diff options
author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/macosx/macosx_display.m | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/macosx/macosx_display.m')
-rwxr-xr-x | code/macosx/macosx_display.m | 746 |
1 files changed, 373 insertions, 373 deletions
diff --git a/code/macosx/macosx_display.m b/code/macosx/macosx_display.m index b6f687c..52235a5 100755 --- a/code/macosx/macosx_display.m +++ b/code/macosx/macosx_display.m @@ -1,373 +1,373 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#import "macosx_display.h"
-
-#include "tr_local.h"
-#import "macosx_local.h"
-
-#import <Foundation/Foundation.h>
-#import <IOKit/graphics/IOGraphicsTypes.h> // for interpreting the kCGDisplayIOFlags element of the display mode
-
-
-NSDictionary *Sys_GetMatchingDisplayMode(qboolean allowStretchedModes)
-{
- NSArray *displayModes;
- NSDictionary *mode;
- unsigned int modeIndex, modeCount, bestModeIndex;
- int verbose;
- cvar_t *cMinFreq, *cMaxFreq;
- int minFreq, maxFreq;
- unsigned int colorDepth;
-
- verbose = r_verbose->integer;
-
- colorDepth = r_colorbits->integer;
- if (colorDepth < 16 || !r_fullscreen->integer)
- colorDepth = [[glw_state.desktopMode objectForKey: (id)kCGDisplayBitsPerPixel] intValue];
-
- cMinFreq = ri.Cvar_Get("r_minDisplayRefresh", "0", CVAR_ARCHIVE);
- cMaxFreq = ri.Cvar_Get("r_maxDisplayRefresh", "0", CVAR_ARCHIVE);
-
- if (cMinFreq && cMaxFreq && cMinFreq->integer && cMaxFreq->integer &&
- cMinFreq->integer > cMaxFreq->integer) {
- ri.Error(ERR_FATAL, "r_minDisplayRefresh must be less than or equal to r_maxDisplayRefresh");
- }
-
- minFreq = cMinFreq ? cMinFreq->integer : 0;
- maxFreq = cMaxFreq ? cMaxFreq->integer : 0;
-
- displayModes = (NSArray *)CGDisplayAvailableModes(glw_state.display);
- if (!displayModes) {
- ri.Error(ERR_FATAL, "CGDisplayAvailableModes returned NULL -- 0x%0x is an invalid display", glw_state.display);
- }
-
- modeCount = [displayModes count];
- if (verbose) {
- ri.Printf(PRINT_ALL, "%d modes avaliable\n", modeCount);
- ri.Printf(PRINT_ALL, "Current mode is %s\n", [[(id)CGDisplayCurrentMode(glw_state.display) description] cString]);
- }
-
- // Default to the current desktop mode
- bestModeIndex = 0xFFFFFFFF;
-
- for ( modeIndex = 0; modeIndex < modeCount; ++modeIndex ) {
- id object;
- int refresh;
-
- mode = [displayModes objectAtIndex: modeIndex];
- if (verbose) {
- ri.Printf(PRINT_ALL, " mode %d -- %s\n", modeIndex, [[mode description] cString]);
- }
-
- // Make sure we get the right size
- object = [mode objectForKey: (id)kCGDisplayWidth];
-
- if ([[mode objectForKey: (id)kCGDisplayWidth] intValue] != glConfig.vidWidth ||
- [[mode objectForKey: (id)kCGDisplayHeight] intValue] != glConfig.vidHeight) {
- if (verbose)
- ri.Printf(PRINT_ALL, " -- bad size\n");
- continue;
- }
-
- if (!allowStretchedModes) {
- if ([[mode objectForKey: (id)kCGDisplayIOFlags] intValue] & kDisplayModeStretchedFlag) {
- if (verbose)
- ri.Printf(PRINT_ALL, " -- stretched modes disallowed\n");
- continue;
- }
- }
-
- // Make sure that our frequency restrictions are observed
- refresh = [[mode objectForKey: (id)kCGDisplayRefreshRate] intValue];
- if (minFreq && refresh < minFreq) {
- if (verbose)
- ri.Printf(PRINT_ALL, " -- refresh too low\n");
- continue;
- }
-
- if (maxFreq && refresh > maxFreq) {
- if (verbose)
- ri.Printf(PRINT_ALL, " -- refresh too high\n");
- continue;
- }
-
