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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/q3_ui/ui_gameinfo.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/q3_ui/ui_gameinfo.c')
-rwxr-xr-xcode/q3_ui/ui_gameinfo.c1640
1 files changed, 820 insertions, 820 deletions
diff --git a/code/q3_ui/ui_gameinfo.c b/code/q3_ui/ui_gameinfo.c
index 29beddd..b73a18f 100755
--- a/code/q3_ui/ui_gameinfo.c
+++ b/code/q3_ui/ui_gameinfo.c
@@ -1,820 +1,820 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-//
-// gameinfo.c
-//
-
-#include "ui_local.h"
-
-
-//
-// arena and bot info
-//
-
-#define POOLSIZE 128 * 1024
-
-int ui_numBots;
-static char *ui_botInfos[MAX_BOTS];
-
-static int ui_numArenas;
-static char *ui_arenaInfos[MAX_ARENAS];
-
-static int ui_numSinglePlayerArenas;
-static int ui_numSpecialSinglePlayerArenas;
-
-static char memoryPool[POOLSIZE];
-static int allocPoint, outOfMemory;
-
-
-/*
-===============
-UI_Alloc
-===============
-*/
-void *UI_Alloc( int size ) {
- char *p;
-
- if ( allocPoint + size > POOLSIZE ) {
- outOfMemory = qtrue;
- return NULL;
- }
-
- p = &memoryPool[allocPoint];
-
- allocPoint += ( size + 31 ) & ~31;
-
- return p;
-}
-
-/*
-===============
-UI_InitMemory
-===============
-*/
-void UI_InitMemory( void ) {
- allocPoint = 0;
- outOfMemory = qfalse;
-}
-
-/*
-===============
-UI_ParseInfos
-===============
-*/
-int UI_ParseInfos( char *buf, int max, char *infos[] ) {
- char *token;
- int count;
- char key[MAX_TOKEN_CHARS];
- char info[MAX_INFO_STRING];
-
- count = 0;
-
- while ( 1 ) {
- token = COM_Parse( &buf );
- if ( !token[0] ) {
- break;
- }
- if ( strcmp( token, "{" ) ) {
- Com_Printf( "Missing { in info file\n" );
- break;
- }
-
- if ( count == max ) {
- Com_Printf( "Max infos exceeded\n" );
- break;
- }
-
- info[0] = '\0';
- while ( 1 ) {
- token = COM_ParseExt( &buf, qtrue );
- if ( !token[0] ) {
- Com_Printf( "Unexpected end of info file\n" );
- break;
- }
- if ( !strcmp( token, "}" ) ) {
- break;
- }
- Q_strncpyz( key, token, sizeof( key ) );
-
- token = COM_ParseExt( &buf, qfalse );
- if ( !token[0] ) {
- strcpy( token, "<NULL>" );
- }
- Info_SetValueForKey( info, key, token );
- }
- //NOTE: extra space for arena number
- infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
- if (infos[count]) {
- strcpy(infos[count], info);
- count++;
- }
- }
- return count;
-}
-
-/*
-===============
-UI_LoadArenasFromFile
-===============
-*/
-static void UI_LoadArenasFromFile( char *filename ) {
- int len;
- fileHandle_t f;
- char buf[MAX_ARENAS_TEXT];
-
- len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if ( !f ) {
- trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
- return;
- }
- if ( len >= MAX_ARENAS_TEXT ) {
- trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
- trap_FS_FCloseFile( f );
- return;
- }
-
- trap_FS_Read( buf, len, f );
- buf[len] = 0;
- trap_FS_FCloseFile( f );
-
- ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
-}
-
-/*
-===============
-UI_LoadArenas
-===============
-*/
-static void UI_LoadArenas( void ) {
- int numdirs;
- vmCvar_t arenasFile;
- char filename[128];
- char dirlist[1024];
- char* dirptr;
- int i, n;
- int dirlen;
- char *type;
- char *tag;
- int singlePlayerNum, specialNum, otherNum;
-
- ui_numArenas = 0;
-
- trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
- if( *arenasFile.string ) {
- UI_LoadArenasFromFile(arenasFile.string);
- }
- else {
- UI_LoadArenasFromFile("scripts/arenas.txt");
- }
-
- // get all arenas from .arena files
- numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
- dirptr = dirlist;
- for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
- dirlen = strlen(dirptr);
- strcpy(filename, "scripts/");
- strcat(filename, dirptr);
- UI_LoadArenasFromFile(filename);
- }
- trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
- if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n");
-
- // set initial numbers
- for( n = 0; n < ui_numArenas; n++ ) {
- Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", n ) );
- }
-
- // go through and count single players levels
