diff options
| author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 | 
|---|---|---|
| committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 | 
| commit | 952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch) | |
| tree | 91b84d9be7afad7e99ac64a640a65b6cb5081900 /code/null | |
| parent | c2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff) | |
| download | ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip | |
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/null')
| -rwxr-xr-x | code/null/mac_net.c | 65 | ||||
| -rwxr-xr-x | code/null/null_client.c | 91 | ||||
| -rwxr-xr-x | code/null/null_glimp.c | 56 | ||||
| -rwxr-xr-x | code/null/null_input.c | 35 | ||||
| -rwxr-xr-x | code/null/null_main.c | 116 | ||||
| -rwxr-xr-x | code/null/null_net.c | 64 | ||||
| -rwxr-xr-x | code/null/null_snddma.c | 60 | 
7 files changed, 487 insertions, 0 deletions
| diff --git a/code/null/mac_net.c b/code/null/mac_net.c new file mode 100755 index 0000000..175535a --- /dev/null +++ b/code/null/mac_net.c @@ -0,0 +1,65 @@ +/*
 +===========================================================================
 +Copyright (C) 1999-2005 Id Software, Inc.
 +
 +This file is part of Quake III Arena source code.
 +
 +Quake III Arena source code is free software; you can redistribute it
 +and/or modify it under the terms of the GNU General Public License as
 +published by the Free Software Foundation; either version 2 of the License,
 +or (at your option) any later version.
 +
 +Quake III Arena source code is distributed in the hope that it will be
 +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 +GNU General Public License for more details.
 +
 +You should have received a copy of the GNU General Public License
 +along with Foobar; if not, write to the Free Software
 +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 +===========================================================================
 +*/
 +
 +#include "../game/q_shared.h"
 +#include "../qcommon/qcommon.h"
 +
 +/*
 +=============
 +NET_StringToAdr
 +
 +localhost
 +idnewt
 +idnewt:28000
 +192.246.40.70
 +192.246.40.70:28000
 +=============
 +*/
 +qboolean	NET_StringToAdr (char *s, netadr_t *a)
 +{	
 +	if (!strcmp (s, "localhost")) {
 +		memset (a, 0, sizeof(*a));
 +		a->type = NA_LOOPBACK;
 +		return true;
 +	}
 +
 +	return false;
 +}
 +
 +/*
 +==================
 +Sys_SendPacket
 +==================
 +*/
 +void Sys_SendPacket( int length, void *data, netadr_t to ) {
 +}
 +
 +/*
 +==================
 +Sys_GetPacket
 +
 +Never called by the game logic, just the system event queing
 +==================
 +*/
 +qboolean	Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
 +	return false;
 +}
 diff --git a/code/null/null_client.c b/code/null/null_client.c new file mode 100755 index 0000000..2a495cd --- /dev/null +++ b/code/null/null_client.c @@ -0,0 +1,91 @@ +/*
 +===========================================================================
 +Copyright (C) 1999-2005 Id Software, Inc.
 +
 +This file is part of Quake III Arena source code.
 +
 +Quake III Arena source code is free software; you can redistribute it
 +and/or modify it under the terms of the GNU General Public License as
 +published by the Free Software Foundation; either version 2 of the License,
 +or (at your option) any later version.
 +
 +Quake III Arena source code is distributed in the hope that it will be
 +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 +GNU General Public License for more details.
 +
 +You should have received a copy of the GNU General Public License
 +along with Foobar; if not, write to the Free Software
 +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 +===========================================================================
 +*/
 +
 +#include "../client/client.h"
 +
 +cvar_t *cl_shownet;
 +
 +void CL_Shutdown( void ) {
 +}
 +
 +void CL_Init( void ) {
 +	cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
 +}
 +
 +void CL_MouseEvent( int dx, int dy, int time ) {
 +}
 +
 +void Key_WriteBindings( fileHandle_t f ) {
 +}
 +
 +void CL_Frame ( int msec ) {
 +}
 +
 +void CL_PacketEvent( netadr_t from, msg_t *msg ) {
 +}
 +
 +void CL_CharEvent( int key ) {
 +}
 +
 +void CL_Disconnect( qboolean showMainMenu ) {
 +}
 +
 +void CL_MapLoading( void ) {
 +}
 +
 +qboolean CL_GameCommand( void ) {
 +  return qfalse; // bk001204 - non-void
 +}
 +
 +void CL_KeyEvent (int key, qboolean down, unsigned time) {
 +}
 +
 +qboolean UI_GameCommand( void ) {
 +	return qfalse;
 +}
 +
 +void CL_ForwardCommandToServer( const char *string ) {
 +}
 +
 +void CL_ConsolePrint( char *txt ) {
 +}
 +
 +void CL_JoystickEvent( int axis, int value, int time ) {
 +}
 +
 +void CL_InitKeyCommands( void ) {
 +}
 +
 +void CL_CDDialog( void ) {
 +}
 +
 +void CL_FlushMemory( void ) {
 +}
 +
 +void CL_StartHunkUsers( void ) {
 +}
 +
 +// bk001119 - added new dummy for sv_init.c
 +void CL_ShutdownAll(void) {};
 +
 +// bk001208 - added new dummy (RC4)
 +qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
 diff --git a/code/null/null_glimp.c b/code/null/null_glimp.c new file mode 100755 index 0000000..4ebe417 --- /dev/null +++ b/code/null/null_glimp.c @@ -0,0 +1,56 @@ +/*
 +===========================================================================
 +Copyright (C) 1999-2005 Id Software, Inc.
