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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-25 13:34:47 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-25 13:34:47 +0000 |
commit | e65c1571677ec577e9a98b595a4a0989b62c95fc (patch) | |
tree | 17af5b832c08818d7602c8fa00212484ba8f43a0 /code/q3_ui/Conscript | |
parent | d12948683b05921c1ac0ac98e1dd9ceac409ed81 (diff) | |
download | ioquake3-aero-e65c1571677ec577e9a98b595a4a0989b62c95fc.tar.gz ioquake3-aero-e65c1571677ec577e9a98b595a4a0989b62c95fc.zip |
* Removed some Conscript
git-svn-id: svn://svn.icculus.org/quake3/trunk@178 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/q3_ui/Conscript')
-rw-r--r-- | code/q3_ui/Conscript | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/code/q3_ui/Conscript b/code/q3_ui/Conscript deleted file mode 100644 index d3967d7..0000000 --- a/code/q3_ui/Conscript +++ /dev/null @@ -1,93 +0,0 @@ -# Q3 ui building - -# qvm building against native: -# only native has ui_syscalls.c -# qvm uses a ui_syscalls.asm with equ stubs -# qvm has additional bg_lib.c - -Import qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK ); - -$env = new cons( - # the code has the very bad habit of doing things like #include "../ui/ui_shared.h" - # this seems to confuse the dependency analysis, explicit toplevel includes seem to fix - CPPPATH => '#cgame:#game:#q3_ui', - CC => $CC, - CXX => $CXX, - LINK => $LINK, - ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} }, - CFLAGS => $BASE_CFLAGS . '-fPIC', - LDFLAGS => '-shared -ldl -lm' -); - -# qvm building -# we heavily customize the cons environment -$vm_env = new cons( - # the code has the very bad habit of doing things like #include "../ui/ui_shared.h" - # this seems to confuse the dependency analysis, explicit toplevel includes seem to fix - CPPPATH => '#cgame:#game:#q3_ui', - CC => 'q3lcc', - CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>', - SUFOBJ => '.asm', - LINK => 'q3asm', - CFLAGS => '-DQ3_VM -S -Wf-target=bytecode -Wf-g', - # need to know where to find the compiler tools - ENV => { PATH => $ENV{PATH} . ":./qvmtools", }, -); - -# the file with vmMain function MUST be the first one of the list -@FILES = qw( - ui_main.c - ../game/bg_misc.c - ../game/q_math.c - ../game/q_shared.c - ui_addbots.c - ui_atoms.c - ui_cdkey.c - ui_cinematics.c - ui_confirm.c - ui_connect.c - ui_controls2.c - ui_credits.c - ui_demo2.c - ui_display.c - ui_gameinfo.c - ui_ingame.c - ui_menu.c - ui_mfield.c - ui_mods.c - ui_network.c - ui_options.c - ui_playermodel.c - ui_players.c - ui_playersettings.c - ui_preferences.c - ui_qmenu.c - ui_removebots.c - ui_serverinfo.c - ui_servers2.c - ui_setup.c - ui_sound.c - ui_sparena.c - ui_specifyserver.c - ui_splevel.c - ui_sppostgame.c - ui_spskill.c - ui_startserver.c - ui_team.c - ui_teamorders.c - ui_video.c - ); -$FILESREF = \@FILES; - -if ($NO_SO eq 0) -{ - Program $env 'uii386.so', @$FILESREF, '../ui/ui_syscalls.c'; - Install $env $INSTALL_DIR, 'uii386.so'; -} -if ($NO_VM eq 0) -{ - Depends $vm_env 'ui.qvm', '#qvmtools/q3lcc'; - Depends $vm_env 'ui.qvm', '#qvmtools/q3asm'; - Program $vm_env 'ui.qvm', @$FILESREF, '../game/bg_lib.c', '../ui/ui_syscalls.asm'; - Install $vm_env $INSTALL_DIR . '/vm', 'ui.qvm'; -} |