- ui_numSinglePlayerArenas = 0;
- ui_numSpecialSinglePlayerArenas = 0;
- for( n = 0; n < ui_numArenas; n++ ) {
- // determine type
- type = Info_ValueForKey( ui_arenaInfos[n], "type" );
-
- // if no type specified, it will be treated as "ffa"
- if( !*type ) {
- continue;
- }
-
- if( strstr( type, "single" ) ) {
- // check for special single player arenas (training, final)
- tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
- if( *tag ) {
- ui_numSpecialSinglePlayerArenas++;
- continue;
- }
-
- ui_numSinglePlayerArenas++;
- }
- }
-
- n = ui_numSinglePlayerArenas % ARENAS_PER_TIER;
- if( n != 0 ) {
- ui_numSinglePlayerArenas -= n;
- trap_Print( va( "%i arenas ignored to make count divisible by %i\n", n, ARENAS_PER_TIER ) );
- }
-
- // go through once more and assign number to the levels
- singlePlayerNum = 0;
- specialNum = singlePlayerNum + ui_numSinglePlayerArenas;
- otherNum = specialNum + ui_numSpecialSinglePlayerArenas;
- for( n = 0; n < ui_numArenas; n++ ) {
- // determine type
- type = Info_ValueForKey( ui_arenaInfos[n], "type" );
-
- // if no type specified, it will be treated as "ffa"
- if( *type ) {
- if( strstr( type, "single" ) ) {
- // check for special single player arenas (training, final)
- tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
- if( *tag ) {
- Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", specialNum++ ) );
- continue;
- }
-
- Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", singlePlayerNum++ ) );
- continue;
- }
- }
-
- Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", otherNum++ ) );
- }
-}
-
-/*
-===============
-UI_GetArenaInfoByNumber
-===============
-*/
-const char *UI_GetArenaInfoByNumber( int num ) {
- int n;
- char *value;
-
- if( num < 0 || num >= ui_numArenas ) {
- trap_Print( va( S_COLOR_RED "Invalid arena number: %i\n", num ) );
- return NULL;
- }
-
- for( n = 0; n < ui_numArenas; n++ ) {
- value = Info_ValueForKey( ui_arenaInfos[n], "num" );
- if( *value && atoi(value) == num ) {
- return ui_arenaInfos[n];
- }
- }
-
- return NULL;
-}
-
-
-/*
-===============
-UI_GetArenaInfoByNumber
-===============
-*/
-const char *UI_GetArenaInfoByMap( const char *map ) {
- int n;
-
- for( n = 0; n < ui_numArenas; n++ ) {
- if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "map" ), map ) == 0 ) {
- return ui_arenaInfos[n];
- }
- }
-
- return NULL;
-}
-
-
-/*
-===============
-UI_GetSpecialArenaInfo
-===============
-*/
-const char *UI_GetSpecialArenaInfo( const char *tag ) {
- int n;
-
- for( n = 0; n < ui_numArenas; n++ ) {
- if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "special" ), tag ) == 0 ) {
- return ui_arenaInfos[n];
- }
- }
-
- return NULL;
-}
-
-/*
-===============
-UI_LoadBotsFromFile
-===============
-*/
-static void UI_LoadBotsFromFile( char *filename ) {
- int len;
- fileHandle_t f;
- char buf[MAX_BOTS_TEXT];
-
- len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if ( !f ) {
- trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
- return;
- }
- if ( len >= MAX_BOTS_TEXT ) {
- trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
- trap_FS_FCloseFile( f );
- return;
- }
-
- trap_FS_Read( buf, len, f );
- buf[len] = 0;
- trap_FS_FCloseFile( f );
-
- ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
- if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all bots\n");
-}
-
-/*
-===============
-UI_LoadBots
-===============
-*/
-static void UI_LoadBots( void ) {
- vmCvar_t botsFile;
- int numdirs;
- char filename[128];
- char dirlist[1024];
- char* dirptr;
- int i;
- int dirlen;
-
- ui_numBots = 0;
-
- trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
- if( *botsFile.string ) {
- UI_LoadBotsFromFile(botsFile.string);
- }
- else {
- UI_LoadBotsFromFile("scripts/bots.txt");
- }
-
- // get all bots from .bot files
- numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
- dirptr = dirlist;
- for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
- dirlen = strlen(dirptr);
- strcpy(filename, "scripts/");
- strcat(filename, dirptr);
- UI_LoadBotsFromFile(filename);