- if ([[mode objectForKey: (id)kCGDisplayBitsPerPixel] intValue] != colorDepth) {
- if (verbose)
- ri.Printf(PRINT_ALL, " -- bad depth\n");
- continue;
- }
-
- bestModeIndex = modeIndex;
- if (verbose)
- ri.Printf(PRINT_ALL, " -- OK\n", bestModeIndex);
- }
-
- if (verbose)
- ri.Printf(PRINT_ALL, " bestModeIndex = %d\n", bestModeIndex);
-
- if (bestModeIndex == 0xFFFFFFFF) {
- ri.Printf(PRINT_ALL, "No suitable display mode available.\n");
- return nil;
- }
-
- return [displayModes objectAtIndex: bestModeIndex];
-}
-
-
-#define MAX_DISPLAYS 128
-
-void Sys_GetGammaTable(glwgamma_t *table)
-{
- CGTableCount tableSize = 512;
- CGDisplayErr err;
-
- table->tableSize = tableSize;
- if (table->red)
- free(table->red);
- table->red = malloc(tableSize * sizeof(*table->red));
- if (table->green)
- free(table->green);
- table->green = malloc(tableSize * sizeof(*table->green));
- if (table->blue)
- free(table->blue);
- table->blue = malloc(tableSize * sizeof(*table->blue));
-
- // TJW: We _could_ loop here if we get back the same size as our table, increasing the table size.
- err = CGGetDisplayTransferByTable(table->display, tableSize, table->red, table->green, table->blue,
-&table->tableSize);
- if (err != CGDisplayNoErr) {
- Com_Printf("GLimp_Init: CGGetDisplayTransferByTable returned %d.\n", err);
- table->tableSize = 0;
- }
-}
-
-void Sys_SetGammaTable(glwgamma_t *table)
-{
-}
-
-
-void Sys_StoreGammaTables()
-{
- // Store the original gamma for all monitors so that we can fade and unfade them all
- CGDirectDisplayID displays[MAX_DISPLAYS];
- CGDisplayCount displayIndex;
- CGDisplayErr err;
-
- err = CGGetActiveDisplayList(MAX_DISPLAYS, displays, &glw_state.displayCount);
- if (err != CGDisplayNoErr)
- Sys_Error("Cannot get display list -- CGGetActiveDisplayList returned %d.\n", err);
-
- glw_state.originalDisplayGammaTables = calloc(glw_state.displayCount, sizeof(*glw_state.originalDisplayGammaTables));
- for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
- glwgamma_t *table;
-
- table = &glw_state.originalDisplayGammaTables[displayIndex];
- table->display = displays[displayIndex];
- Sys_GetGammaTable(table);
- }
-}
-
-
-// This isn't a mathematically correct fade, but we don't care that much.
-void Sys_SetScreenFade(glwgamma_t *table, float fraction)
-{
- CGTableCount tableSize;
- CGGammaValue *red, *blue, *green;
- CGTableCount gammaIndex;
-
- if (!glConfig.deviceSupportsGamma)
- return;
-
- if (!(tableSize = table->tableSize))
- // we couldn't get the table for this display for some reason
- return;
-
-// Com_Printf("0x%08x %f\n", table->display, fraction);
-
- red = glw_state.tempTable.red;
- green = glw_state.tempTable.green;
- blue = glw_state.tempTable.blue;
- if (glw_state.tempTable.tableSize < tableSize) {
- glw_state.tempTable.tableSize = tableSize;
- red = realloc(red, sizeof(*red) * tableSize);
- green = realloc(green, sizeof(*green) * tableSize);
- blue = realloc(blue, sizeof(*blue) * tableSize);
- glw_state.tempTable.red = red;
- glw_state.tempTable.green = green;
- glw_state.tempTable.blue = blue;
- }
-
- for (gammaIndex = 0; gammaIndex < table->tableSize; gammaIndex++) {
- red[gammaIndex] = table->red[gammaIndex] * fraction;
- blue[gammaIndex] = table->blue[gammaIndex] * fraction;
- green[gammaIndex] = table->green[gammaIndex] * fraction;
- }
-
- CGSetDisplayTransferByTable(table->display, table->tableSize, red, green, blue);
-}
-
-// Fades all the active displays at the same time.
