aboutsummaryrefslogtreecommitdiffstats
path: root/code/macosx/macosx_local.h
diff options
context:
space:
mode:
authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-26 07:46:21 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-26 07:46:21 +0000
commit441c7633e0aa67faa91dc5896ee83e6c29de0ba6 (patch)
treeed6f97f0be5940123e9e3f244ae91a475787ff64 /code/macosx/macosx_local.h
parentb0c6a473e2a34000db73c75bc0ff43bba45fddb2 (diff)
downloadioquake3-aero-441c7633e0aa67faa91dc5896ee83e6c29de0ba6.tar.gz
ioquake3-aero-441c7633e0aa67faa91dc5896ee83e6c29de0ba6.zip
Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan. git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/macosx/macosx_local.h')
-rw-r--r--code/macosx/macosx_local.h129
1 files changed, 0 insertions, 129 deletions
diff --git a/code/macosx/macosx_local.h b/code/macosx/macosx_local.h
deleted file mode 100644
index d6eaa1e..0000000
--- a/code/macosx/macosx_local.h
+++ /dev/null
@@ -1,129 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#ifndef __macosx_local_h
-#define __macosx_local_h
-
-#include "qcommon.h"
-
-#ifdef __cplusplus
-typedef void NSDictionary;
-typedef void NSOpenGLContext;
-typedef void NSWindow;
-
-extern "C" {
-#else
-#import <Foundation/NSGeometry.h>
-@class NSEvent, NSOpenGLContext, NSWindow;
-#endif
-
-#include <ApplicationServices/ApplicationServices.h>
-#include <OpenGL/CGLTypes.h>
-
-// In macosx_input.m
-extern void Sys_InitInput(void);
-extern void Sys_ShutdownInput(void);
-extern void Sys_SetMouseInputRect(CGRect newRect);
-extern CGDirectDisplayID Sys_DisplayToUse(void);
-
-// In macosx_sys.m
-extern void Sys_QueEvent(int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr);
-extern void Sys_AnnoyingBanner();
-
-// In macosx_glimp.m
-extern qboolean Sys_IsHidden;
-extern qboolean Sys_Hide();
-extern qboolean Sys_Unhide();
-
-typedef struct {
- CGDirectDisplayID display;
- CGTableCount tableSize;
- CGGammaValue *red;
- CGGammaValue *blue;
- CGGammaValue *green;
-} glwgamma_t;
-
-typedef struct
-{
- CGDirectDisplayID display;
- NSDictionary *desktopMode;
- NSDictionary *gameMode;
-
- CGDisplayCount displayCount;
- glwgamma_t *originalDisplayGammaTables;
- glwgamma_t inGameTable;
- glwgamma_t tempTable;
-
- NSOpenGLContext *_ctx;
- CGLContextObj _cgl_ctx;
- qboolean _ctx_is_current;
- NSWindow *window;
-
- FILE *log_fp;
-
- unsigned int bufferSwapCount;
- unsigned int glPauseCount;
-} glwstate_t;
-
-extern glwstate_t glw_state;
-
-#define OSX_SetGLContext(context) \
-do { \
- NSOpenGLContext *_context = (context); \
- glw_state._ctx = _context; \
- glw_state._cgl_ctx = [_context cglContext]; \
-} while (0)
-
-#define OSX_GetNSGLContext() glw_state._ctx
-#define OSX_GetCGLContext() glw_state._cgl_ctx
-
-#define OSX_GLContextIsCurrent() glw_state._ctx_is_current
-#define OSX_GLContextSetCurrent() \
-do { \
- [glw_state._ctx makeCurrentContext]; \
- glw_state._ctx_is_current = (glw_state._ctx != nil); \
-} while (0)
-
-#define OSX_GLContextClearCurrent() \
-do { \
- [NSOpenGLContext clearCurrentContext]; \
- glw_state._ctx_is_current = NO; \
-} while (0)
-
-
-extern void Sys_PauseGL();
-extern void Sys_ResumeGL();
-
-
-#import "macosx_timers.h"
-
-#ifdef OMNI_TIMER
-extern OTStampList glThreadStampList;
-#define GLSTAMP(name, data) OTStampListAddStamp(glThreadStampList, name, data)
-#else
-#define GLSTAMP(name, data)
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // __macosx_local_h