 +
 +This file is part of Quake III Arena source code.
 +
 +Quake III Arena source code is free software; you can redistribute it
 +and/or modify it under the terms of the GNU General Public License as
 +published by the Free Software Foundation; either version 2 of the License,
 +or (at your option) any later version.
 +
 +Quake III Arena source code is distributed in the hope that it will be
 +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 +GNU General Public License for more details.
 +
 +You should have received a copy of the GNU General Public License
 +along with Foobar; if not, write to the Free Software
 +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 +===========================================================================
 +*/
 +#include "../renderer/tr_local.h"
 +
 +
 +qboolean ( * qwglSwapIntervalEXT)( int interval );
 +void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
 +void ( * qglActiveTextureARB )( GLenum texture );
 +void ( * qglClientActiveTextureARB )( GLenum texture );
 +
 +
 +void ( * qglLockArraysEXT)( int, int);
 +void ( * qglUnlockArraysEXT) ( void );
 +
 +
 +void		GLimp_EndFrame( void ) {
 +}
 +
 +int 		GLimp_Init( void )
 +{
 +}
 +
 +void		GLimp_Shutdown( void ) {
 +}
 +
 +void		GLimp_EnableLogging( qboolean enable ) {
 +}
 +
 +void GLimp_LogComment( char *comment ) {
 +}
 +
 +qboolean QGL_Init( const char *dllname ) {
 +	return qtrue;
 +}
 +
 +void		QGL_Shutdown( void ) {
 +}
 diff --git a/code/null/null_input.c b/code/null/null_input.c new file mode 100755 index 0000000..e0efa24 --- /dev/null +++ b/code/null/null_input.c @@ -0,0 +1,35 @@ +/*
 +===========================================================================
 +Copyright (C) 1999-2005 Id Software, Inc.
 +
 +This file is part of Quake III Arena source code.
 +
 +Quake III Arena source code is free software; you can redistribute it
 +and/or modify it under the terms of the GNU General Public License as
 +published by the Free Software Foundation; either version 2 of the License,
 +or (at your option) any later version.
 +
 +Quake III Arena source code is distributed in the hope that it will be
 +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 +GNU General Public License for more details.
 +
 +You should have received a copy of the GNU General Public License
 +along with Foobar; if not, write to the Free Software
 +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 +===========================================================================
 +*/
 +#include "../client/client.h"
 +
 +void IN_Init( void ) {
 +}
 +
 +void IN_Frame (void) {
 +}
 +
 +void IN_Shutdown( void ) {
 +}
 +
 +void Sys_SendKeyEvents (void) {
 +}
 +
 diff --git a/code/null/null_main.c b/code/null/null_main.c new file mode 100755 index 0000000..e07fd9a --- /dev/null +++ b/code/null/null_main.c @@ -0,0 +1,116 @@ +/*
 +===========================================================================
 +Copyright (C) 1999-2005 Id Software, Inc.
 +
 +This file is part of Quake III Arena source code.
 +
 +Quake III Arena source code is free software; you can redistribute it
 +and/or modify it under the terms of the GNU General Public License as
 +published by the Free Software Foundation; either version 2 of the License,
 +or (at your option) any later version.
 +
 +Quake III Arena source code is distributed in the hope that it will be
 +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 +GNU General Public License for more details.
