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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-05-06 01:56:24 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-05-06 01:56:24 +0000
commita679ae64e0a659e2b94ec97e688633bc1a0d041e (patch)
tree5d3fe1a56ea961fb5618cfda1fbd6d0072f44a4a /code/q3_ui/ui_playermodel.c
parent29ce2df227e4c556707ae482d4391c7eb700121d (diff)
downloadioquake3-aero-a679ae64e0a659e2b94ec97e688633bc1a0d041e.tar.gz
ioquake3-aero-a679ae64e0a659e2b94ec97e688633bc1a0d041e.zip
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750 git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/q3_ui/ui_playermodel.c')
-rw-r--r--code/q3_ui/ui_playermodel.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/q3_ui/ui_playermodel.c b/code/q3_ui/ui_playermodel.c
index 009f77d..e247149 100644
--- a/code/q3_ui/ui_playermodel.c
+++ b/code/q3_ui/ui_playermodel.c
@@ -391,7 +391,7 @@ static void PlayerModel_BuildList( void )
int numfiles;
char dirlist[2048];
char filelist[2048];
- char skinname[64];
+ char skinname[MAX_QPATH];
char* dirptr;
char* fileptr;
int i;
@@ -424,7 +424,7 @@ static void PlayerModel_BuildList( void )
{
filelen = strlen(fileptr);
- COM_StripExtension(fileptr,skinname);
+ COM_StripExtension(fileptr,skinname, sizeof(skinname));
// look for icon_????
if (!Q_stricmpn(skinname,"icon_",5))