- }
- trap_Print( va( "%i bots parsed\n", ui_numBots ) );
-}
-
-
-/*
-===============
-UI_GetBotInfoByNumber
-===============
-*/
-char *UI_GetBotInfoByNumber( int num ) {
- if( num < 0 || num >= ui_numBots ) {
- trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
- return NULL;
- }
- return ui_botInfos[num];
-}
-
-
-/*
-===============
-UI_GetBotInfoByName
-===============
-*/
-char *UI_GetBotInfoByName( const char *name ) {
- int n;
- char *value;
-
- for ( n = 0; n < ui_numBots ; n++ ) {
- value = Info_ValueForKey( ui_botInfos[n], "name" );
- if ( !Q_stricmp( value, name ) ) {
- return ui_botInfos[n];
- }
- }
-
- return NULL;
-}
-
-
-//
-// single player game info
-//
-
-/*
-===============
-UI_GetBestScore
-
-Returns the player's best finish on a given level, 0 if the have not played the level
-===============
-*/
-void UI_GetBestScore( int level, int *score, int *skill ) {
- int n;
- int skillScore;
- int bestScore;
- int bestScoreSkill;
- char arenaKey[16];
- char scores[MAX_INFO_VALUE];
-
- if( !score || !skill ) {
- return;
- }
-
- if( level < 0 || level > ui_numArenas ) {
- return;
- }
-
- bestScore = 0;
- bestScoreSkill = 0;
-
- for( n = 1; n <= 5; n++ ) {
- trap_Cvar_VariableStringBuffer( va( "g_spScores%i", n ), scores, MAX_INFO_VALUE );
-
- Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
- skillScore = atoi( Info_ValueForKey( scores, arenaKey ) );
-
- if( skillScore < 1 || skillScore > 8 ) {
- continue;
- }
-
- if( !bestScore || skillScore <= bestScore ) {
- bestScore = skillScore;
- bestScoreSkill = n;
- }
- }
-
- *score = bestScore;
- *skill = bestScoreSkill;
-}
-
-
-/*
-===============
-UI_SetBestScore
-
-Set the player's best finish for a level
-===============
-*/
-void UI_SetBestScore( int level, int score ) {
- int skill;
- int oldScore;
- char arenaKey[16];
- char scores[MAX_INFO_VALUE];
-
- // validate score
- if( score < 1 || score > 8 ) {
- return;
- }
-
- // validate skill
- skill = (int)trap_Cvar_VariableValue( "g_spSkill" );
- if( skill < 1 || skill > 5 ) {
- return;
- }
-
- // get scores
- trap_Cvar_VariableStringBuffer( va( "g_spScores%i", skill ), scores, MAX_INFO_VALUE );
-
- // see if this is better
- Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
- oldScore = atoi( Info_ValueForKey( scores, arenaKey ) );
- if( oldScore && oldScore <= score ) {
- return;
- }
-
- // update scores
- Info_SetValueForKey( scores, arenaKey, va( "%i", score ) );
- trap_Cvar_Set( va( "g_spScores%i", skill ), scores );
-}
-
-
-/*
-===============
-UI_LogAwardData
-===============
-*/
-void UI_LogAwardData( int award, int data ) {
- char key[16];
- char awardData[MAX_INFO_VALUE];
- int oldValue;
-
- if( data == 0 ) {
- return;
- }
-
- if( award > AWARD_PERFECT ) {
- trap_Print( va( S_COLOR_RED "Bad award %i in UI_LogAwardData\n", award ) );
- return;
- }
-
- trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
-
- Com_sprintf( key, sizeof(key), "a%i", award );
- oldValue = atoi( Info_ValueForKey( awardData, key ) );
-
- Info_SetValueForKey( awardData, key, va( "%i", oldValue + data ) );
- trap_Cvar_Set( "g_spAwards", awardData );
-}
-
-
-/*
-===============
-UI_GetAwardLevel
-===============
-*/
-int UI_GetAwardLevel( int award ) {
- char key[16];
- char awardData[MAX_INFO_VALUE];
-
- trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
-
- Com_sprintf( key, sizeof(key), "a%i", award );
- return atoi( Info_ValueForKey( awardData, key ) );
-}
-
-
-/*
-===============
-UI_TierCompleted
-===============
-*/
-int UI_TierCompleted( int levelWon ) {
- int level;
- int n;
- int tier;
- int score;
- int skill;
- const char *info;
-
- tier = levelWon / ARENAS_PER_TIER;
- level = tier * ARENAS_PER_TIER;
-
- if( tier == UI_GetNumSPTiers() ) {
- info = UI_GetSpecialArenaInfo( "training" );
- if( levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
- return 0;
- }
- info = UI_GetSpecialArenaInfo( "final" );
- if( !info || levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
- return tier + 1;
- }
- return -1;
- }
-
- for( n = 0; n < ARENAS_PER_TIER; n++, level++ ) {