-
-#define FADE_DURATION 0.5
-void Sys_FadeScreens()
-{
- CGDisplayCount displayIndex;
- int stepIndex;
- glwgamma_t *table;
- NSTimeInterval start, current;
- float time;
-
- if (!glConfig.deviceSupportsGamma)
- return;
-
- Com_Printf("Fading all displays\n");
-
- start = [NSDate timeIntervalSinceReferenceDate];
- time = 0.0;
- while (time != FADE_DURATION) {
- current = [NSDate timeIntervalSinceReferenceDate];
- time = current - start;
- if (time > FADE_DURATION)
- time = FADE_DURATION;
-
- for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
- table = &glw_state.originalDisplayGammaTables[displayIndex];
- Sys_SetScreenFade(table, 1.0 - time / FADE_DURATION);
- }
- }
-}
-
-void Sys_FadeScreen(CGDirectDisplayID display)
-{
- CGDisplayCount displayIndex;
- glwgamma_t *table;
- int stepIndex;
-
- if (!glConfig.deviceSupportsGamma)
- return;
-
- Com_Printf("Fading display 0x%08x\n", display);
-
- for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
- if (display == glw_state.originalDisplayGammaTables[displayIndex].display) {
- NSTimeInterval start, current;
- float time;
-
- start = [NSDate timeIntervalSinceReferenceDate];
- time = 0.0;
-
- table = &glw_state.originalDisplayGammaTables[displayIndex];
- while (time != FADE_DURATION) {
- current = [NSDate timeIntervalSinceReferenceDate];
- time = current - start;
- if (time > FADE_DURATION)
- time = FADE_DURATION;
-
- Sys_SetScreenFade(table, 1.0 - time / FADE_DURATION);
- }
- return;
- }
- }
-
- Com_Printf("Unable to find display to fade it\n");
-}
-
-void Sys_UnfadeScreens()
-{
- CGDisplayCount displayIndex;
- int stepIndex;
- glwgamma_t *table;
- NSTimeInterval start, current;
- float time;
-
- if (!glConfig.deviceSupportsGamma)
- return;
-
- Com_Printf("Unfading all displays\n");
-
- start = [NSDate timeIntervalSinceReferenceDate];
- time = 0.0;
- while (time != FADE_DURATION) {
- current = [NSDate timeIntervalSinceReferenceDate];
- time = current - start;
- if (time > FADE_DURATION)
- time = FADE_DURATION;
-
- for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
- table = &glw_state.originalDisplayGammaTables[displayIndex];
- Sys_SetScreenFade(table, time / FADE_DURATION);
- }
- }
-}
-
-void Sys_UnfadeScreen(CGDirectDisplayID display, glwgamma_t *table)
-{
- CGDisplayCount displayIndex;
- int stepIndex;
-
- if (!glConfig.deviceSupportsGamma)
- return;
-
- Com_Printf("Unfading display 0x%08x\n", display);
-
- if (table) {
- CGTableCount i;
-
- Com_Printf("Given table:\n");
- for (i = 0; i < table->tableSize; i++) {
- Com_Printf(" %f %f %f\n", table->red[i], table->blue[i], table->green[i]);
- }
- }
-
- // Search for the original gamma table for the display
- if (!table) {
- for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) {
- if (display == glw_state.originalDisplayGammaTables[displayIndex].display) {
- table = &glw_state.originalDisplayGammaTables[displayIndex];
- break;
- }
- }
- }
-
- if (table) {
- NSTimeInterval start, current;
- float time;
-
- start = [NSDate timeIntervalSinceReferenceDate];
- time = 0.0;
-
- while (time != FADE_DURATION) {
- current = [NSDate timeIntervalSinceReferenceDate];
- time = current - start;
- if (time > FADE_DURATION)
- time = FADE_DURATION;
- Sys_SetScreenFade(table, time / FADE_DURATION);
- }
- return;
