.c420
1 files changed, 210 insertions, 210 deletions
diff --git a/code/q3_ui/ui_team.c b/code/q3_ui/ui_team.c
index 1ea1bd1..230f075 100755
--- a/code/q3_ui/ui_team.c
+++ b/code/q3_ui/ui_team.c
@@ -1,210 +1,210 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-//
-// ui_team.c
-//
-
-#include "ui_local.h"
-
-
-#define TEAMMAIN_FRAME "menu/art/cut_frame"
-
-#define ID_JOINRED 100
-#define ID_JOINBLUE 101
-#define ID_JOINGAME 102
-#define ID_SPECTATE 103
-
-
-typedef struct
-{
- menuframework_s menu;
- menubitmap_s frame;
- menutext_s joinred;
- menutext_s joinblue;
- menutext_s joingame;
- menutext_s spectate;
-} teammain_t;
-
-static teammain_t s_teammain;
-
-// bk001204 - unused
-//static menuframework_s s_teammain_menu;
-//static menuaction_s s_teammain_orders;
-//static menuaction_s s_teammain_voice;
-//static menuaction_s s_teammain_joinred;
-//static menuaction_s s_teammain_joinblue;
-//static menuaction_s s_teammain_joingame;
-//static menuaction_s s_teammain_spectate;
-
-
-/*
-===============
-TeamMain_MenuEvent
-===============
-*/
-static void TeamMain_MenuEvent( void* ptr, int event ) {
- if( event != QM_ACTIVATED ) {
- return;
- }
-
- switch( ((menucommon_s*)ptr)->id ) {
- case ID_JOINRED:
- trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
- UI_ForceMenuOff();
- break;
-
- case ID_JOINBLUE:
- trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
- UI_ForceMenuOff();
- break;
-
- case ID_JOINGAME:
- trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
- UI_ForceMenuOff();
- break;
-
- case ID_SPECTATE:
- trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
- UI_ForceMenuOff();
- break;
- }
-}
-
-
-/*
-===============
-TeamMain_MenuInit
-===============
-*/
-void TeamMain_MenuInit( void ) {
- int y;
- int gametype;
- char info[MAX_INFO_STRING];
-
- memset( &s_teammain, 0, sizeof(s_teammain) );
-
- TeamMain_Cache();
-
- s_teammain.menu.wrapAround = qtrue;
- s_teammain.menu.fullscreen = qfalse;
-
- s_teammain.frame.generic.type = MTYPE_BITMAP;
- s_teammain.frame.generic.flags = QMF_INACTIVE;
- s_teammain.frame.generic.name = TEAMMAIN_FRAME;
- s_teammain.frame.generic.x = 142;
- s_teammain.frame.generic.y = 118;
- s_teammain.frame.width = 359;
- s_teammain.frame.height = 256;
-
- y = 194;
-
- s_teammain.joinred.generic.type = MTYPE_PTEXT;
- s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_teammain.joinred.generic.id = ID_JOINRED;
- s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
- s_teammain.joinred.generic.x = 320;
- s_teammain.joinred.generic.y = y;
- s_teammain.joinred.string = "JOIN RED";
- s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT;
- s_teammain.joinred.color = colorRed;
- y += 20;
-
- s_teammain.joinblue.generic.type = MTYPE_PTEXT;
- s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_teammain.joinblue.generic.id = ID_JOINBLUE;
- s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
- s_teammain.joinblue.generic.x = 320;
- s_teammain.joinblue.generic.y = y;
- s_teammain.joinblue.string = "JOIN BLUE";
- s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT;
- s_teammain.joinblue.color = colorRed;
- y += 20;
-
- s_teammain.joingame.generic.type = MTYPE_PTEXT;
- s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_teammain.joingame.generic.id = ID_JOINGAME;
- s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
- s_teammain.joingame.generic.x = 320;
- s_teammain.joingame.generic.y = y;
- s_teammain.joingame.string = "JOIN GAME";
- s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT;
- s_teammain.joingame.color = colorRed;
- y += 20;
-
- s_teammain.spectate.generic.type = MTYPE_PTEXT;
- s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_teammain.spectate.generic.id = ID_SPECTATE;
- s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
- s_teammain.spectate.generic.x = 320;
- s_teammain.spectate.generic.y = y;
- s_teammain.spectate.string = "SPECTATE";
- s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT;
- s_teammain.spectate.color = colorRed;
- y += 20;
-
- trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
- gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
-
- // set initial states
- switch( gametype ) {
- case GT_SINGLE_PLAYER:
- case GT_FFA:
- case GT_TOURNAMENT:
- s_teammain.joinred.generic.flags |= QMF_GRAYED;
- s_teammain.joinblue.generic.flags |= QMF_GRAYED;
- break;
-
- default:
- case GT_TEAM:
- case GT_CTF:
- s_teammain.joingame.generic.flags |= QMF_GRAYED;
- break;
- }
-
- Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame );
- Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
- Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
- Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
- Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
-}
-
-
-/*
-===============
-TeamMain_Cache
-===============
-*/
-void TeamMain_Cache( void ) {
- trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME );
-}
-
-
-/*
-===============
-UI_TeamMainMenu
-===============
-*/
-void UI_TeamMainMenu( void ) {
- TeamMain_MenuInit();
- UI_PushMenu ( &s_teammain.menu );
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+//
+// ui_team.c
+//
+
+#include "ui_local.h"
+
+
+#define TEAMMAIN_FRAME "menu/art/cut_frame"
+
+#define ID_JOINRED 100
+#define ID_JOINBLUE 101
+#define ID_JOINGAME 102
+#define ID_SPECTATE 103
+
+
+typedef struct
+{
+ menuframework_s menu;
+ menubitmap_s frame;
+ menutext_s joinred;
+ menutext_s joinblue;
+ menutext_s joingame;
+ menutext_s spectate;
+} teammain_t;
+
+static teammain_t s_teammain;
+
+// bk001204 - unused
+//static menuframework_s s_teammain_menu;
+//static menuaction_s s_teammain_orders;
+//static menuaction_s s_teammain_voice;
+//static menuaction_s s_teammain_joinred;
+//static menuaction_s s_teammain_joinblue;
+//static menuaction_s s_teammain_joingame;
+//static menuaction_s s_teammain_spectate;
+
+
+/*
+===============
+TeamMain_MenuEvent
+===============
+*/
+static void TeamMain_MenuEvent( void* ptr, int event ) {
+ if( event != QM_ACTIVATED ) {
+ return;
+ }
+
+ switch( ((menucommon_s*)ptr)->id ) {
+ case ID_JOINRED:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
+ UI_ForceMenuOff();
+ break;
+
+ case ID_JOINBLUE:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
+ UI_ForceMenuOff();
+ break;
+
+ case ID_JOINGAME:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
+ UI_ForceMenuOff();
+ break;
+
+ case ID_SPECTATE:
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
+ UI_ForceMenuOff();
+ break;
+ }
+}
+
+
+/*
+===============
+TeamMain_MenuInit
+===============
+*/
+void TeamMain_MenuInit( void ) {
+ int y;
+ int gametype;
+ char info[MAX_INFO_STRING];
+
+ memset( &s_teammain, 0, sizeof(s_teammain) );
+
+ TeamMain_Cache();
+
+ s_teammain.menu.wrapAround = qtrue;
+ s_teammain.menu.fullscreen = qfalse;
+
+ s_teammain.frame.generic.type = MTYPE_BITMAP;
+ s_teammain.frame.generic.flags = QMF_INACTIVE;
+ s_teammain.frame.generic.name = TEAMMAIN_FRAME;
+ s_teammain.frame.generic.x = 142;
+ s_teammain.frame.generic.y = 118;
+ s_teammain.frame.width = 359;
+ s_teammain.frame.height = 256;
+
+ y = 194;
+
+ s_teammain.joinred.generic.type = MTYPE_PTEXT;
+ s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_teammain.joinred.generic.id = ID_JOINRED;
+ s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
+ s_teammain.joinred.generic.x = 320;
+ s_teammain.joinred.generic.y = y;
+ s_teammain.joinred.string = "JOIN RED";
+ s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT;
+ s_teammain.joinred.color = colorRed;
+ y += 20;
+
+ s_teammain.joinblue.generic.type = MTYPE_PTEXT;
+ s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_teammain.joinblue.generic.id = ID_JOINBLUE;
+ s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
+ s_teammain.joinblue.generic.x = 320;
+ s_teammain.joinblue.generic.y = y;
+ s_teammain.joinblue.string = "JOIN BLUE";
+ s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT;
+ s_teammain.joinblue.color = colorRed;
+ y += 20;
+
+ s_teammain.joingame.generic.type = MTYPE_PTEXT;
+ s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_teammain.joingame.generic.id = ID_JOINGAME;
+ s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
+ s_teammain.joingame.generic.x = 320;
+ s_teammain.joingame.generic.y = y;
+ s_teammain.joingame.string = "JOIN GAME";
+ s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT;
+ s_teammain.joingame.color = colorRed;
+ y += 20;
+
+ s_teammain.spectate.generic.type = MTYPE_PTEXT;
+ s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
+ s_teammain.spectate.generic.id = ID_SPECTATE;
+ s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
+ s_teammain.spectate.generic.x = 320;
+ s_teammain.spectate.generic.y = y;
+ s_teammain.spectate.string = "SPECTATE";
+ s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT;
+ s_teammain.spectate.color = colorRed;
+ y += 20;
+
+ trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
+ gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
+
+ // set initial states
+ switch( gametype ) {
+ case GT_SINGLE_PLAYER:
+ case GT_FFA:
+ case GT_TOURNAMENT:
+ s_teammain.joinred.generic.flags |= QMF_GRAYED;
+ s_teammain.joinblue.generic.flags |= QMF_GRAYED;
+ break;
+
+ default:
+ case GT_TEAM:
+ case GT_CTF:
+ s_teammain.joingame.generic.flags |= QMF_GRAYED;
+ break;
+ }
+
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame );
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
+ Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
+}
+
+
+/*
+===============
+TeamMain_Cache
+===============
+*/
+void TeamMain_Cache( void ) {
+ trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME );
+}
+
+
+/*
+===============
+UI_TeamMainMenu
+===============
+*/
+void UI_TeamMainMenu( void ) {
+ TeamMain_MenuInit();
+ UI_PushMenu ( &s_teammain.menu );
+}