- UI_GetBestScore( level, &score, &skill );
- if ( score != 1 ) {
- return -1;
- }
- }
- return tier + 1;
-}
-
-
-/*
-===============
-UI_ShowTierVideo
-===============
-*/
-qboolean UI_ShowTierVideo( int tier ) {
- char key[16];
- char videos[MAX_INFO_VALUE];
-
- if( tier <= 0 ) {
- return qfalse;
- }
-
- trap_Cvar_VariableStringBuffer( "g_spVideos", videos, sizeof(videos) );
-
- Com_sprintf( key, sizeof(key), "tier%i", tier );
- if( atoi( Info_ValueForKey( videos, key ) ) ) {
- return qfalse;
- }
-
- Info_SetValueForKey( videos, key, va( "%i", 1 ) );
- trap_Cvar_Set( "g_spVideos", videos );
-
- return qtrue;
-}
-
-
-/*
-===============
-UI_CanShowTierVideo
-===============
-*/
-qboolean UI_CanShowTierVideo( int tier ) {
- char key[16];
- char videos[MAX_INFO_VALUE];
-
- if( !tier ) {
- return qfalse;
- }
-
- if( uis.demoversion && tier != 8 ) {
- return qfalse;
- }
-
- trap_Cvar_VariableStringBuffer( "g_spVideos", videos, sizeof(videos) );
-
- Com_sprintf( key, sizeof(key), "tier%i", tier );
- if( atoi( Info_ValueForKey( videos, key ) ) ) {
- return qtrue;
- }
-
- return qfalse;
-}
-
-
-/*
-===============
-UI_GetCurrentGame
-
-Returns the next level the player has not won
-===============
-*/
-int UI_GetCurrentGame( void ) {
- int level;
- int rank;
- int skill;
- const char *info;
-
- info = UI_GetSpecialArenaInfo( "training" );
- if( info ) {
- level = atoi( Info_ValueForKey( info, "num" ) );
- UI_GetBestScore( level, &rank, &skill );
- if ( !rank || rank > 1 ) {
- return level;
- }
- }
-
- for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
- UI_GetBestScore( level, &rank, &skill );
- if ( !rank || rank > 1 ) {
- return level;
- }
- }
-
- info = UI_GetSpecialArenaInfo( "final" );
- if( !info ) {
- return -1;
- }
- return atoi( Info_ValueForKey( info, "num" ) );
-}
-
-
-/*
-===============
-UI_NewGame
-
-Clears the scores and sets the difficutly level
-===============
-*/
-void UI_NewGame( void ) {
- trap_Cvar_Set( "g_spScores1", "" );
- trap_Cvar_Set( "g_spScores2", "" );
- trap_Cvar_Set( "g_spScores3", "" );
- trap_Cvar_Set( "g_spScores4", "" );
- trap_Cvar_Set( "g_spScores5", "" );
- trap_Cvar_Set( "g_spAwards", "" );
- trap_Cvar_Set( "g_spVideos", "" );
-}
-
-
-/*
-===============
-UI_GetNumArenas
-===============
-*/
-int UI_GetNumArenas( void ) {
- return ui_numArenas;
-}
-
-
-/*
-===============
-UI_GetNumSPArenas
-===============
-*/
-int UI_GetNumSPArenas( void ) {
- return ui_numSinglePlayerArenas;
-}
-
-
-/*
-===============
-UI_GetNumSPTiers
-===============
-*/
-int UI_GetNumSPTiers( void ) {
- return ui_numSinglePlayerArenas / ARENAS_PER_TIER;
-}
-
-
-/*
-===============
-UI_GetNumBots
-===============
-*/
-int UI_GetNumBots( void ) {
- return ui_numBots;
-}
-
-
-/*
-===============
-UI_SPUnlock_f
-===============
-*/
-void UI_SPUnlock_f( void ) {
- char arenaKey[16];
- char scores[MAX_INFO_VALUE];
- int level;
- int tier;
-
- // get scores for skill 1
- trap_Cvar_VariableStringBuffer( "g_spScores1", scores, MAX_INFO_VALUE );
-
- // update scores
- for( level = 0; level < ui_numSinglePlayerArenas + ui_numSpecialSinglePlayerArenas; level++ ) {
- Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
- Info_SetValueForKey( scores, arenaKey, "1" );
- }
- trap_Cvar_Set( "g_spScores1", scores );
-
- // unlock cinematics
- for( tier = 1; tier <= 8; tier++ ) {
- UI_ShowTierVideo( tier );
- }
-
- trap_Print( "All levels unlocked at skill level 1\n" );
-
- UI_SPLevelMenu_ReInit();
-}
-
-
-/*
-===============
-UI_SPUnlockMedals_f
-===============
-*/
-void UI_SPUnlockMedals_f( void ) {
- int n;
- char key[16];
- char awardData[MAX_INFO_VALUE];
-
- trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, MAX_INFO_VALUE );
-
- for( n = 0; n < 6; n++ ) {
- Com_sprintf( key, sizeof(key), "a%i", n );
- Info_SetValueForKey( awardData, key, "100" );
- }
-
- trap_Cvar_Set( "g_spAwards", awardData );
-
- trap_Print( "All levels unlocked at 100\n" );
-}
-
-
-/*
-===============
-UI_InitGameinfo
-===============
-*/
-void UI_InitGameinfo( void ) {
-
- UI_InitMemory();
