diff options
author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/macosx/macosx_local.h | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/macosx/macosx_local.h')
-rwxr-xr-x | code/macosx/macosx_local.h | 258 |
1 files changed, 129 insertions, 129 deletions
diff --git a/code/macosx/macosx_local.h b/code/macosx/macosx_local.h index c687c1a..413e1a3 100755 --- a/code/macosx/macosx_local.h +++ b/code/macosx/macosx_local.h @@ -1,129 +1,129 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#ifndef __macosx_local_h
-#define __macosx_local_h
-
-#include "qcommon.h"
-
-#ifdef __cplusplus
-typedef void NSDictionary;
-typedef void NSOpenGLContext;
-typedef void NSWindow;
-
-extern "C" {
-#else
-#import <Foundation/NSGeometry.h>
-@class NSEvent, NSOpenGLContext, NSWindow;
-#endif
-
-#include <ApplicationServices/ApplicationServices.h>
-#include <OpenGL/CGLTypes.h>
-
-// In macosx_input.m
-extern void Sys_InitInput(void);
-extern void Sys_ShutdownInput(void);
-extern void Sys_SetMouseInputRect(CGRect newRect);
-extern CGDirectDisplayID Sys_DisplayToUse(void);
-
-// In macosx_sys.m
-extern void Sys_QueEvent(int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr);
-extern void Sys_AnnoyingBanner();
-
-// In macosx_glimp.m
-extern qboolean Sys_IsHidden;
-extern qboolean Sys_Hide();
-extern qboolean Sys_Unhide();
-
-typedef struct {
- CGDirectDisplayID display;
- CGTableCount tableSize;
- CGGammaValue *red;
- CGGammaValue *blue;
- CGGammaValue *green;
-} glwgamma_t;
-
-typedef struct
-{
- CGDirectDisplayID display;
- NSDictionary *desktopMode;
- NSDictionary *gameMode;
-
- CGDisplayCount displayCount;
- glwgamma_t *originalDisplayGammaTables;
- glwgamma_t inGameTable;
- glwgamma_t tempTable;
-
- NSOpenGLContext *_ctx;
- CGLContextObj _cgl_ctx;
- qboolean _ctx_is_current;
- NSWindow *window;
-
- FILE *log_fp;
-
- unsigned int bufferSwapCount;
- unsigned int glPauseCount;
-} glwstate_t;
-
-extern glwstate_t glw_state;
-
-#define OSX_SetGLContext(context) \
-do { \
- NSOpenGLContext *_context = (context); \
- glw_state._ctx = _context; \
- glw_state._cgl_ctx = [_context cglContext]; \
-} while (0)
-
-#define OSX_GetNSGLContext() glw_state._ctx
-#define OSX_GetCGLContext() glw_state._cgl_ctx
-
-#define OSX_GLContextIsCurrent() glw_state._ctx_is_current
-#define OSX_GLContextSetCurrent() \
-do { \
- [glw_state._ctx makeCurrentContext]; \
- glw_state._ctx_is_current = (glw_state._ctx != nil); \
-} while (0)
-
-#define OSX_GLContextClearCurrent() \
-do { \
- [NSOpenGLContext clearCurrentContext]; \
- glw_state._ctx_is_current = NO; \
-} while (0)
-
-
-extern void Sys_PauseGL();
-extern void Sys_ResumeGL();
-
-
-#import "macosx_timers.h"
-
-#ifdef OMNI_TIMER
-extern OTStampList glThreadStampList;
-#define GLSTAMP(name, data) OTStampListAddStamp(glThreadStampList, name, data)
-#else
-#define GLSTAMP(name, data)
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // __macosx_local_h
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef __macosx_local_h +#define __macosx_local_h + +#include "qcommon.h" + +#ifdef __cplusplus +typedef void NSDictionary; +typedef void NSOpenGLContext; +typedef void NSWindow; + +extern "C" { +#else +#import <Foundation/NSGeometry.h> +@class NSEvent, NSOpenGLContext, NSWindow; +#endif + +#include <ApplicationServices/ApplicationServices.h> +#include <OpenGL/CGLTypes.h> + +// In macosx_input.m +extern void Sys_InitInput(void); +extern void Sys_ShutdownInput(void); +extern void Sys_SetMouseInputRect(CGRect newRect); +extern CGDirectDisplayID Sys_DisplayToUse(void); + +// In macosx_sys.m +extern void Sys_QueEvent(int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr); +extern void Sys_AnnoyingBanner(); + +// In macosx_glimp.m +extern qboolean Sys_IsHidden; +extern qboolean Sys_Hide(); +extern qboolean Sys_Unhide(); + +typedef struct { + CGDirectDisplayID display; + CGTableCount tableSize; + CGGammaValue *red; + CGGammaValue *blue; + CGGammaValue *green; +} glwgamma_t; + +typedef struct +{ + CGDirectDisplayID display; + NSDictionary *desktopMode; + NSDictionary *gameMode; + + CGDisplayCount displayCount; + glwgamma_t *originalDisplayGammaTables; + glwgamma_t inGameTable; + glwgamma_t tempTable; + + NSOpenGLContext *_ctx; + CGLContextObj _cgl_ctx; + qboolean _ctx_is_current; + NSWindow *window; + + FILE *log_fp; + + unsigned int bufferSwapCount; + unsigned int glPauseCount; +} glwstate_t; + +extern glwstate_t glw_state; + +#define OSX_SetGLContext(context) \ +do { \ + NSOpenGLContext *_context = (context); \ + glw_state._ctx = _context; \ + glw_state._cgl_ctx = [_context cglContext]; \ +} while (0) + +#define OSX_GetNSGLContext() glw_state._ctx +#define OSX_GetCGLContext() glw_state._cgl_ctx + +#define OSX_GLContextIsCurrent() glw_state._ctx_is_current +#define OSX_GLContextSetCurrent() \ +do { \ + [glw_state._ctx makeCurrentContext]; \ + glw_state._ctx_is_current = (glw_state._ctx != nil); \ +} while (0) + +#define OSX_GLContextClearCurrent() \ +do { \ + [NSOpenGLContext clearCurrentContext]; \ + glw_state._ctx_is_current = NO; \ +} while (0) + + +extern void Sys_PauseGL(); +extern void Sys_ResumeGL(); + + +#import "macosx_timers.h" + +#ifdef OMNI_TIMER +extern OTStampList glThreadStampList; +#define GLSTAMP(name, data) OTStampListAddStamp(glThreadStampList, name, data) +#else +#define GLSTAMP(name, data) +#endif + +#ifdef __cplusplus +} +#endif + +#endif // __macosx_local_h |