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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /code/null
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/null')
-rwxr-xr-xcode/null/mac_net.c65
-rwxr-xr-xcode/null/null_client.c91
-rwxr-xr-xcode/null/null_glimp.c56
-rwxr-xr-xcode/null/null_input.c35
-rwxr-xr-xcode/null/null_main.c116
-rwxr-xr-xcode/null/null_net.c64
-rwxr-xr-xcode/null/null_snddma.c60
7 files changed, 487 insertions, 0 deletions
diff --git a/code/null/mac_net.c b/code/null/mac_net.c
new file mode 100755
index 0000000..175535a
--- /dev/null
+++ b/code/null/mac_net.c
@@ -0,0 +1,65 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../game/q_shared.h"
+#include "../qcommon/qcommon.h"
+
+/*
+=============
+NET_StringToAdr
+
+localhost
+idnewt
+idnewt:28000
+192.246.40.70
+192.246.40.70:28000
+=============
+*/
+qboolean NET_StringToAdr (char *s, netadr_t *a)
+{
+ if (!strcmp (s, "localhost")) {
+ memset (a, 0, sizeof(*a));
+ a->type = NA_LOOPBACK;
+ return true;
+ }
+
+ return false;
+}
+
+/*
+==================
+Sys_SendPacket
+==================
+*/
+void Sys_SendPacket( int length, void *data, netadr_t to ) {
+}
+
+/*
+==================
+Sys_GetPacket
+
+Never called by the game logic, just the system event queing
+==================
+*/
+qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
+ return false;
+}
diff --git a/code/null/null_client.c b/code/null/null_client.c
new file mode 100755
index 0000000..2a495cd
--- /dev/null
+++ b/code/null/null_client.c
@@ -0,0 +1,91 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../client/client.h"
+
+cvar_t *cl_shownet;
+
+void CL_Shutdown( void ) {
+}
+
+void CL_Init( void ) {
+ cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
+}
+
+void CL_MouseEvent( int dx, int dy, int time ) {
+}
+
+void Key_WriteBindings( fileHandle_t f ) {
+}
+
+void CL_Frame ( int msec ) {
+}
+
+void CL_PacketEvent( netadr_t from, msg_t *msg ) {
+}
+
+void CL_CharEvent( int key ) {
+}
+
+void CL_Disconnect( qboolean showMainMenu ) {
+}
+
+void CL_MapLoading( void ) {
+}
+
+qboolean CL_GameCommand( void ) {
+ return qfalse; // bk001204 - non-void
+}
+
+void CL_KeyEvent (int key, qboolean down, unsigned time) {
+}
+
+qboolean UI_GameCommand( void ) {
+ return qfalse;
+}
+
+void CL_ForwardCommandToServer( const char *string ) {
+}
+
+void CL_ConsolePrint( char *txt ) {
+}
+
+void CL_JoystickEvent( int axis, int value, int time ) {
+}
+
+void CL_InitKeyCommands( void ) {
+}
+
+void CL_CDDialog( void ) {
+}
+
+void CL_FlushMemory( void ) {
+}
+
+void CL_StartHunkUsers( void ) {
+}
+
+// bk001119 - added new dummy for sv_init.c
+void CL_ShutdownAll(void) {};
+
+// bk001208 - added new dummy (RC4)
+qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
diff --git a/code/null/null_glimp.c b/code/null/null_glimp.c
new file mode 100755
index 0000000..4ebe417
--- /dev/null
+++ b/code/null/null_glimp.c
@@ -0,0 +1,56 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "../renderer/tr_local.h"
+
+
+qboolean ( * qwglSwapIntervalEXT)( int interval );
+void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
+void ( * qglActiveTextureARB )( GLenum texture );
+void ( * qglClientActiveTextureARB )( GLenum texture );
+
+
+void ( * qglLockArraysEXT)( int, int);
+void ( * qglUnlockArraysEXT) ( void );
+
+
+void GLimp_EndFrame( void ) {
+}
+
+int GLimp_Init( void )
+{
+}
+
+void GLimp_Shutdown( void ) {
+}
+
+void GLimp_EnableLogging( qboolean enable ) {
+}
+
+void GLimp_LogComment( char *comment ) {
+}
+
+qboolean QGL_Init( const char *dllname ) {
+ return qtrue;
+}
+
+void QGL_Shutdown( void ) {
+}
diff --git a/code/null/null_input.c b/code/null/null_input.c
