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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/macosx/macosx_glsmp_null.m | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/macosx/macosx_glsmp_null.m')
-rwxr-xr-x | code/macosx/macosx_glsmp_null.m | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/code/macosx/macosx_glsmp_null.m b/code/macosx/macosx_glsmp_null.m index d189e3f..a0cb7b1 100755 --- a/code/macosx/macosx_glsmp_null.m +++ b/code/macosx/macosx_glsmp_null.m @@ -1,46 +1,46 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#import "macosx_glimp.h"
-
-#include "tr_local.h"
-#import "macosx_local.h"
-
-qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
-{
- return qfalse;
-}
-
-void *GLimp_RendererSleep(void)
-{
- return NULL;
-}
-
-void GLimp_FrontEndSleep(void)
-{
-
-}
-
-void GLimp_WakeRenderer( void *data )
-{
-
-}
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#import "macosx_glimp.h" + +#include "tr_local.h" +#import "macosx_local.h" + +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) +{ + return qfalse; +} + +void *GLimp_RendererSleep(void) +{ + return NULL; +} + +void GLimp_FrontEndSleep(void) +{ + +} + +void GLimp_WakeRenderer( void *data ) +{ + +} + |