- }
-
- Com_Printf("Unable to find display to unfade it\n");
-}
-
-
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#import "macosx_display.h" + +#include "tr_local.h" +#import "macosx_local.h" + +#import <Foundation/Foundation.h> +#import <IOKit/graphics/IOGraphicsTypes.h> // for interpreting the kCGDisplayIOFlags element of the display mode + + +NSDictionary *Sys_GetMatchingDisplayMode(qboolean allowStretchedModes) +{ + NSArray *displayModes; + NSDictionary *mode; + unsigned int modeIndex, modeCount, bestModeIndex; + int verbose; + cvar_t *cMinFreq, *cMaxFreq; + int minFreq, maxFreq; + unsigned int colorDepth; + + verbose = r_verbose->integer; + + colorDepth = r_colorbits->integer; + if (colorDepth < 16 || !r_fullscreen->integer) + colorDepth = [[glw_state.desktopMode objectForKey: (id)kCGDisplayBitsPerPixel] intValue]; + + cMinFreq = ri.Cvar_Get("r_minDisplayRefresh", "0", CVAR_ARCHIVE); + cMaxFreq = ri.Cvar_Get("r_maxDisplayRefresh", "0", CVAR_ARCHIVE); + + if (cMinFreq && cMaxFreq && cMinFreq->integer && cMaxFreq->integer && + cMinFreq->integer > cMaxFreq->integer) { + ri.Error(ERR_FATAL, "r_minDisplayRefresh must be less than or equal to r_maxDisplayRefresh"); + } + + minFreq = cMinFreq ? cMinFreq->integer : 0; + maxFreq = cMaxFreq ? cMaxFreq->integer : 0; + + displayModes = (NSArray *)CGDisplayAvailableModes(glw_state.display); + if (!displayModes) { + ri.Error(ERR_FATAL, "CGDisplayAvailableModes returned NULL -- 0x%0x is an invalid display", glw_state.display); + } + + modeCount = [displayModes count]; + if (verbose) { + ri.Printf(PRINT_ALL, "%d modes avaliable\n", modeCount); + ri.Printf(PRINT_ALL, "Current mode is %s\n", [[(id)CGDisplayCurrentMode(glw_state.display) description] cString]); + } + + // Default to the current desktop mode + bestModeIndex = 0xFFFFFFFF; + + for ( modeIndex = 0; modeIndex < modeCount; ++modeIndex ) { + id object; + int refresh; + + mode = [displayModes objectAtIndex: modeIndex]; + if (verbose) { + ri.Printf(PRINT_ALL, " mode %d -- %s\n", modeIndex, [[mode description] cString]); + } + + // Make sure we get the right size + object = [mode objectForKey: (id)kCGDisplayWidth]; + + if ([[mode objectForKey: (id)kCGDisplayWidth] intValue] != glConfig.vidWidth || + [[mode objectForKey: (id)kCGDisplayHeight] intValue] != glConfig.vidHeight) { + if (verbose) + ri.Printf(PRINT_ALL, " -- bad size\n"); + continue; + } + + if (!allowStretchedModes) { + if ([[mode objectForKey: (id)kCGDisplayIOFlags] intValue] & kDisplayModeStretchedFlag) { + if (verbose) + ri.Printf(PRINT_ALL, " -- stretched modes disallowed\n"); + continue; + } + } + + // Make sure that our frequency restrictions are observed + refresh = [[mode objectForKey: (id)kCGDisplayRefreshRate] intValue]; + if (minFreq && refresh < minFreq) { + if (verbose) + ri.Printf(PRINT_ALL, " -- refresh too low\n"); + continue; + } + + if (maxFreq && refresh > maxFreq) { + if (verbose) + ri.Printf(PRINT_ALL, " -- refresh too high\n"); + continue; + } + + if ([[mode objectForKey: (id)kCGDisplayBitsPerPixel] intValue] != colorDepth) { + if (verbose) + ri.Printf(PRINT_ALL, " -- bad depth\n"); + continue; + } + + bestModeIndex = modeIndex; + if (verbose) + ri.Printf(PRINT_ALL, " -- OK\n", bestModeIndex); + } + + if (verbose) + ri.Printf(PRINT_ALL, " bestModeIndex = %d\n", bestModeIndex); + + if (bestModeIndex == 0xFFFFFFFF) { + ri.Printf(PRINT_ALL, "No suitable display mode available.