- UI_LoadArenas();
- UI_LoadBots();
-
- if( (trap_Cvar_VariableValue( "fs_restrict" )) || (ui_numSpecialSinglePlayerArenas == 0 && ui_numSinglePlayerArenas == 4) ) {
- uis.demoversion = qtrue;
- }
- else {
- uis.demoversion = qfalse;
- }
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+//
+// gameinfo.c
+//
+
+#include "ui_local.h"
+
+
+//
+// arena and bot info
+//
+
+#define POOLSIZE 128 * 1024
+
+int ui_numBots;
+static char *ui_botInfos[MAX_BOTS];
+
+static int ui_numArenas;
+static char *ui_arenaInfos[MAX_ARENAS];
+
+static int ui_numSinglePlayerArenas;
+static int ui_numSpecialSinglePlayerArenas;
+
+static char memoryPool[POOLSIZE];
+static int allocPoint, outOfMemory;
+
+
+/*
+===============
+UI_Alloc
+===============
+*/
+void *UI_Alloc( int size ) {
+ char *p;
+
+ if ( allocPoint + size > POOLSIZE ) {
+ outOfMemory = qtrue;
+ return NULL;
+ }
+
+ p = &memoryPool[allocPoint];
+
+ allocPoint += ( size + 31 ) & ~31;
+
+ return p;
+}
+
+/*
+===============
+UI_InitMemory
+===============
+*/
+void UI_InitMemory( void ) {
+ allocPoint = 0;
+ outOfMemory = qfalse;
+}
+
+/*
+===============
+UI_ParseInfos
+===============
+*/
+int UI_ParseInfos( char *buf, int max, char *infos[] ) {
+ char *token;
+ int count;
+ char key[MAX_TOKEN_CHARS];
+ char info[MAX_INFO_STRING];
+
+ count = 0;
+
+ while ( 1 ) {
+ token = COM_Parse( &buf );
+ if ( !token[0] ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Com_Printf( "Missing { in info file\n" );
+ break;
+ }
+
+ if ( count == max ) {
+ Com_Printf( "Max infos exceeded\n" );
+ break;
+ }
+
+ info[0] = '\0';
+ while ( 1 ) {
+ token = COM_ParseExt( &buf, qtrue );
+ if ( !token[0] ) {
+ Com_Printf( "Unexpected end of info file\n" );
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ Q_strncpyz( key, token, sizeof( key ) );
+
+ token = COM_ParseExt( &buf, qfalse );
+ if ( !token[0] ) {
+ strcpy( token, "<NULL>" );
+ }
+ Info_SetValueForKey( info, key, token );
+ }
+ //NOTE: extra space for arena number
+ infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
+ if (infos[count]) {
+ strcpy(infos[count], info);
+ count++;
+ }
+ }
+ return count;
+}
+
+/*
+===============
+UI_LoadArenasFromFile
+===============
+*/
+static void UI_LoadArenasFromFile( char *filename ) {
+ int len;
+ fileHandle_t f;
+ char buf[MAX_ARENAS_TEXT];
+
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( !f ) {
+ trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
+ return;
+ }
+ if ( len >= MAX_ARENAS_TEXT ) {
+ trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
+ trap_FS_FCloseFile( f );
+ return;
+ }
+
+ trap_FS_Read( buf, len, f );
+ buf[len] = 0;
+ trap_FS_FCloseFile( f );
+
+ ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
+}
+
+/*
+===============
+UI_LoadArenas
+===============
+*/
+static void UI_LoadArenas( void ) {
+ int numdirs;
+ vmCvar_t arenasFile;
+ char filename[128];
+ char dirlist[1024];
+ char* dirptr;
+ int i, n;
+ int dirlen;
+ char *type;
+ char *tag;
+ int singlePlayerNum, specialNum, otherNum;
+
+ ui_numArenas = 0;
+
+ trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
+ if( *arenasFile.string ) {
+ UI_LoadArenasFromFile(arenasFile.string);
+ }
+ else {
+ UI_LoadArenasFromFile("scripts/arenas.txt");
+ }
+
+ // get all arenas from .arena files
+ numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
+ dirptr = dirlist;
+ for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
+ dirlen = strlen(dirptr);
+ strcpy(filename, "scripts/");
+ strcat(filename, dirptr);
+ UI_LoadArenasFromFile(filename);
+ }
+ trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
+ if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n");
+
+ // set initial numbers
+ for( n = 0; n < ui_numArenas; n++ ) {
+ Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", n ) );
+ }
+
+ // go through and count single players levels
+ ui_numSinglePlayerArenas = 0;
+ ui_numSpecialSinglePlayerArenas = 0;
+ for( n = 0; n < ui_numArenas; n++ ) {
+ // determine type
+ type = Info_ValueForKey( ui_arenaInfos[n], "type" );
+
+ // if no type specified, it will be treated as "ffa"
