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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-25 21:36:09 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-25 21:36:09 +0000
commitdac8a746a7f80b50834e750927335d8d1a00c1c1 (patch)
tree461e51086bf9daff9b03fdf6caf4513f19bff772 /code/q3_ui/ui_atoms.c
parent37e48fb6ad3a6081c6bf226021b2aa30ad09673c (diff)
downloadioquake3-aero-dac8a746a7f80b50834e750927335d8d1a00c1c1.tar.gz
ioquake3-aero-dac8a746a7f80b50834e750927335d8d1a00c1c1.zip
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf. git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/q3_ui/ui_atoms.c')
-rw-r--r--code/q3_ui/ui_atoms.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/q3_ui/ui_atoms.c b/code/q3_ui/ui_atoms.c
index e66996d..c798bdd 100644
--- a/code/q3_ui/ui_atoms.c
+++ b/code/q3_ui/ui_atoms.c
@@ -35,7 +35,7 @@ void QDECL Com_Error( int level, const char *error, ... ) {
char text[1024];
va_start (argptr, error);
- vsprintf (text, error, argptr);
+ Q_vsnprintf (text, sizeof(text), error, argptr);
va_end (argptr);
trap_Error( va("%s", text) );
@@ -46,7 +46,7 @@ void QDECL Com_Printf( const char *msg, ... ) {
char text[1024];
va_start (argptr, msg);
- vsprintf (text, msg, argptr);
+ Q_vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
trap_Print( va("%s", text) );