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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/macosx/macosx_glsmp_null.m
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/macosx/macosx_glsmp_null.m')
-rwxr-xr-xcode/macosx/macosx_glsmp_null.m92
1 files changed, 46 insertions, 46 deletions
diff --git a/code/macosx/macosx_glsmp_null.m b/code/macosx/macosx_glsmp_null.m
index d189e3f..a0cb7b1 100755
--- a/code/macosx/macosx_glsmp_null.m
+++ b/code/macosx/macosx_glsmp_null.m
@@ -1,46 +1,46 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#import "macosx_glimp.h"
-
-#include "tr_local.h"
-#import "macosx_local.h"
-
-qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
-{
- return qfalse;
-}
-
-void *GLimp_RendererSleep(void)
-{
- return NULL;
-}
-
-void GLimp_FrontEndSleep(void)
-{
-
-}
-
-void GLimp_WakeRenderer( void *data )
-{
-
-}
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#import "macosx_glimp.h"
+
+#include "tr_local.h"
+#import "macosx_local.h"
+
+qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
+{
+ return qfalse;
+}
+
+void *GLimp_RendererSleep(void)
+{
+ return NULL;
+}
+
+void GLimp_FrontEndSleep(void)
+{
+
+}
+
+void GLimp_WakeRenderer( void *data )
+{
+
+}
+