+ if( !*type ) {
+ continue;
+ }
+
+ if( strstr( type, "single" ) ) {
+ // check for special single player arenas (training, final)
+ tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
+ if( *tag ) {
+ ui_numSpecialSinglePlayerArenas++;
+ continue;
+ }
+
+ ui_numSinglePlayerArenas++;
+ }
+ }
+
+ n = ui_numSinglePlayerArenas % ARENAS_PER_TIER;
+ if( n != 0 ) {
+ ui_numSinglePlayerArenas -= n;
+ trap_Print( va( "%i arenas ignored to make count divisible by %i\n", n, ARENAS_PER_TIER ) );
+ }
+
+ // go through once more and assign number to the levels
+ singlePlayerNum = 0;
+ specialNum = singlePlayerNum + ui_numSinglePlayerArenas;
+ otherNum = specialNum + ui_numSpecialSinglePlayerArenas;
+ for( n = 0; n < ui_numArenas; n++ ) {
+ // determine type
+ type = Info_ValueForKey( ui_arenaInfos[n], "type" );
+
+ // if no type specified, it will be treated as "ffa"
+ if( *type ) {
+ if( strstr( type, "single" ) ) {
+ // check for special single player arenas (training, final)
+ tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
+ if( *tag ) {
+ Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", specialNum++ ) );
+ continue;
+ }
+
+ Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", singlePlayerNum++ ) );
+ continue;
+ }
+ }
+
+ Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", otherNum++ ) );
+ }
+}
+
+/*
+===============
+UI_GetArenaInfoByNumber
+===============
+*/
+const char *UI_GetArenaInfoByNumber( int num ) {
+ int n;
+ char *value;
+
+ if( num < 0 || num >= ui_numArenas ) {
+ trap_Print( va( S_COLOR_RED "Invalid arena number: %i\n", num ) );
+ return NULL;
+ }
+
+ for( n = 0; n < ui_numArenas; n++ ) {
+ value = Info_ValueForKey( ui_arenaInfos[n], "num" );
+ if( *value && atoi(value) == num ) {
+ return ui_arenaInfos[n];
+ }
+ }
+
+ return NULL;
+}
+
+
+/*
+===============
+UI_GetArenaInfoByNumber
+===============
+*/
+const char *UI_GetArenaInfoByMap( const char *map ) {
+ int n;
+
+ for( n = 0; n < ui_numArenas; n++ ) {
+ if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "map" ), map ) == 0 ) {
+ return ui_arenaInfos[n];
+ }
+ }
+
+ return NULL;
+}
+
+
+/*
+===============
+UI_GetSpecialArenaInfo
+===============
+*/
+const char *UI_GetSpecialArenaInfo( const char *tag ) {
+ int n;
+
+ for( n = 0; n < ui_numArenas; n++ ) {
+ if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "special" ), tag ) == 0 ) {
+ return ui_arenaInfos[n];
+ }
+ }
+
+ return NULL;
+}
+
+/*
+===============
+UI_LoadBotsFromFile
+===============
+*/
+static void UI_LoadBotsFromFile( char *filename ) {
+ int len;
+ fileHandle_t f;
+ char buf[MAX_BOTS_TEXT];
+
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( !f ) {
+ trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
+ return;
+ }
+ if ( len >= MAX_BOTS_TEXT ) {
+ trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
+ trap_FS_FCloseFile( f );
+ return;
+ }
+
+ trap_FS_Read( buf, len, f );
+ buf[len] = 0;
+ trap_FS_FCloseFile( f );
+
+ ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
+ if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all bots\n");
+}
+
+/*
+===============
+UI_LoadBots
+===============
+*/
+static void UI_LoadBots( void ) {
+ vmCvar_t botsFile;
+ int numdirs;
+ char filename[128];
+ char dirlist[1024];
+ char* dirptr;
+ int i;
+ int dirlen;
+
+ ui_numBots = 0;
+
+ trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
+ if( *botsFile.string ) {
+ UI_LoadBotsFromFile(botsFile.string);
+ }
+ else {
+ UI_LoadBotsFromFile("scripts/bots.txt");
+ }
+
+ // get all bots from .bot files
+ numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
+ dirptr = dirlist;
+ for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
+ dirlen = strlen(dirptr);
+ strcpy(filename, "scripts/");
+ strcat(filename, dirptr);
+ UI_LoadBotsFromFile(filename);
+ }
+ trap_Print( va( "%i bots parsed\n", ui_numBots ) );
+}
+
+
+/*
+===============
+UI_GetBotInfoByNumber
+===============
+*/
+char *UI_GetBotInfoByNumber( int num ) {
+ if( num < 0 || num >= ui_numBots ) {
+ trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