\n"); + return nil; + } + + return [displayModes objectAtIndex: bestModeIndex]; +} + + +#define MAX_DISPLAYS 128 + +void Sys_GetGammaTable(glwgamma_t *table) +{ + CGTableCount tableSize = 512; + CGDisplayErr err; + + table->tableSize = tableSize; + if (table->red) + free(table->red); + table->red = malloc(tableSize * sizeof(*table->red)); + if (table->green) + free(table->green); + table->green = malloc(tableSize * sizeof(*table->green)); + if (table->blue) + free(table->blue); + table->blue = malloc(tableSize * sizeof(*table->blue)); + + // TJW: We _could_ loop here if we get back the same size as our table, increasing the table size. + err = CGGetDisplayTransferByTable(table->display, tableSize, table->red, table->green, table->blue, +&table->tableSize); + if (err != CGDisplayNoErr) { + Com_Printf("GLimp_Init: CGGetDisplayTransferByTable returned %d.\n", err); + table->tableSize = 0; + } +} + +void Sys_SetGammaTable(glwgamma_t *table) +{ +} + + +void Sys_StoreGammaTables() +{ + // Store the original gamma for all monitors so that we can fade and unfade them all + CGDirectDisplayID displays[MAX_DISPLAYS]; + CGDisplayCount displayIndex; + CGDisplayErr err; + + err = CGGetActiveDisplayList(MAX_DISPLAYS, displays, &glw_state.displayCount); + if (err != CGDisplayNoErr) + Sys_Error("Cannot get display list -- CGGetActiveDisplayList returned %d.\n", err); + + glw_state.originalDisplayGammaTables = calloc(glw_state.displayCount, sizeof(*glw_state.originalDisplayGammaTables)); + for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) { + glwgamma_t *table; + + table = &glw_state.originalDisplayGammaTables[displayIndex]; + table->display = displays[displayIndex]; + Sys_GetGammaTable(table); + } +} + + +// This isn't a mathematically correct fade, but we don't care that much. +void Sys_SetScreenFade(glwgamma_t *table, float fraction) +{ + CGTableCount tableSize; + CGGammaValue *red, *blue, *green; + CGTableCount gammaIndex; + + if (!glConfig.deviceSupportsGamma) + return; + + if (!(tableSize = table->tableSize)) + // we couldn't get the table for this display for some reason + return; + +// Com_Printf("0x%08x %f\n", table->display, fraction); + + red = glw_state.tempTable.red; + green = glw_state.tempTable.green; + blue = glw_state.tempTable.blue; + if (glw_state.tempTable.tableSize < tableSize) { + glw_state.tempTable.tableSize = tableSize; + red = realloc(red, sizeof(*red) * tableSize); + green = realloc(green, sizeof(*green) * tableSize); + blue = realloc(blue, sizeof(*blue) * tableSize); + glw_state.tempTable.red = red; + glw_state.tempTable.green = green; + glw_state.tempTable.blue = blue; + } + + for (gammaIndex = 0; gammaIndex < table->tableSize; gammaIndex++) { + red[gammaIndex] = table->red[gammaIndex] * fraction; + blue[gammaIndex] = table->blue[gammaIndex] * fraction; + green[gammaIndex] = table->green[gammaIndex] * fraction; + } + + CGSetDisplayTransferByTable(table->display, table->tableSize, red, green, blue); +} + +// Fades all the active displays at the same time. + +#define FADE_DURATION 0.5 +void Sys_FadeScreens() +{ + CGDisplayCount displayIndex; + int