 +
 +You should have received a copy of the GNU General Public License
 +along with Foobar; if not, write to the Free Software
 +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 +===========================================================================
 +*/
 +// sys_null.h -- null system driver to aid porting efforts
 +
 +#include <errno.h>
 +#include <stdio.h>
 +#include "../qcommon/qcommon.h"
 +
 +int			sys_curtime;
 +
 +
 +//===================================================================
 +
 +void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
 +}
 +
 +void Sys_EndStreamedFile( FILE *f ) {
 +}
 +
 +int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
 +	return fread( buffer, size, count, f );
 +}
 +
 +void Sys_StreamSeek( FILE *f, int offset, int origin ) {
 +	fseek( f, offset, origin );
 +}
 +
 +
 +//===================================================================
 +
 +
 +void Sys_mkdir ( const char *path ) {
 +}
 +
 +void Sys_Error (char *error, ...) {
 +	va_list		argptr;
 +
 +	printf ("Sys_Error: ");	
 +	va_start (argptr,error);
 +	vprintf (error,argptr);
 +	va_end (argptr);
 +	printf ("\n");
 +
 +	exit (1);
 +}
 +
 +void Sys_Quit (void) {
 +	exit (0);
 +}
 +
 +void	Sys_UnloadGame (void) {
 +}
 +
 +void	*Sys_GetGameAPI (void *parms) {
 +	return NULL;
 +}
 +
 +char *Sys_GetClipboardData( void ) {
 +	return NULL;
 +}
 +
 +int		Sys_Milliseconds (void) {
 +	return 0;
 +}
 +
 +void	Sys_Mkdir (char *path) {
 +}
 +
 +char	*Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
 +	return NULL;
 +}
 +
 +char	*Sys_FindNext (unsigned musthave, unsigned canthave) {
 +	return NULL;
 +}
 +
 +void	Sys_FindClose (void) {
 +}
 +
 +void	Sys_Init (void) {
 +}
 +
 +
 +void	Sys_EarlyOutput( char *string ) {
 +	printf( "%s", string );
 +}
 +
 +
 +void main (int argc, char **argv) {
 +	Com_Init (argc, argv);
 +
 +	while (1) {
 +		Com_Frame( );
 +	}
 +}
 +
 +
 diff --git a/code/null/null_net.c b/code/null/null_net.c new file mode 100755 index 0000000..c375419 --- /dev/null +++ b/code/null/null_net.c @@ -0,0 +1,64 @@ +/*
 +===========================================================================
 +Copyright (C) 1999-2005 Id Software, Inc.
 +
 +This file is part of Quake III Arena source code.
 +
 +Quake III Arena source code is free software; you can redistribute it
 +and/or modify it under the terms of the GNU General Public License as
 +published by the Free Software Foundation; either version 2 of the License,
 +or (at your option) any later version.
 +
 +Quake III Arena source code is distributed in the hope that it will be
 +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 +GNU General Public License for more details.
 +
 +You should have received a copy of the GNU General Public License
 +along with Foobar; if not, write to the Free Software
 +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 +===========================================================================
 +*/
 +
 +#include "../qcommon/qcommon.h"
 +
 +/*
 +=============
 +NET_StringToAdr
 +
 +localhost
 +idnewt
 +idnewt:28000
 +192.246.40.70
 +192.246.40.70:28000
 +=============
 +*/
 +qboolean	NET_StringToAdr (char *s, netadr_t *a)
 +{	
 +	if (!strcmp (s, "localhost")) {
 +		memset (a, 0, sizeof(*a));
 +		a->type = NA_LOOPBACK;
 +		return true;
 +	}
 +
 +	return false;
 +}
 +
 +/*
 +==================
 +Sys_SendPacket
 +==================
 +*/
 +void Sys_SendPacket( int length, void *data, netadr_t to ) {
 +}
 +
 +/*
 +==================
 +Sys_GetPacket
 +
 +Never called by the game logic, just the system event queing
 +==================
 +*/
 +qboolean	Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
 +	return false;
 +}
 diff --git a/code/null/null_snddma.c b/code/null/null_snddma.c new file mode 100755 index 0000000..bdbfbf5 --- /dev/null +++ b/code/null/null_snddma.c @@ -0,0 +1,60 @@ +/*
 +===========================================================================
 +Copyright (C) 1999-2005 Id Software, Inc.
 +
 +This file is part of Quake III Arena source code.
 +
 +Quake III Arena source code is free software; you can redistribute it
 +and/or modify it under the terms of the GNU General Public License as
 +published by the Free Software Foundation; either version 2 of the License,
 +or (at your option) any later version.
 +
 +Quake III Arena source code is distributed in the hope that it will be
 +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 +GNU General Public License for more details.
 +
 +You should have received a copy of the GNU General Public License
 +along with Foobar; if not, write to the Free Software
 +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 +===========================================================================
 +*/
 +
 +// snddma_null.c
 +// all other sound mixing is portable
 +
 +#include "../client/client.h"
 +
 +qboolean SNDDMA_Init(void)
 +{
 +	return qfalse;
 +}
 +
 +int	SNDDMA_GetDMAPos(void)
 +{
 +	return 0;
 +}
 +
 +void SNDDMA_Shutdown(void)
 +{
 +}
 +
 +void SNDDMA_BeginPainting (void)
 +{
 +}
 +
 +void SNDDMA_Submit(void)
 +{
 +}
 +
 +// bk001119 - added boolean flag, match client/snd_public.h
 +sfxHandle_t S_RegisterSound( const char *name, qboolean compressed ) 
 +{
 +	return 0;
 +}
 +
 +void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
 +}
 +
 +void S_ClearSoundBuffer( void ) {
 +}
 | 