+ return NULL;
+ }
+ return ui_botInfos[num];
+}
+
+
+/*
+===============
+UI_GetBotInfoByName
+===============
+*/
+char *UI_GetBotInfoByName( const char *name ) {
+ int n;
+ char *value;
+
+ for ( n = 0; n < ui_numBots ; n++ ) {
+ value = Info_ValueForKey( ui_botInfos[n], "name" );
+ if ( !Q_stricmp( value, name ) ) {
+ return ui_botInfos[n];
+ }
+ }
+
+ return NULL;
+}
+
+
+//
+// single player game info
+//
+
+/*
+===============
+UI_GetBestScore
+
+Returns the player's best finish on a given level, 0 if the have not played the level
+===============
+*/
+void UI_GetBestScore( int level, int *score, int *skill ) {
+ int n;
+ int skillScore;
+ int bestScore;
+ int bestScoreSkill;
+ char arenaKey[16];
+ char scores[MAX_INFO_VALUE];
+
+ if( !score || !skill ) {
+ return;
+ }
+
+ if( level < 0 || level > ui_numArenas ) {
+ return;
+ }
+
+ bestScore = 0;
+ bestScoreSkill = 0;
+
+ for( n = 1; n <= 5; n++ ) {
+ trap_Cvar_VariableStringBuffer( va( "g_spScores%i", n ), scores, MAX_INFO_VALUE );
+
+ Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
+ skillScore = atoi( Info_ValueForKey( scores, arenaKey ) );
+
+ if( skillScore < 1 || skillScore > 8 ) {
+ continue;
+ }
+
+ if( !bestScore || skillScore <= bestScore ) {
+ bestScore = skillScore;
+ bestScoreSkill = n;
+ }
+ }
+
+ *score = bestScore;
+ *skill = bestScoreSkill;
+}
+
+
+/*
+===============
+UI_SetBestScore
+
+Set the player's best finish for a level
+===============
+*/
+void UI_SetBestScore( int level, int score ) {
+ int skill;
+ int oldScore;
+ char arenaKey[16];
+ char scores[MAX_INFO_VALUE];
+
+ // validate score
+ if( score < 1 || score > 8 ) {
+ return;
+ }
+
+ // validate skill
+ skill = (int)trap_Cvar_VariableValue( "g_spSkill" );
+ if( skill < 1 || skill > 5 ) {
+ return;
+ }
+
+ // get scores
+ trap_Cvar_VariableStringBuffer( va( "g_spScores%i", skill ), scores, MAX_INFO_VALUE );
+
+ // see if this is better
+ Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
+ oldScore = atoi( Info_ValueForKey( scores, arenaKey ) );
+ if( oldScore && oldScore <= score ) {
+ return;
+ }
+
+ // update scores
+ Info_SetValueForKey( scores, arenaKey, va( "%i", score ) );
+ trap_Cvar_Set( va( "g_spScores%i", skill ), scores );
+}
+
+
+/*
+===============
+UI_LogAwardData
+===============
+*/
+void UI_LogAwardData( int award, int data ) {
+ char key[16];
+ char awardData[MAX_INFO_VALUE];
+ int oldValue;
+
+ if( data == 0 ) {
+ return;
+ }
+
+ if( award > AWARD_PERFECT ) {
+ trap_Print( va( S_COLOR_RED "Bad award %i in UI_LogAwardData\n", award ) );
+ return;
+ }
+
+ trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
+
+ Com_sprintf( key, sizeof(key), "a%i", award );
+ oldValue = atoi( Info_ValueForKey( awardData, key ) );
+
+ Info_SetValueForKey( awardData, key, va( "%i", oldValue + data ) );
+ trap_Cvar_Set( "g_spAwards", awardData );
+}
+
+
+/*
+===============
+UI_GetAwardLevel
+===============
+*/
+int UI_GetAwardLevel( int award ) {
+ char key[16];
+ char awardData[MAX_INFO_VALUE];
+
+ trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
+
+ Com_sprintf( key, sizeof(key), "a%i", award );
+ return atoi( Info_ValueForKey( awardData, key ) );
+}
+
+
+/*
+===============
+UI_TierCompleted
+===============
+*/
+int UI_TierCompleted( int levelWon ) {
+ int level;
+ int n;
+ int tier;
+ int score;
+ int skill;
+ const char *info;
+
+ tier = levelWon / ARENAS_PER_TIER;
+ level = tier * ARENAS_PER_TIER;
+
+ if( tier == UI_GetNumSPTiers() ) {
+ info = UI_GetSpecialArenaInfo( "training" );
+ if( levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
+ return 0;
+ }
+ info = UI_GetSpecialArenaInfo( "final" );
+ if( !info || levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
+ return tier + 1;
+ }
+ return -1;
+ }
+
+ for( n = 0; n < ARENAS_PER_TIER; n++, level++ ) {
+ UI_GetBestScore( level, &score, &skill );
+ if ( score != 1 ) {
+ return -1;
+ }
+ }
+ return tier + 1;
+}
+
+
+/*
+===============
+UI_ShowTierVideo
+===============
+*/
+qboolean UI_ShowTierVideo( int tier ) {
+ char key[16];