new file mode 100755
index 0000000..e0efa24
--- /dev/null
+++ b/code/null/null_input.c
@@ -0,0 +1,35 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "../client/client.h"
+
+void IN_Init( void ) {
+}
+
+void IN_Frame (void) {
+}
+
+void IN_Shutdown( void ) {
+}
+
+void Sys_SendKeyEvents (void) {
+}
+
diff --git a/code/null/null_main.c b/code/null/null_main.c
new file mode 100755
index 0000000..e07fd9a
--- /dev/null
+++ b/code/null/null_main.c
@@ -0,0 +1,116 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// sys_null.h -- null system driver to aid porting efforts
+
+#include <errno.h>
+#include <stdio.h>
+#include "../qcommon/qcommon.h"
+
+int sys_curtime;
+
+
+//===================================================================
+
+void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
+}
+
+void Sys_EndStreamedFile( FILE *f ) {
+}
+
+int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
+ return fread( buffer, size, count, f );
+}
+
+void Sys_StreamSeek( FILE *f, int offset, int origin ) {
+ fseek( f, offset, origin );
+}
+
+
+//===================================================================
+
+
+void Sys_mkdir ( const char *path ) {
+}
+
+void Sys_Error (char *error, ...) {
+ va_list argptr;
+
+ printf ("Sys_Error: ");
+ va_start (argptr,error);
+ vprintf (error,argptr);
+ va_end (argptr);
+ printf ("\n");
+
+ exit (1);
+}
+
+void Sys_Quit (void) {
+ exit (0);
+}
+
+void Sys_UnloadGame (void) {
+}
+
+void *Sys_GetGameAPI (void *parms) {
+ return NULL;
+}
+
+char *Sys_GetClipboardData( void ) {
+ return NULL;
+}
+
+int Sys_Milliseconds (void) {
+ return 0;
+}
+
+void Sys_Mkdir (char *path) {
+}
+
+char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
+ return NULL;
+}
+
+char *Sys_FindNext (unsigned musthave, unsigned canthave) {
+ return NULL;
+}
+
+void Sys_FindClose (void) {
+}
+
+void Sys_Init (void) {
+}
+
+
+void Sys_EarlyOutput( char *string ) {
+ printf( "%s", string );
+}
+
+
+void main (int argc, char **argv) {
+ Com_Init (argc, argv);
+
+ while (1) {
+ Com_Frame( );
+ }
+}
+
+
diff --git a/code/null/null_net.c b/code/null/null_net.c
new file mode 100755
index 0000000..c375419
--- /dev/null
+++ b/code/null/null_net.c
@@ -0,0 +1,64 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../qcommon/qcommon.h"
+
+/*
+=============
+NET_StringToAdr
+
+localhost
+idnewt
+idnewt:28000
+192.246.40.70
+192.246.40.70:28000
+=============
+*/
+qboolean NET_StringToAdr (char *s, netadr_t *a)
+{
+ if (!strcmp (s, "localhost")) {
+ memset (a, 0, sizeof(*a));
+ a->type = NA_LOOPBACK;
+ return true;
+ }
+
+ return false;
+}
+
+/*
+==================
+Sys_SendPacket
+==================
+*/
+void Sys_SendPacket( int length, void *data, netadr_t to ) {
+}
+
+/*
+==================
+Sys_GetPacket
+
+Never called by the game logic, just the system event queing
+==================
+*/
+qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
+ return false;
+}
diff --git a/code/null/null_snddma.c b/code/null/null_snddma.c
new file mode 100755
index 0000000..bdbfbf5
--- /dev/null
+++ b/code/null/null_snddma.c
@@ -0,0 +1,60 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// snddma_null.c
+// all other sound mixing is portable
+
+#include "../client/client.h"
+
+qboolean SNDDMA_Init(void)
+{
+ return qfalse;
+}
+
+int SNDDMA_GetDMAPos(void)
+{
+ return 0;
+}
+
+void SNDDMA_Shutdown(void)
+{
+}
+
+void SNDDMA_BeginPainting (void)
+{
+}
+
+void SNDDMA_Submit(void)
+{
+}
+
+// bk001119 - added boolean flag, match client/snd_public.h
+sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
+{
+ return 0;
+}
+
+void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
+}
+
+void S_ClearSoundBuffer( void ) {
+}