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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/q3_ui/Conscript | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/q3_ui/Conscript')
-rwxr-xr-x | code/q3_ui/Conscript | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/code/q3_ui/Conscript b/code/q3_ui/Conscript index 2387e25..d3967d7 100755 --- a/code/q3_ui/Conscript +++ b/code/q3_ui/Conscript @@ -1,93 +1,93 @@ -# Q3 ui building
-
-# qvm building against native:
-# only native has ui_syscalls.c
-# qvm uses a ui_syscalls.asm with equ stubs
-# qvm has additional bg_lib.c
-
-Import qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
-
-$env = new cons(
- # the code has the very bad habit of doing things like #include "../ui/ui_shared.h"
- # this seems to confuse the dependency analysis, explicit toplevel includes seem to fix
- CPPPATH => '#cgame:#game:#q3_ui',
- CC => $CC,
- CXX => $CXX,
- LINK => $LINK,
- ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
- CFLAGS => $BASE_CFLAGS . '-fPIC',
- LDFLAGS => '-shared -ldl -lm'
-);
-
-# qvm building
-# we heavily customize the cons environment
-$vm_env = new cons(
- # the code has the very bad habit of doing things like #include "../ui/ui_shared.h"
- # this seems to confuse the dependency analysis, explicit toplevel includes seem to fix
- CPPPATH => '#cgame:#game:#q3_ui',
- CC => 'q3lcc',
- CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
- SUFOBJ => '.asm',
- LINK => 'q3asm',
- CFLAGS => '-DQ3_VM -S -Wf-target=bytecode -Wf-g',
- # need to know where to find the compiler tools
- ENV => { PATH => $ENV{PATH} . ":./qvmtools", },
-);
-
-# the file with vmMain function MUST be the first one of the list
-@FILES = qw(
- ui_main.c
- ../game/bg_misc.c
- ../game/q_math.c
- ../game/q_shared.c
- ui_addbots.c
- ui_atoms.c
- ui_cdkey.c
- ui_cinematics.c
- ui_confirm.c
- ui_connect.c
- ui_controls2.c
- ui_credits.c
- ui_demo2.c
- ui_display.c
- ui_gameinfo.c
- ui_ingame.c
- ui_menu.c
- ui_mfield.c
- ui_mods.c
- ui_network.c
- ui_options.c
- ui_playermodel.c
- ui_players.c
- ui_playersettings.c
- ui_preferences.c
- ui_qmenu.c
- ui_removebots.c
- ui_serverinfo.c
- ui_servers2.c
- ui_setup.c
- ui_sound.c
- ui_sparena.c
- ui_specifyserver.c
- ui_splevel.c
- ui_sppostgame.c
- ui_spskill.c
- ui_startserver.c
- ui_team.c
- ui_teamorders.c
- ui_video.c
- );
-$FILESREF = \@FILES;
-
-if ($NO_SO eq 0)
-{
- Program $env 'uii386.so', @$FILESREF, '../ui/ui_syscalls.c';
- Install $env $INSTALL_DIR, 'uii386.so';
-}
-if ($NO_VM eq 0)
-{
- Depends $vm_env 'ui.qvm', '#qvmtools/q3lcc';
- Depends $vm_env 'ui.qvm', '#qvmtools/q3asm';
- Program $vm_env 'ui.qvm', @$FILESREF, '../game/bg_lib.c', '../ui/ui_syscalls.asm';
- Install $vm_env $INSTALL_DIR . '/vm', 'ui.qvm';
-}
+# Q3 ui building + +# qvm building against native: +# only native has ui_syscalls.c +# qvm uses a ui_syscalls.asm with equ stubs +# qvm has additional bg_lib.c + +Import qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK ); + +$env = new cons( + # the code has the very bad habit of doing things like #include "../ui/ui_shared.h" + # this seems to confuse the dependency analysis, explicit toplevel includes seem to fix + CPPPATH => '#cgame:#game:#q3_ui', + CC => $CC, + CXX => $CXX, + LINK => $LINK, + ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} }, + CFLAGS => $BASE_CFLAGS . '-fPIC', + LDFLAGS => '-shared -ldl -lm' +); + +# qvm building +# we heavily customize the cons environment +$vm_env = new cons( + # the code has the very bad habit of doing things like #include "../ui/ui_shared.h" + # this seems to confuse the dependency analysis, explicit toplevel includes seem to fix + CPPPATH => '#cgame:#game:#q3_ui', + CC => 'q3lcc', + CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>', + SUFOBJ => '.asm', + LINK => 'q3asm', + CFLAGS => '-DQ3_VM -S -Wf-target=bytecode -Wf-g', + # need to know where to find the compiler tools + ENV => { PATH => $ENV{PATH} . ":./qvmtools", }, +); + +# the file with vmMain function MUST be the first one of the list +@FILES = qw( + ui_main.c + ../game/bg_misc.c + ../game/q_math.c + ../game/q_shared.c + ui_addbots.c + ui_atoms.c + ui_cdkey.c + ui_cinematics.c + ui_confirm.c + ui_connect.c + ui_controls2.c + ui_credits.c + ui_demo2.c + ui_display.c + ui_gameinfo.c + ui_ingame.c + ui_menu.c + ui_mfield.c + ui_mods.c + ui_network.c + ui_options.c + ui_playermodel.c + ui_players.c + ui_playersettings.c + ui_preferences.c + ui_qmenu.c + ui_removebots.c + ui_serverinfo.c + ui_servers2.c + ui_setup.c + ui_sound.c + ui_sparena.c + ui_specifyserver.c + ui_splevel.c + ui_sppostgame.c + ui_spskill.c + ui_startserver.c + ui_team.c + ui_teamorders.c + ui_video.c + ); +$FILESREF = \@FILES; + +if ($NO_SO eq 0) +{ + Program $env 'uii386.so', @$FILESREF, '../ui/ui_syscalls.c'; + Install $env $INSTALL_DIR, 'uii386.so'; +} +if ($NO_VM eq 0) +{ + Depends $vm_env 'ui.qvm', '#qvmtools/q3lcc'; + Depends $vm_env 'ui.qvm', '#qvmtools/q3asm'; + Program $vm_env 'ui.qvm', @$FILESREF, '../game/bg_lib.c', '../ui/ui_syscalls.asm'; + Install $vm_env $INSTALL_DIR . '/vm', 'ui.qvm'; +} |