+ char videos[MAX_INFO_VALUE];
+
+ if( tier <= 0 ) {
+ return qfalse;
+ }
+
+ trap_Cvar_VariableStringBuffer( "g_spVideos", videos, sizeof(videos) );
+
+ Com_sprintf( key, sizeof(key), "tier%i", tier );
+ if( atoi( Info_ValueForKey( videos, key ) ) ) {
+ return qfalse;
+ }
+
+ Info_SetValueForKey( videos, key, va( "%i", 1 ) );
+ trap_Cvar_Set( "g_spVideos", videos );
+
+ return qtrue;
+}
+
+
+/*
+===============
+UI_CanShowTierVideo
+===============
+*/
+qboolean UI_CanShowTierVideo( int tier ) {
+ char key[16];
+ char videos[MAX_INFO_VALUE];
+
+ if( !tier ) {
+ return qfalse;
+ }
+
+ if( uis.demoversion && tier != 8 ) {
+ return qfalse;
+ }
+
+ trap_Cvar_VariableStringBuffer( "g_spVideos", videos, sizeof(videos) );
+
+ Com_sprintf( key, sizeof(key), "tier%i", tier );
+ if( atoi( Info_ValueForKey( videos, key ) ) ) {
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+
+/*
+===============
+UI_GetCurrentGame
+
+Returns the next level the player has not won
+===============
+*/
+int UI_GetCurrentGame( void ) {
+ int level;
+ int rank;
+ int skill;
+ const char *info;
+
+ info = UI_GetSpecialArenaInfo( "training" );
+ if( info ) {
+ level = atoi( Info_ValueForKey( info, "num" ) );
+ UI_GetBestScore( level, &rank, &skill );
+ if ( !rank || rank > 1 ) {
+ return level;
+ }
+ }
+
+ for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
+ UI_GetBestScore( level, &rank, &skill );
+ if ( !rank || rank > 1 ) {
+ return level;
+ }
+ }
+
+ info = UI_GetSpecialArenaInfo( "final" );
+ if( !info ) {
+ return -1;
+ }
+ return atoi( Info_ValueForKey( info, "num" ) );
+}
+
+
+/*
+===============
+UI_NewGame
+
+Clears the scores and sets the difficutly level
+===============
+*/
+void UI_NewGame( void ) {
+ trap_Cvar_Set( "g_spScores1", "" );
+ trap_Cvar_Set( "g_spScores2", "" );
+ trap_Cvar_Set( "g_spScores3", "" );
+ trap_Cvar_Set( "g_spScores4", "" );
+ trap_Cvar_Set( "g_spScores5", "" );
+ trap_Cvar_Set( "g_spAwards", "" );
+ trap_Cvar_Set( "g_spVideos", "" );
+}
+
+
+/*
+===============
+UI_GetNumArenas
+===============
+*/
+int UI_GetNumArenas( void ) {
+ return ui_numArenas;
+}
+
+
+/*
+===============
+UI_GetNumSPArenas
+===============
+*/
+int UI_GetNumSPArenas( void ) {
+ return ui_numSinglePlayerArenas;
+}
+
+
+/*
+===============
+UI_GetNumSPTiers
+===============
+*/
+int UI_GetNumSPTiers( void ) {
+ return ui_numSinglePlayerArenas / ARENAS_PER_TIER;
+}
+
+
+/*
+===============
+UI_GetNumBots
+===============
+*/
+int UI_GetNumBots( void ) {
+ return ui_numBots;
+}
+
+
+/*
+===============
+UI_SPUnlock_f
+===============
+*/
+void UI_SPUnlock_f( void ) {
+ char arenaKey[16];
+ char scores[MAX_INFO_VALUE];
+ int level;
+ int tier;
+
+ // get scores for skill 1
+ trap_Cvar_VariableStringBuffer( "g_spScores1", scores, MAX_INFO_VALUE );
+
+ // update scores
+ for( level = 0; level < ui_numSinglePlayerArenas + ui_numSpecialSinglePlayerArenas; level++ ) {
+ Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
+ Info_SetValueForKey( scores, arenaKey, "1" );
+ }
+ trap_Cvar_Set( "g_spScores1", scores );
+
+ // unlock cinematics
+ for( tier = 1; tier <= 8; tier++ ) {
+ UI_ShowTierVideo( tier );
+ }
+
+ trap_Print( "All levels unlocked at skill level 1\n" );
+
+ UI_SPLevelMenu_ReInit();
+}
+
+
+/*
+===============
+UI_SPUnlockMedals_f
+===============
+*/
+void UI_SPUnlockMedals_f( void ) {
+ int n;
+ char key[16];
+ char awardData[MAX_INFO_VALUE];
+
+ trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, MAX_INFO_VALUE );
+
+ for( n = 0; n < 6; n++ ) {
+ Com_sprintf( key, sizeof(key), "a%i", n );
+ Info_SetValueForKey( awardData, key, "100" );
+ }
+
+ trap_Cvar_Set( "g_spAwards", awardData );
+
+ trap_Print( "All levels unlocked at 100\n" );
+}
+
+
+/*
+===============
+UI_InitGameinfo
+===============
+*/
+void UI_InitGameinfo( void ) {
+
+ UI_InitMemory();
+ UI_LoadArenas();
+ UI_LoadBots();
+
+ if( (trap_Cvar_VariableValue( "fs_restrict" )) || (ui_numSpecialSinglePlayerArenas == 0 && ui_numSinglePlayerArenas == 4) ) {
+ uis.demoversion = qtrue;
+ }
+ else {
+ uis.demoversion = qfalse;
+ }
+}