stepIndex; + glwgamma_t *table; + NSTimeInterval start, current; + float time; + + if (!glConfig.deviceSupportsGamma) + return; + + Com_Printf("Fading all displays\n"); + + start = [NSDate timeIntervalSinceReferenceDate]; + time = 0.0; + while (time != FADE_DURATION) { + current = [NSDate timeIntervalSinceReferenceDate]; + time = current - start; + if (time > FADE_DURATION) + time = FADE_DURATION; + + for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) { + table = &glw_state.originalDisplayGammaTables[displayIndex]; + Sys_SetScreenFade(table, 1.0 - time / FADE_DURATION); + } + } +} + +void Sys_FadeScreen(CGDirectDisplayID display) +{ + CGDisplayCount displayIndex; + glwgamma_t *table; + int stepIndex; + + if (!glConfig.deviceSupportsGamma) + return; + + Com_Printf("Fading display 0x%08x\n", display); + + for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) { + if (display == glw_state.originalDisplayGammaTables[displayIndex].display) { + NSTimeInterval start, current; + float time; + + start = [NSDate timeIntervalSinceReferenceDate]; + time = 0.0; + + table = &glw_state.originalDisplayGammaTables[displayIndex]; + while (time != FADE_DURATION) { + current = [NSDate timeIntervalSinceReferenceDate]; + time = current - start; + if (time > FADE_DURATION) + time = FADE_DURATION; + + Sys_SetScreenFade(table, 1.0 - time / FADE_DURATION); + } + return; + } + } + + Com_Printf("Unable to find display to fade it\n"); +} + +void Sys_UnfadeScreens() +{ + CGDisplayCount displayIndex; + int stepIndex; + glwgamma_t *table; + NSTimeInterval start, current; + float time; + + if (!glConfig.deviceSupportsGamma) + return; + + Com_Printf("Unfading all displays\n"); + + start = [NSDate timeIntervalSinceReferenceDate]; + time = 0.0; + while (time != FADE_DURATION) { + current = [NSDate timeIntervalSinceReferenceDate]; + time = current - start; + if (time > FADE_DURATION) + time = FADE_DURATION; + + for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) { + table = &glw_state.originalDisplayGammaTables[displayIndex]; + Sys_SetScreenFade(table, time / FADE_DURATION); + } + } +} + +void Sys_UnfadeScreen(CGDirectDisplayID display, glwgamma_t *table) +{ + CGDisplayCount displayIndex; + int stepIndex; + + if (!glConfig.deviceSupportsGamma) + return; + + Com_Printf("Unfading display 0x%08x\n", display); + + if (table) { + CGTableCount i; + + Com_Printf("Given table:\n"); + for (i = 0; i < table->tableSize; i++) { + Com_Printf(" %f %f %f\n", table->red[i], table->blue[i], table->green[i]); + } + } + + // Search for the original gamma table for the display + if (!table) { + for (displayIndex = 0; displayIndex < glw_state.displayCount; displayIndex++) { + if (display == glw_state.originalDisplayGammaTables[displayIndex].display) { + table = &glw_state.originalDisplayGammaTables[displayIndex]; + break; + } + } + } + + if (table) { + NSTimeInterval start, current; + float time; + + start = [NSDate timeIntervalSinceReferenceDate]; + time = 0.0; + + while (time != FADE_DURATION) { + current = [NSDate timeIntervalSinceReferenceDate]; + time = current - start; + if (time > FADE_DURATION) + time = FADE_DURATION; + Sys_SetScreenFade(table, time / FADE_DURATION); + } + return; + } + + Com_Printf("Unable to find display to unfade it\n"); +} + + + |